forked from bartvdbraak/blender
Cycles OSL: phong_ramp(N, exponent, colors[8]) closure added, which works like
a specular ramp shader. Note this is OSL only still, for experimenting. Patch by Thomas.
This commit is contained in:
parent
27d647dcf8
commit
209cd25745
@ -51,6 +51,7 @@ set(SRC_CLOSURE_HEADERS
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closure/bsdf_diffuse.h
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closure/bsdf_microfacet.h
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closure/bsdf_oren_nayar.h
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closure/bsdf_phong_ramp.h
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closure/bsdf_reflection.h
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closure/bsdf_refraction.h
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closure/bsdf_transparent.h
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140
intern/cycles/kernel/closure/bsdf_phong_ramp.h
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140
intern/cycles/kernel/closure/bsdf_phong_ramp.h
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@ -0,0 +1,140 @@
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/*
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* Adapted from Open Shading Language with this license:
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*
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* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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* All Rights Reserved.
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*
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* Modifications Copyright 2012, Blender Foundation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Sony Pictures Imageworks nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef __BSDF_PHONG_RAMP_H__
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#define __BSDF_PHONG_RAMP_H__
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CCL_NAMESPACE_BEGIN
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__device float3 bsdf_phong_ramp_get_color(const ShaderClosure *sc, const float3 colors[8], float pos)
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{
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int MAXCOLORS = 8;
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float npos = pos * (float)(MAXCOLORS - 1);
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int ipos = (int)npos;
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if (ipos >= (MAXCOLORS - 1))
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return colors[MAXCOLORS - 1];
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float offset = npos - (float)ipos;
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return colors[ipos] * (1.0f - offset) + colors[ipos+1] * offset;
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}
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__device int bsdf_phong_ramp_setup(ShaderClosure *sc)
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{
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sc->type = CLOSURE_BSDF_PHONG_RAMP_ID;
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return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_GLOSSY;
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}
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__device void bsdf_phong_ramp_blur(ShaderClosure *sc, float roughness)
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{
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}
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__device float3 bsdf_phong_ramp_eval_reflect(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf)
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{
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float m_exponent = sc->data0;
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float cosNI = dot(sc->N, omega_in);
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float cosNO = dot(sc->N, I);
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if (cosNI > 0 && cosNO > 0) {
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// reflect the view vector
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float3 R = (2 * cosNO) * sc->N - I;
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float cosRI = dot(R, omega_in);
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if (cosRI > 0) {
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float cosp = powf(cosRI, m_exponent);
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float common = 0.5f * (float) M_1_PI_F * cosp;
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float out = cosNI * (m_exponent + 2) * common;
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*pdf = (m_exponent + 1) * common;
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return bsdf_phong_ramp_get_color(sc, colors, cosp) * out;
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}
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}
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return make_float3(0.0f, 0.0f, 0.0f);
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}
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__device float3 bsdf_phong_ramp_eval_transmit(const ShaderClosure *sc, const float3 colors[8], const float3 I, const float3 omega_in, float *pdf)
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{
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return make_float3(0.0f, 0.0f, 0.0f);
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}
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__device int bsdf_phong_ramp_sample(const ShaderClosure *sc, const float3 colors[8], float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
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{
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float cosNO = dot(sc->N, I);
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float m_exponent = sc->data0;
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if (cosNO > 0) {
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// reflect the view vector
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float3 R = (2 * cosNO) * sc->N - I;
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#ifdef __RAY_DIFFERENTIALS__
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*domega_in_dx = (2 * dot(sc->N, dIdx)) * sc->N - dIdx;
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*domega_in_dy = (2 * dot(sc->N, dIdy)) * sc->N - dIdy;
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#endif
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float3 T, B;
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make_orthonormals (R, &T, &B);
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float phi = 2 * M_PI_F * randu;
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float cosTheta = powf(randv, 1 / (m_exponent + 1));
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float sinTheta2 = 1 - cosTheta * cosTheta;
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float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
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*omega_in = (cosf(phi) * sinTheta) * T +
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(sinf(phi) * sinTheta) * B +
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( cosTheta) * R;
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if (dot(Ng, *omega_in) > 0.0f)
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{
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// common terms for pdf and eval
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float cosNI = dot(sc->N, *omega_in);
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// make sure the direction we chose is still in the right hemisphere
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if (cosNI > 0)
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{
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float cosp = powf(cosTheta, m_exponent);
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float common = 0.5f * M_1_PI_F * cosp;
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*pdf = (m_exponent + 1) * common;
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float out = cosNI * (m_exponent + 2) * common;
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*eval = bsdf_phong_ramp_get_color(sc, colors, cosp) * out;
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#ifdef __RAY_DIFFERENTIALS__
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// Since there is some blur to this reflection, make the
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// derivatives a bit bigger. In theory this varies with the
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// exponent but the exact relationship is complex and
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// requires more ops than are practical.
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*domega_in_dx *= 10;
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*domega_in_dy *= 10;
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#endif
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}
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}
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}
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return LABEL_REFLECT;
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}
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CCL_NAMESPACE_END
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#endif /* __BSDF_PHONG_RAMP_H__ */
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@ -14,6 +14,7 @@ set(INC_SYS
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set(SRC
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background.cpp
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bsdf_phong_ramp.cpp
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emissive.cpp
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osl_closures.cpp
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osl_services.cpp
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115
intern/cycles/kernel/osl/bsdf_phong_ramp.cpp
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115
intern/cycles/kernel/osl/bsdf_phong_ramp.cpp
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@ -0,0 +1,115 @@
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/*
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* Adapted from Open Shading Language with this license:
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*
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* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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* All Rights Reserved.
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*
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Sony Pictures Imageworks nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <OpenImageIO/fmath.h>
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#include <OSL/genclosure.h>
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#include "osl_closures.h"
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#include "kernel_types.h"
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#include "closure/bsdf_phong_ramp.h"
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CCL_NAMESPACE_BEGIN
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using namespace OSL;
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class PhongRampClosure : public CBSDFClosure {
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public:
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PhongRampClosure() : CBSDFClosure(LABEL_GLOSSY) {}
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Color3 colors[8];
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float3 fcolors[8];
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size_t memsize() const { return sizeof(*this); }
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const char *name() const { return "phong_ramp"; }
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void setup()
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{
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sc.N = TO_FLOAT3(N);
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m_shaderdata_flag = bsdf_phong_ramp_setup(&sc);
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for(int i = 0; i < 8; i++)
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fcolors[i] = TO_FLOAT3(colors[i]);
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}
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bool mergeable(const ClosurePrimitive *other) const
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{
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return false;
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}
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void blur(float roughness)
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{
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bsdf_phong_ramp_blur(&sc, roughness);
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}
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void print_on(std::ostream &out) const
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{
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out << name() << " ((" << sc.N[0] << ", " << sc.N[1] << ", " << sc.N[2] << "))";
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}
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float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
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{
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return bsdf_phong_ramp_eval_reflect(&sc, fcolors, omega_out, omega_in, &pdf);
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}
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float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
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{
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return bsdf_phong_ramp_eval_transmit(&sc, fcolors, omega_out, omega_in, &pdf);
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}
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int sample(const float3 &Ng,
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const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
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float randu, float randv,
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float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
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float &pdf, float3 &eval) const
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{
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return bsdf_phong_ramp_sample(&sc, fcolors, Ng, omega_out, domega_out_dx, domega_out_dy,
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randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
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}
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};
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ClosureParam *closure_bsdf_phong_ramp_params()
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{
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static ClosureParam params[] = {
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CLOSURE_VECTOR_PARAM(PhongRampClosure, N),
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CLOSURE_FLOAT_PARAM(PhongRampClosure, sc.data0),
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CLOSURE_COLOR_ARRAY_PARAM(PhongRampClosure, colors, 8),
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CLOSURE_STRING_KEYPARAM("label"),
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CLOSURE_FINISH_PARAM(PhongRampClosure)
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};
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return params;
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}
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CLOSURE_PREPARE(closure_bsdf_phong_ramp_prepare, PhongRampClosure)
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CCL_NAMESPACE_END
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@ -48,6 +48,7 @@
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#include "closure/bsdf_diffuse.h"
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#include "closure/bsdf_microfacet.h"
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#include "closure/bsdf_oren_nayar.h"
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#include "closure/bsdf_phong_ramp.h"
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#include "closure/bsdf_reflection.h"
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#include "closure/bsdf_refraction.h"
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#include "closure/bsdf_transparent.h"
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@ -192,6 +193,8 @@ void OSLShader::register_closures(OSL::ShadingSystem *ss)
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closure_holdout_params(), closure_holdout_prepare);
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register_closure(ss, "ambient_occlusion", id++,
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closure_ambient_occlusion_params(), closure_ambient_occlusion_prepare);
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register_closure(ss, "phong_ramp", id++,
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closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare);
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}
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CCL_NAMESPACE_END
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@ -47,11 +47,13 @@ OSL::ClosureParam *closure_emission_params();
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OSL::ClosureParam *closure_background_params();
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OSL::ClosureParam *closure_holdout_params();
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OSL::ClosureParam *closure_ambient_occlusion_params();
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OSL::ClosureParam *closure_bsdf_phong_ramp_params();
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void closure_emission_prepare(OSL::RendererServices *, int id, void *data);
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void closure_background_prepare(OSL::RendererServices *, int id, void *data);
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void closure_holdout_prepare(OSL::RendererServices *, int id, void *data);
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void closure_ambient_occlusion_prepare(OSL::RendererServices *, int id, void *data);
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void closure_bsdf_phong_ramp_prepare(OSL::RendererServices *, int id, void *data);
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enum {
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AmbientOcclusion = 100
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@ -433,6 +433,7 @@ string concat (string a, string b, string c, string d, string e, string f) {
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closure color diffuse(normal N) BUILTIN;
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closure color oren_nayar(normal N, float sigma) BUILTIN;
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closure color phong_ramp(normal N, float exponent, color colors[8]) BUILTIN;
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closure color translucent(normal N) BUILTIN;
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closure color reflection(normal N) BUILTIN;
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closure color refraction(normal N, float eta) BUILTIN;
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@ -19,6 +19,7 @@
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#include "../closure/bsdf_ashikhmin_velvet.h"
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#include "../closure/bsdf_diffuse.h"
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#include "../closure/bsdf_oren_nayar.h"
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#include "../closure/bsdf_phong_ramp.h"
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#include "../closure/bsdf_microfacet.h"
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#include "../closure/bsdf_reflection.h"
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#include "../closure/bsdf_refraction.h"
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@ -44,6 +45,10 @@ __device int svm_bsdf_sample(const ShaderData *sd, const ShaderClosure *sc, floa
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label = bsdf_oren_nayar_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
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eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
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break;
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/*case CLOSURE_BSDF_PHONG_RAMP_ID:
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label = bsdf_phong_ramp_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
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eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
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break;*/
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case CLOSURE_BSDF_TRANSLUCENT_ID:
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label = bsdf_translucent_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
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eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
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@ -110,6 +115,9 @@ __device float3 svm_bsdf_eval(const ShaderData *sd, const ShaderClosure *sc, con
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case CLOSURE_BSDF_OREN_NAYAR_ID:
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eval = bsdf_oren_nayar_eval_reflect(sc, sd->I, omega_in, pdf);
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break;
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/*case CLOSURE_BSDF_PHONG_RAMP_ID:
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eval = bsdf_phong_ramp_eval_reflect(sc, sd->I, omega_in, pdf);
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break;*/
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case CLOSURE_BSDF_TRANSLUCENT_ID:
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eval = bsdf_translucent_eval_reflect(sc, sd->I, omega_in, pdf);
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break;
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@ -213,6 +221,9 @@ __device void svm_bsdf_blur(ShaderClosure *sc, float roughness)
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case CLOSURE_BSDF_OREN_NAYAR_ID:
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bsdf_oren_nayar_blur(sc, roughness);
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break;
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/*case CLOSURE_BSDF_PHONG_RAMP_ID:
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bsdf_phong_ramp_blur(sc, roughness);
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break;*/
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case CLOSURE_BSDF_TRANSLUCENT_ID:
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bsdf_translucent_blur(sc, roughness);
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break;
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@ -320,6 +320,7 @@ typedef enum ClosureType {
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CLOSURE_BSDF_WARD_ID,
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CLOSURE_BSDF_ASHIKHMIN_VELVET_ID,
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CLOSURE_BSDF_WESTIN_SHEEN_ID,
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CLOSURE_BSDF_PHONG_RAMP_ID,
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CLOSURE_BSDF_TRANSMISSION_ID,
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CLOSURE_BSDF_TRANSLUCENT_ID,
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@ -351,7 +352,7 @@ typedef enum ClosureType {
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/* watch this, being lazy with memory usage */
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#define CLOSURE_IS_BSDF(type) (type <= CLOSURE_BSDF_TRANSPARENT_ID)
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#define CLOSURE_IS_BSDF_DIFFUSE(type) (type >= CLOSURE_BSDF_DIFFUSE_ID && type <= CLOSURE_BSDF_OREN_NAYAR_ID)
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#define CLOSURE_IS_BSDF_GLOSSY(type) (type >= CLOSURE_BSDF_GLOSSY_ID && type <= CLOSURE_BSDF_WESTIN_SHEEN_ID)
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#define CLOSURE_IS_BSDF_GLOSSY(type) (type >= CLOSURE_BSDF_GLOSSY_ID && type <= CLOSURE_BSDF_PHONG_RAMP_ID)
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#define CLOSURE_IS_BSDF_TRANSMISSION(type) (type >= CLOSURE_BSDF_TRANSMISSION_ID && type <= CLOSURE_BSDF_SHARP_GLASS_ID)
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#define CLOSURE_IS_VOLUME(type) (type >= CLOSURE_VOLUME_ID && type <= CLOSURE_VOLUME_ISOTROPIC_ID)
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#define CLOSURE_IS_EMISSION(type) (type == CLOSURE_EMISSION_ID)
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