Fix float image loading crash in cycles after multithreading changes.

This commit is contained in:
Brecht Van Lommel 2012-05-06 22:06:14 +00:00
parent 32ba51c4a1
commit 2314b77eba

@ -344,7 +344,7 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, int sl
}
if(is_float) {
string filename = path_filename(float_images[slot]->filename);
string filename = path_filename(float_images[slot - TEX_IMAGE_FLOAT_START]->filename);
progress->set_status("Updating Images", "Loading " + filename);
device_vector<float4>& tex_img = dscene->tex_float_image[slot - TEX_IMAGE_FLOAT_START];