forked from bartvdbraak/blender
vertexpaint_selfshadow_ao adds face uv to the mesh if there not alredy there...
added GPL header and docstrings to other scripts removed double batch_name_edit, same file is object_batch_name_edit
This commit is contained in:
parent
73d50a8289
commit
219a6b245c
@ -15,7 +15,7 @@ __version__ = "1.1 12/18/05"
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__bpydoc__ = """\
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This script projection unwraps the selected faces of a mesh.
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it operates on all selected mesh objects, and can be set to unwrap
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it operates on all selected mesh objects, and can be used unwrap
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selected faces, or all faces.
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"""
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@ -1,131 +0,0 @@
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#!BPY
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"""
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Name: 'Batch Object Name Edit'
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Blender: 232
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Group: 'Object'
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Tooltip: 'Apply the chosen rule to rename all selected objects at once.'
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"""
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__author__ = "Campbell Barton"
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__url__ = ("blender", "elysiun")
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__version__ = "1.0"
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__bpydoc__ = """\
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"Batch Object Name Edit" allows you to change multiple names of Blender
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objects at once. It provides options to define if you want to: replace text
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in the current names, truncate their beginnings or endings or prepend / append
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strings to them.
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Usage:
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Select the objects to be renamed and run this script from the Object->Scripts
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menu of the 3d View.
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"""
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# $Id$
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#
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# --------------------------------------------------------------------------
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# Batch Name Edit by Campbell Barton (AKA Ideasman)
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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from Blender import *
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def main():
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def new():
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newname = Draw.PupStrInput('Name: ', '', 32)
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if newname == None: return
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Window.WaitCursor(1)
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for ob in Object.GetSelected():
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ob.name = newname
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def replace():
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replace = Draw.PupStrInput('Replace: ', '', 32)
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if replace == None: return
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with = Draw.PupStrInput('With: ', '', 32)
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if with == None: return
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Window.WaitCursor(1)
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for ob in Object.GetSelected():
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ob.name = ob.name.replace(replace, with)
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# Use pythons replace, its better.
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'''
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if replace in ob.name:
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chIdx = ob.name.index(replace)
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# Remove the offending word and replace it with - 'with'
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ob.name = ob.name[ :chIdx] + with + ob.name[chIdx + len(replace):]
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'''
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def prefix():
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prefix = Draw.PupStrInput('prefix: ', '', 32)
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if prefix == None: return
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Window.WaitCursor(1)
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for ob in Object.GetSelected():
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ob.name = prefix + ob.name
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def suffix():
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suffix = Draw.PupStrInput('Suffix: ', '', 32)
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if suffix == None: return
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Window.WaitCursor(1)
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for ob in Object.GetSelected():
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ob.name = ob.name + suffix
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def truncate_start():
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truncate = Draw.PupIntInput('Truncate Start: ', 0, 0, 31)
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if truncate != None:
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Window.WaitCursor(1)
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for ob in Object.GetSelected():
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ob.name = ob.name[truncate: ]
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def truncate_end():
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truncate = Draw.PupIntInput('Truncate End: ', 0, 0, 31)
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if truncate == None: return
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Window.WaitCursor(1)
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for ob in Object.GetSelected():
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ob.name = ob.name[ :-truncate]
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name = "Selected Object Names%t|New Name|Replace Text|Add Prefix|Add Suffix|Truncate Start|Truncate End"
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result = Draw.PupMenu(name)
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if result == -1:
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pass
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elif result == 1:
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new()
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elif result == 2:
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replace()
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elif result == 3:
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prefix()
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elif result == 4:
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suffix()
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elif result == 5:
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truncate_start()
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elif result == 6:
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truncate_end()
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Window.WaitCursor(0)
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main()
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@ -1,3 +1,23 @@
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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from BPyMesh_redux import redux # seperated because of its size.
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@ -11,7 +11,35 @@ __author__ = "Campbell Barton AKA Ideasman"
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__url__ = ["http://members.iinet.net.au/~cpbarton/ideasman/", "blender", "elysiun"]
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__bpydoc__ = """\
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Find image target paths
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This script searches for images whos
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file paths do not point to an existing image file,
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usefull when moving projects between computers, when absolute paths links are broken.
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"""
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) Campbell J Barton
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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from Blender import *
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try:
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@ -20,6 +48,8 @@ except:
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Draw.PupMenu('You need a full python install to use this script')
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os= None
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#==============================================#
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# Strips the slashes from the back of a string #
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#==============================================#
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@ -6,6 +6,49 @@ Group: 'Object'
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Tooltip: 'Copy Bone Weights from 1 mesh, to all other selected meshes.'
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"""
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__author__ = ["Campbell Barton"]
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__url__ = ("blender", "elysiun", "http://members.iinet.net.au/~cpbarton/ideasman/")
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__version__ = "0.1"
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__bpydoc__ = """\
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Bone Weight Copy
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This script is used to copy bone weights from 1 mesh with weights (the source mesh) to many (the target meshes).
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Weights are copied from 1 mesh to another based on how close they are together.
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For normal operation, select 1 source mesh with vertex weights and any number of unweighted meshes that overlap the source mesh.
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Then run this script using default options and check the new weigh.
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A differnt way to use this script is to update the weights an an alredy weighted mesh.
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this is done using the "Copy to Selected" option enabled and works a bit differently,
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With the target mesh, select the verts you want to update.
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since all meshes have weights we cant just use the weighted mesh as the source,
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so the Active Object is used for the source mesh.
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Run the script and the selected verts on all non active meshes will be updated.
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"""
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) Campbell J Barton
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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from Blender import Armature, Object, Mathutils, Window, Mesh
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Vector= Mathutils.Vector
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@ -1,10 +1,42 @@
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#!BPY
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"""
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Name: 'Clean meshes'
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Blender: 228
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Name: 'Clean Meshes'
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Blender: 242
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Group: 'Mesh'
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Tooltip: 'Clean unused data from all selected mesh objects.'
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"""
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__author__ = ["Campbell Barton"]
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__url__ = ("blender", "elysiun", "http://members.iinet.net.au/~cpbarton/ideasman/")
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__version__ = "0.1"
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__bpydoc__ = """\
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Clean Meshes
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Cleans unused data from selected meshes
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"""
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) Campbell J Barton
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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from Blender import *
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from Blender.Mathutils import TriangleArea
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@ -10,12 +10,36 @@ __url__ = ("blender", "elysiun")
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__version__ = "1.0 2006/02/08"
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__bpydoc__ = """\
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Edges to Curves
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This script converts open and closed edge loops into polylines
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Supported:<br>
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Polylines where each vert has no more then 2 edges attached to it.
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"""
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) Campbell J Barton
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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from Blender import *
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def sortPair(a,b):
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@ -6,9 +6,38 @@ Group: 'Mesh'
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Tooltip: 'Removed polygons from a mesh while maintaining the shape, textures and weights.'
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"""
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__author__ = "Campbell Barton"
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__url__ = ("blender", "elysiun")
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__version__ = "1.0 2006/02/07"
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__bpydoc__ = """\
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This script simplifies the mesh by removing faces, keeping the overall shape of the mesh.
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"""
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from Blender import Draw, Window, Scene, Mesh, Mathutils, sys, Object
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import BPyMesh
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) Campbell J Barton
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
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||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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def main():
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scn = Scene.GetCurrent()
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@ -25,6 +25,28 @@ The joining of quads takes into account UV mapping, UV Images and Vertex colours
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and will not join faces that have mis-matching data.
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"""
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) Campbell J Barton
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
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# of the License, or (at your option) any later version.
|
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#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#
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||||
# ***** END GPL LICENCE BLOCK *****
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||||
# --------------------------------------------------------------------------
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from Blender import Scene, Object, Mathutils, Draw, Window, sys
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|
@ -276,4 +276,5 @@ def main():
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Draw.PupMenu('renamed: %d objects.' % renameCount)
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main()
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if __name__=='__main__':
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main()
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|
@ -12,9 +12,31 @@ __version__ = "1.0 2006/02/07"
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__bpydoc__ = """\
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This script sets the UV mapping and image of selected faces from adjacent unselected faces.
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Use this script in face select mode.
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Use this script in face select mode for texturing between textured faces.
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"""
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|
||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# Script copyright (C) Campbell J Barton
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#
|
||||
# ***** END GPL LICENCE BLOCK *****
|
||||
# --------------------------------------------------------------------------
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||||
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from Blender import *
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|
@ -17,6 +17,28 @@ Use this script in face select mode.
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Left Click to finish or wait until no more relaxing can be done.
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"""
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|
||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# Script copyright (C) Campbell J Barton
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#
|
||||
# ***** END GPL LICENCE BLOCK *****
|
||||
# --------------------------------------------------------------------------
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from Blender import Scene, Object, Mesh, Window
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from Blender.Mathutils import Vector
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|
@ -11,10 +11,10 @@ __url__ = ("blender", "elysiun", "http://members.iinet.net.au/~cpbarton/ideasman
|
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__version__ = "0.1"
|
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__bpydoc__ = """\
|
||||
|
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Clean Weight
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Self Shadow
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||||
|
||||
This Script is to be used only in weight paint mode,
|
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It removes very low weighted verts from the current group with a weight option.
|
||||
This usript uses the angles between faces to shade the mesh,
|
||||
and optionaly blur the shading to remove artifacts from spesific edges.
|
||||
"""
|
||||
|
||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
@ -149,10 +149,6 @@ def main():
|
||||
|
||||
me= ob.getData(mesh=1)
|
||||
|
||||
if not me.faceUV:
|
||||
Draw.PupMenu('Error, The active mesh does not have texface/vertex colors. aborting')
|
||||
return
|
||||
|
||||
PREF_BLUR_ITERATIONS= Draw.Create(1)
|
||||
PREF_BLUR_RADIUS= Draw.Create(0.05)
|
||||
PREF_MIN_EDLEN= Draw.Create(0.01)
|
||||
@ -183,6 +179,9 @@ def main():
|
||||
PREF_SHADOW_ONLY= PREF_SHADOW_ONLY.val
|
||||
PREF_SEL_ONLY= PREF_SEL_ONLY.val
|
||||
|
||||
if not me.faceUV:
|
||||
me.faceUV= 1
|
||||
|
||||
#t= sys.time()
|
||||
vertexFakeAO(me, PREF_BLUR_ITERATIONS, PREF_BLUR_RADIUS, PREF_MIN_EDLEN, PREF_CLAMP_CONCAVE, PREF_CLAMP_CONVEX, PREF_SHADOW_ONLY, PREF_SEL_ONLY)
|
||||
#print 'done in %.6f' % (sys.time()-t)
|
||||
|
Loading…
Reference in New Issue
Block a user