forked from bartvdbraak/blender
Fix T38355: Crash with Shader Node Group with missing datablock,
only in "Material" viewport shading.
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@ -211,6 +211,9 @@ static int gpu_group_execute(GPUMaterial *mat, bNode *node, bNodeExecData *execd
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{
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bNodeTreeExec *exec = execdata->data;
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if (!node->id)
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return 0;
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group_gpu_copy_inputs(node, in, exec->stack);
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#if 0 /* XXX NODE_GROUP_EDIT is deprecated, depends on node space */
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ntreeExecGPUNodes(exec, mat, (node->flag & NODE_GROUP_EDIT));
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