Cycles: Move system headers include to the top of the files

This is a good practice to do anyway, plus it'll help with the upcoming change.
This commit is contained in:
Sergey Sharybin 2014-10-06 13:39:19 +06:00
parent b15d9ecb6d
commit 1f1dcdfd76
3 changed files with 6 additions and 6 deletions

@ -20,7 +20,6 @@
#ifdef WITH_OSL
#include <OSL/oslexec.h>
#include <cmath>
#include "util_map.h"
#include "util_param.h"

@ -14,6 +14,8 @@
* limitations under the License
*/
#include <OSL/oslexec.h>
#include "kernel_compat_cpu.h"
#include "kernel_montecarlo.h"
#include "kernel_types.h"
@ -34,7 +36,6 @@
#include "attribute.h"
#include <OSL/oslexec.h>
CCL_NAMESPACE_BEGIN

@ -17,6 +17,10 @@
#ifndef __SHADER_H__
#define __SHADER_H__
#ifdef WITH_OSL
# include <OSL/oslexec.h>
#endif
#include "attribute.h"
#include "kernel_types.h"
@ -25,10 +29,6 @@
#include "util_string.h"
#include "util_types.h"
#ifdef WITH_OSL
#include <OSL/oslexec.h>
#endif
CCL_NAMESPACE_BEGIN
class Device;