forked from bartvdbraak/blender
bugfix for [#6818] object_find.py assumes active uv layer is set
was assuming meshes had UVs
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4d2cbdb038
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22e6e836fa
@ -41,20 +41,27 @@ import BPyMessages
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def get_object_images(ob):
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# Could optimize this
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if ob.type == 'Mesh':
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unique_images = {}
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me = ob.getData(mesh=1)
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orig_uvlayer = me.activeUVLayer
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for uvlayer in me.getUVLayerNames():
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me.activeUVLayer = uvlayer
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for f in me.faces:
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i = f.image
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if i: unique_images[i.name] = i
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me.activeUVLayer = orig_uvlayer
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return unique_images.values()
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if ob.type != 'Mesh':
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return []
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me = ob.getData(mesh=1)
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if not me.faceUV:
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return []
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unique_images = {}
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orig_uvlayer = me.activeUVLayer
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for uvlayer in me.getUVLayerNames():
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me.activeUVLayer = uvlayer
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for f in me.faces:
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i = f.image
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if i: unique_images[i.name] = i
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me.activeUVLayer = orig_uvlayer
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return unique_images.values()
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# Todo, support other object types, materials
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return []
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