forked from bartvdbraak/blender
Fix crash in project-from view without a brush or active object
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7d9760d962
commit
229c2c14f7
@ -591,11 +591,12 @@ static Brush *image_paint_brush(bContext *C)
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static int image_paint_poll(bContext *C)
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{
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Object *obact = CTX_data_active_object(C);
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Object *obact;
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if (!image_paint_brush(C))
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return 0;
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obact = CTX_data_active_object(C);
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if ((obact && obact->mode & OB_MODE_TEXTURE_PAINT) && CTX_wm_region_view3d(C)) {
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return 1;
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}
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@ -4541,7 +4541,8 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps, int
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if (ps->tool == PAINT_TOOL_CLONE)
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ps->do_layer_clone = (settings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_CLONE) ? 1 : 0;
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ps->do_stencil_brush = ps->brush->imagepaint_tool == PAINT_TOOL_MASK;
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ps->do_stencil_brush = (ps->brush && ps->brush->imagepaint_tool == PAINT_TOOL_MASK);
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/* deactivate stenciling for the stencil brush :) */
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ps->do_layer_stencil = ((settings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_STENCIL) &&
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!(ps->do_stencil_brush) && ps->stencil_ima);
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@ -4660,15 +4661,15 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
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IDProperty *view_data = NULL;
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Object *ob = OBACT;
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paint_proj_mesh_data_ensure(C, ob, op);
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project_state_init(C, ob, &ps, BRUSH_STROKE_NORMAL);
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if (ps.ob == NULL || ps.ob->type != OB_MESH) {
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if (ob == NULL || ob->type != OB_MESH) {
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BKE_report(op->reports, RPT_ERROR, "No active mesh object");
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return OPERATOR_CANCELLED;
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}
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paint_proj_mesh_data_ensure(C, ob, op);
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project_state_init(C, ob, &ps, BRUSH_STROKE_NORMAL);
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if (image == NULL) {
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BKE_report(op->reports, RPT_ERROR, "Image could not be found");
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return OPERATOR_CANCELLED;
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@ -4869,6 +4870,8 @@ void paint_proj_mesh_data_ensure(bContext *C, Object *ob, wmOperator *op)
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Main *bmain = CTX_data_main(C);
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Brush *br = BKE_paint_brush(&imapaint->paint);
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BLI_assert(ob->type == OB_MESH);
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/* no material, add one */
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if (ob->totcol == 0) {
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Material *ma = BKE_material_add(CTX_data_main(C), "Material");
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