forked from bartvdbraak/blender
Merged this part of code by mistake.
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@ -3181,17 +3181,6 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
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const char *grid_unit = NULL;
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int draw_border = (rv3d->persp == RV3D_CAMOB && (scene->r.mode & R_BORDER));
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/* --- until we get a clue and make viewport threadsafe (temp mango change for stability) */
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if (G.is_rendering) {
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ED_region_pixelspace(ar);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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UI_ThemeClearColor(TH_BACK);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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BLF_draw_default(10,10,0, "do do da da.. da da.. da da.. can't touch this! it's render time", 512);
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return;
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}
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/* --- end temp mango change */
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/* draw viewport using opengl */
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if (v3d->drawtype != OB_RENDER || !view3d_main_area_do_render_draw(C) || draw_border) {
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view3d_main_area_draw_objects(C, ar, &grid_unit);
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