forked from bartvdbraak/blender
Fix float image loading crash in cycles after multithreading changes.
This commit is contained in:
parent
32ba51c4a1
commit
2314b77eba
@ -344,7 +344,7 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, int sl
|
||||
}
|
||||
|
||||
if(is_float) {
|
||||
string filename = path_filename(float_images[slot]->filename);
|
||||
string filename = path_filename(float_images[slot - TEX_IMAGE_FLOAT_START]->filename);
|
||||
progress->set_status("Updating Images", "Loading " + filename);
|
||||
|
||||
device_vector<float4>& tex_img = dscene->tex_float_image[slot - TEX_IMAGE_FLOAT_START];
|
||||
|
Loading…
Reference in New Issue
Block a user