raise an error when assigning properties to a game object that cant be converted. also use python apis functions for converting floats and int types (faster then PyArg_Parse)

This commit is contained in:
Campbell Barton 2008-08-12 12:32:54 +00:00
parent ea134f8411
commit 2345757746

@ -700,9 +700,7 @@ CValue* CValue::ConvertPythonToValue(PyObject* pyobj)
CValue* vallie = NULL;
PyTypeObject* type = pyobj->ob_type;
if (type == &PyList_Type)
if (PyList_Check(pyobj))
{
CListValue* listval = new CListValue();
bool error = false;
@ -732,26 +730,25 @@ CValue* CValue::ConvertPythonToValue(PyObject* pyobj)
}
} else
if (type == &PyFloat_Type)
if (PyFloat_Check(pyobj))
{
float fl;
PyArg_Parse(pyobj,"f",&fl);
vallie = new CFloatValue(fl);
vallie = new CFloatValue( (float)PyFloat_AsDouble(pyobj) );
} else
if (type==&PyInt_Type)
if (PyInt_Check(pyobj))
{
int innie;
PyArg_Parse(pyobj,"i",&innie);
vallie = new CIntValue(innie);
vallie = new CIntValue( (int)PyInt_AS_LONG(pyobj) );
} else
if (type==&PyString_Type)
if (PyString_Check(pyobj))
{
vallie = new CStringValue(PyString_AsString(pyobj),"");
} else
if (type==&CValue::Type || type==&CListValue::Type)
if (pyobj->ob_type==&CValue::Type || pyobj->ob_type==&CListValue::Type)
{
vallie = ((CValue*) pyobj)->AddRef();
} else
{
/* return an error value from the caller */
PyErr_SetString(PyExc_TypeError, "This python value could not be assigned to a game engine property");
}
return vallie;
@ -778,6 +775,9 @@ int CValue::_setattr(const STR_String& attr,PyObject* pyobj)
SetProperty(attr,vallie);
}
vallie->Release();
} else
{
return 1; /* ConvertPythonToValue sets the error message */
}
//PyObjectPlus::_setattr(attr,value);