Cocoa / Mac:

- use Cocoa function to convert keys character value to isoLatin-1 encoding instead of the translation table. Works better with international keyboards

- enable stereo GL option

- fix source/creator CMake file to remove unneeded folders in the app bundle (the __MACOSX stuff). (Thx jensverwiebe)
This commit is contained in:
Damien Plisson 2009-10-26 08:43:24 +00:00
parent 538697719a
commit 21757e1161
3 changed files with 38 additions and 147 deletions

@ -372,133 +372,6 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar)
return GHOST_kKeyUnknown;
}
/* MacOSX returns a Roman charset with kEventParamKeyMacCharCodes
* as defined here: http://developer.apple.com/documentation/mac/Text/Text-516.html
* I am not sure how international this works...
* For cross-platform convention, we'll use the Latin ascii set instead.
* As defined at: http://www.ramsch.org/martin/uni/fmi-hp/iso8859-1.html
*
*/
static unsigned char convertRomanToLatin(unsigned char ascii)
{
if(ascii<128) return ascii;
switch(ascii) {
case 128: return 142;
case 129: return 143;
case 130: return 128;
case 131: return 201;
case 132: return 209;
case 133: return 214;
case 134: return 220;
case 135: return 225;
case 136: return 224;
case 137: return 226;
case 138: return 228;
case 139: return 227;
case 140: return 229;
case 141: return 231;
case 142: return 233;
case 143: return 232;
case 144: return 234;
case 145: return 235;
case 146: return 237;
case 147: return 236;
case 148: return 238;
case 149: return 239;
case 150: return 241;
case 151: return 243;
case 152: return 242;
case 153: return 244;
case 154: return 246;
case 155: return 245;
case 156: return 250;
case 157: return 249;
case 158: return 251;
case 159: return 252;
case 160: return 0;
case 161: return 176;
case 162: return 162;
case 163: return 163;
case 164: return 167;
case 165: return 183;
case 166: return 182;
case 167: return 223;
case 168: return 174;
case 169: return 169;
case 170: return 174;
case 171: return 180;
case 172: return 168;
case 173: return 0;
case 174: return 198;
case 175: return 216;
case 176: return 0;
case 177: return 177;
case 178: return 0;
case 179: return 0;
case 180: return 165;
case 181: return 181;
case 182: return 0;
case 183: return 0;
case 184: return 215;
case 185: return 0;
case 186: return 0;
case 187: return 170;
case 188: return 186;
case 189: return 0;
case 190: return 230;
case 191: return 248;
case 192: return 191;
case 193: return 161;
case 194: return 172;
case 195: return 0;
case 196: return 0;
case 197: return 0;
case 198: return 0;
case 199: return 171;
case 200: return 187;
case 201: return 201;
case 202: return 0;
case 203: return 192;
case 204: return 195;
case 205: return 213;
case 206: return 0;
case 207: return 0;
case 208: return 0;
case 209: return 0;
case 210: return 0;
case 214: return 247;
case 229: return 194;
case 230: return 202;
case 231: return 193;
case 232: return 203;
case 233: return 200;
case 234: return 205;
case 235: return 206;
case 236: return 207;
case 237: return 204;
case 238: return 211;
case 239: return 212;
case 240: return 0;
case 241: return 210;
case 242: return 218;
case 243: return 219;
case 244: return 217;
case 245: return 0;
case 246: return 0;
case 247: return 0;
case 248: return 0;
case 249: return 0;
case 250: return 0;
default: return 0;
}
}
#define FIRSTFILEBUFLG 512
static bool g_hasFirstFile = false;
@ -1255,8 +1128,10 @@ GHOST_TSuccess GHOST_SystemCocoa::handleKeyEvent(void *eventPtr)
GHOST_IWindow* window = m_windowManager->getActiveWindow();
unsigned int modifiers;
NSString *characters;
NSData *convertedCharacters;
GHOST_TKey keyCode;
unsigned char ascii;
NSString* charsIgnoringModifiers;
/* Can happen, very rarely - seems to only be when command-H makes
* the window go away and we still get an HKey up.
@ -1269,16 +1144,25 @@ GHOST_TSuccess GHOST_SystemCocoa::handleKeyEvent(void *eventPtr)
switch ([event type]) {
case NSKeyDown:
case NSKeyUp:
characters = [event characters];
if ([characters length]) { //Check for dead keys
charsIgnoringModifiers = [event charactersIgnoringModifiers];
if ([charsIgnoringModifiers length]>0)
keyCode = convertKey([event keyCode],
[[event charactersIgnoringModifiers] characterAtIndex:0]);
ascii= convertRomanToLatin((char)[characters characterAtIndex:0]);
} else {
[charsIgnoringModifiers characterAtIndex:0]);
else
keyCode = convertKey([event keyCode],0);
ascii= 0;
characters = [event characters];
if ([characters length]>0) { //Check for dead keys
//Convert characters to iso latin 1 encoding
convertedCharacters = [characters dataUsingEncoding:NSISOLatin1StringEncoding];
if ([convertedCharacters length]>0)
ascii =((char*)[convertedCharacters bytes])[0];
else
ascii = 0; //Character not available in iso latin 1 encoding
}
else
ascii= 0;
if ((keyCode == GHOST_kKeyQ) && (m_modifierMask & NSCommandKeyMask))
break; //Cmd-Q is directly handled by Cocoa

@ -43,16 +43,6 @@
#include "GHOST_Debug.h"
// Pixel Format Attributes for the windowed NSOpenGLContext
static NSOpenGLPixelFormatAttribute pixelFormatAttrsWindow[] =
{
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAAccelerated,
//NSOpenGLPFAAllowOfflineRenderers, // Removed to allow 10.4 builds, and 2 GPUs rendering is not used anyway
NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute) 32,
(NSOpenGLPixelFormatAttribute) 0
};
#pragma mark Cocoa window delegate object
/* live resize ugly patch
extern "C" {
@ -191,9 +181,12 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
GHOST_TDrawingContextType type,
const bool stereoVisual
) :
GHOST_Window(title, left, top, width, height, state, GHOST_kDrawingContextTypeNone),
GHOST_Window(title, left, top, width, height, state, type,stereoVisual),
m_customCursor(0)
{
NSOpenGLPixelFormatAttribute pixelFormatAttrsWindow[40];
int i;
m_systemCocoa = systemCocoa;
m_fullScreen = false;
@ -224,7 +217,21 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
setTitle(title);
// Pixel Format Attributes for the windowed NSOpenGLContext
i=0;
pixelFormatAttrsWindow[i++] = NSOpenGLPFADoubleBuffer;
pixelFormatAttrsWindow[i++] = NSOpenGLPFAAccelerated;
//pixelFormatAttrsWindow[i++] = NSOpenGLPFAAllowOfflineRenderers,; // Removed to allow 10.4 builds, and 2 GPUs rendering is not used anyway
pixelFormatAttrsWindow[i++] = NSOpenGLPFADepthSize;
pixelFormatAttrsWindow[i++] = (NSOpenGLPixelFormatAttribute) 32;
if (stereoVisual) pixelFormatAttrsWindow[i++] = NSOpenGLPFAStereo;
pixelFormatAttrsWindow[i] = (NSOpenGLPixelFormatAttribute) 0;
//Creates the OpenGL View inside the window
NSOpenGLPixelFormat *pixelFormat =
[[NSOpenGLPixelFormat alloc] initWithAttributes:pixelFormatAttrsWindow];

@ -173,7 +173,6 @@ IF(WITH_INSTALL)
ADD_CUSTOM_COMMAND(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND find ${TARGETDIR} -name .svn -prune -exec rm -rf {} "\;"
COMMAND find ${TARGETDIR} -name __MACOSX -prune -exec rm -rf {} "\;"
)
@ -244,6 +243,7 @@ IF(WITH_INSTALL)
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND find ${TARGETDIR}/blender.app -name .DS_Store -prune -exec rm -rf {} "\;"
COMMAND find ${TARGETDIR}/blender.app -name .svn -prune -exec rm -rf {} "\;"
COMMAND find ${TARGETDIR}/blender.app -name __MACOSX -prune -exec rm -rf {} "\;"
)
ENDIF(APPLE)