forked from bartvdbraak/blender
Fix underlining for text objects to use correct material index (and prevent
renderer from crashing).
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@ -426,7 +426,7 @@ static void build_underline(Curve *cu, float x1, float y1, float x2, float y2, i
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nu2->knotsu = nu2->knotsv = 0;
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nu2->flag= 0;
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nu2->charidx = charidx+1000;
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nu2->mat_nr= mat_nr;
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if (mat_nr > 0) nu2->mat_nr= mat_nr-1;
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nu2->pntsu = 4;
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nu2->pntsv = 1;
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nu2->orderu = 4;
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