forked from bartvdbraak/blender
check compute shader support for OpenSubdiv
Built into OpenGL 4.3, or 4.2 plus ARB_compute_shader extension.
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@ -73,8 +73,9 @@ int openSubdiv_getAvailableEvaluators(void)
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#endif /* OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK */
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#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
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/* TODO(sergey): Do we need to check availble extensions here? */
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flags |= OPENSUBDIV_EVALUATOR_GLSL_COMPUTE;
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if (GLEW_VERSION_4_3 || GLEW_ARB_compute_shader) {
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flags |= OPENSUBDIV_EVALUATOR_GLSL_COMPUTE;
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}
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#endif /* OPENSUBDIV_HAS_GLSL_COMPUTE */
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return flags;
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