Merged this part of code by mistake.

This commit is contained in:
Sergey Sharybin 2012-09-15 15:17:51 +00:00
parent b6fd8ae97a
commit 2390a2657e

@ -3181,17 +3181,6 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
const char *grid_unit = NULL;
int draw_border = (rv3d->persp == RV3D_CAMOB && (scene->r.mode & R_BORDER));
/* --- until we get a clue and make viewport threadsafe (temp mango change for stability) */
if (G.is_rendering) {
ED_region_pixelspace(ar);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
BLF_draw_default(10,10,0, "do do da da.. da da.. da da.. can't touch this! it's render time", 512);
return;
}
/* --- end temp mango change */
/* draw viewport using opengl */
if (v3d->drawtype != OB_RENDER || !view3d_main_area_do_render_draw(C) || draw_border) {
view3d_main_area_draw_objects(C, ar, &grid_unit);