forked from bartvdbraak/blender
Cocoa / Mac:
- use Cocoa function to convert keys character value to isoLatin-1 encoding instead of the translation table. Works better with international keyboards - enable stereo GL option - fix source/creator CMake file to remove unneeded folders in the app bundle (the __MACOSX stuff). (Thx jensverwiebe)
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@ -372,133 +372,6 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar)
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return GHOST_kKeyUnknown;
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}
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/* MacOSX returns a Roman charset with kEventParamKeyMacCharCodes
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* as defined here: http://developer.apple.com/documentation/mac/Text/Text-516.html
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* I am not sure how international this works...
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* For cross-platform convention, we'll use the Latin ascii set instead.
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* As defined at: http://www.ramsch.org/martin/uni/fmi-hp/iso8859-1.html
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*
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*/
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static unsigned char convertRomanToLatin(unsigned char ascii)
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{
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if(ascii<128) return ascii;
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switch(ascii) {
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case 128: return 142;
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case 129: return 143;
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case 130: return 128;
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case 131: return 201;
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case 132: return 209;
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case 133: return 214;
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case 134: return 220;
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case 135: return 225;
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case 136: return 224;
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case 137: return 226;
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case 138: return 228;
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case 139: return 227;
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case 140: return 229;
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case 141: return 231;
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case 142: return 233;
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case 143: return 232;
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case 144: return 234;
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case 145: return 235;
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case 146: return 237;
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case 147: return 236;
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case 148: return 238;
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case 149: return 239;
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case 150: return 241;
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case 151: return 243;
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case 152: return 242;
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case 153: return 244;
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case 154: return 246;
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case 155: return 245;
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case 156: return 250;
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case 157: return 249;
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case 158: return 251;
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case 159: return 252;
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case 160: return 0;
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case 161: return 176;
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case 162: return 162;
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case 163: return 163;
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case 164: return 167;
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case 165: return 183;
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case 166: return 182;
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case 167: return 223;
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case 168: return 174;
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case 169: return 169;
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case 170: return 174;
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case 171: return 180;
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case 172: return 168;
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case 173: return 0;
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case 174: return 198;
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case 175: return 216;
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case 176: return 0;
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case 177: return 177;
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case 178: return 0;
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case 179: return 0;
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case 180: return 165;
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case 181: return 181;
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case 182: return 0;
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case 183: return 0;
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case 184: return 215;
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case 185: return 0;
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case 186: return 0;
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case 187: return 170;
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case 188: return 186;
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case 189: return 0;
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case 190: return 230;
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case 191: return 248;
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case 192: return 191;
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case 193: return 161;
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case 194: return 172;
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case 195: return 0;
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case 196: return 0;
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case 197: return 0;
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case 198: return 0;
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case 199: return 171;
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case 200: return 187;
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case 201: return 201;
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case 202: return 0;
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case 203: return 192;
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case 204: return 195;
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case 205: return 213;
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case 206: return 0;
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case 207: return 0;
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case 208: return 0;
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case 209: return 0;
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case 210: return 0;
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case 214: return 247;
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case 229: return 194;
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case 230: return 202;
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case 231: return 193;
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case 232: return 203;
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case 233: return 200;
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case 234: return 205;
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case 235: return 206;
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case 236: return 207;
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case 237: return 204;
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case 238: return 211;
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case 239: return 212;
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case 240: return 0;
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case 241: return 210;
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case 242: return 218;
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case 243: return 219;
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case 244: return 217;
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case 245: return 0;
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case 246: return 0;
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case 247: return 0;
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case 248: return 0;
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case 249: return 0;
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case 250: return 0;
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default: return 0;
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}
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}
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#define FIRSTFILEBUFLG 512
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static bool g_hasFirstFile = false;
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@ -1255,8 +1128,10 @@ GHOST_TSuccess GHOST_SystemCocoa::handleKeyEvent(void *eventPtr)
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GHOST_IWindow* window = m_windowManager->getActiveWindow();
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unsigned int modifiers;
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NSString *characters;
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NSData *convertedCharacters;
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GHOST_TKey keyCode;
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unsigned char ascii;
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NSString* charsIgnoringModifiers;
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/* Can happen, very rarely - seems to only be when command-H makes
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* the window go away and we still get an HKey up.
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@ -1269,16 +1144,25 @@ GHOST_TSuccess GHOST_SystemCocoa::handleKeyEvent(void *eventPtr)
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switch ([event type]) {
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case NSKeyDown:
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case NSKeyUp:
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characters = [event characters];
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if ([characters length]) { //Check for dead keys
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charsIgnoringModifiers = [event charactersIgnoringModifiers];
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if ([charsIgnoringModifiers length]>0)
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keyCode = convertKey([event keyCode],
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[[event charactersIgnoringModifiers] characterAtIndex:0]);
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ascii= convertRomanToLatin((char)[characters characterAtIndex:0]);
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} else {
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[charsIgnoringModifiers characterAtIndex:0]);
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else
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keyCode = convertKey([event keyCode],0);
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ascii= 0;
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characters = [event characters];
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if ([characters length]>0) { //Check for dead keys
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//Convert characters to iso latin 1 encoding
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convertedCharacters = [characters dataUsingEncoding:NSISOLatin1StringEncoding];
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if ([convertedCharacters length]>0)
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ascii =((char*)[convertedCharacters bytes])[0];
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else
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ascii = 0; //Character not available in iso latin 1 encoding
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}
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else
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ascii= 0;
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if ((keyCode == GHOST_kKeyQ) && (m_modifierMask & NSCommandKeyMask))
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break; //Cmd-Q is directly handled by Cocoa
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@ -43,16 +43,6 @@
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#include "GHOST_Debug.h"
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// Pixel Format Attributes for the windowed NSOpenGLContext
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static NSOpenGLPixelFormatAttribute pixelFormatAttrsWindow[] =
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{
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAAccelerated,
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//NSOpenGLPFAAllowOfflineRenderers, // Removed to allow 10.4 builds, and 2 GPUs rendering is not used anyway
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NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute) 32,
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(NSOpenGLPixelFormatAttribute) 0
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};
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#pragma mark Cocoa window delegate object
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/* live resize ugly patch
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extern "C" {
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@ -191,9 +181,12 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
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GHOST_TDrawingContextType type,
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const bool stereoVisual
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) :
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GHOST_Window(title, left, top, width, height, state, GHOST_kDrawingContextTypeNone),
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GHOST_Window(title, left, top, width, height, state, type,stereoVisual),
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m_customCursor(0)
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{
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NSOpenGLPixelFormatAttribute pixelFormatAttrsWindow[40];
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int i;
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m_systemCocoa = systemCocoa;
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m_fullScreen = false;
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@ -224,7 +217,21 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
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setTitle(title);
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// Pixel Format Attributes for the windowed NSOpenGLContext
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i=0;
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pixelFormatAttrsWindow[i++] = NSOpenGLPFADoubleBuffer;
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pixelFormatAttrsWindow[i++] = NSOpenGLPFAAccelerated;
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//pixelFormatAttrsWindow[i++] = NSOpenGLPFAAllowOfflineRenderers,; // Removed to allow 10.4 builds, and 2 GPUs rendering is not used anyway
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pixelFormatAttrsWindow[i++] = NSOpenGLPFADepthSize;
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pixelFormatAttrsWindow[i++] = (NSOpenGLPixelFormatAttribute) 32;
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if (stereoVisual) pixelFormatAttrsWindow[i++] = NSOpenGLPFAStereo;
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pixelFormatAttrsWindow[i] = (NSOpenGLPixelFormatAttribute) 0;
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//Creates the OpenGL View inside the window
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NSOpenGLPixelFormat *pixelFormat =
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[[NSOpenGLPixelFormat alloc] initWithAttributes:pixelFormatAttrsWindow];
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@ -173,7 +173,6 @@ IF(WITH_INSTALL)
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ADD_CUSTOM_COMMAND(
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TARGET blender POST_BUILD MAIN_DEPENDENCY blender
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COMMAND find ${TARGETDIR} -name .svn -prune -exec rm -rf {} "\;"
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COMMAND find ${TARGETDIR} -name __MACOSX -prune -exec rm -rf {} "\;"
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)
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@ -244,6 +243,7 @@ IF(WITH_INSTALL)
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TARGET blender POST_BUILD MAIN_DEPENDENCY blender
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COMMAND find ${TARGETDIR}/blender.app -name .DS_Store -prune -exec rm -rf {} "\;"
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COMMAND find ${TARGETDIR}/blender.app -name .svn -prune -exec rm -rf {} "\;"
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COMMAND find ${TARGETDIR}/blender.app -name __MACOSX -prune -exec rm -rf {} "\;"
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)
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ENDIF(APPLE)
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