forked from bartvdbraak/blender
Add missing labels to sculpt/paint sliders.
Thanks Sergey for pointing out
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186c0531e2
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@ -671,11 +671,11 @@ class IMAGE_PT_paint(Panel, ImagePaintPanel):
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col.prop(brush, "color", text="")
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row = col.row(align=True)
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self.prop_unified_size(row, context, brush, "size", slider=True)
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self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
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self.prop_unified_size(row, context, brush, "use_pressure_size")
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row = col.row(align=True)
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self.prop_unified_strength(row, context, brush, "strength", slider=True)
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self.prop_unified_strength(row, context, brush, "strength", slider=True, text="Strength")
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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row = col.row(align=True)
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@ -820,11 +820,11 @@ class IMAGE_UV_sculpt(Panel, ImagePaintPanel):
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col = layout.column()
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row = col.row(align=True)
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self.prop_unified_size(row, context, brush, "size", slider=True)
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self.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
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self.prop_unified_size(row, context, brush, "use_pressure_size")
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row = col.row(align=True)
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self.prop_unified_strength(row, context, brush, "strength", slider=True)
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self.prop_unified_strength(row, context, brush, "strength", slider=True, text="Strength")
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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split = layout.split()
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@ -526,16 +526,16 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
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if brush.use_space and tool != 'SMOOTH':
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if brush.use_space_atten:
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row.prop(brush, "use_space_atten", toggle=True, text="", icon='LOCKED')
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row.prop(brush, "use_space_atten", toggle=True, icon='LOCKED')
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else:
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row.prop(brush, "use_space_atten", toggle=True, text="", icon='UNLOCKED')
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row.prop(brush, "use_space_atten", toggle=True, icon='UNLOCKED')
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self.prop_unified_strength(row, context, brush, "strength")
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self.prop_unified_strength(row, context, brush, "strength", text="Strength")
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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if tool == 'ROTATE':
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row = col.row(align=True)
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self.prop_unified_strength(row, context, brush, "strength")
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self.prop_unified_strength(row, context, brush, "strength", text="Strength")
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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if tool != 'SMOOTH':
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@ -627,7 +627,7 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
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self.prop_unified_size(row, context, brush, "use_pressure_size")
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row = col.row(align=True)
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self.prop_unified_strength(row, context, brush, "strength")
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self.prop_unified_strength(row, context, brush, "strength", text="Strength")
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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row = col.row(align=True)
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@ -653,7 +653,7 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
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self.prop_unified_size(row, context, brush, "use_pressure_size")
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row = col.row(align=True)
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self.prop_unified_strength(row, context, brush, "strength")
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self.prop_unified_strength(row, context, brush, "strength", text="Strength")
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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row = col.row(align=True)
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@ -671,7 +671,7 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
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self.prop_unified_size(row, context, brush, "use_pressure_size")
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row = col.row(align=True)
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self.prop_unified_strength(row, context, brush, "strength")
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self.prop_unified_strength(row, context, brush, "strength", text="Strength")
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self.prop_unified_strength(row, context, brush, "use_pressure_strength")
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# XXX - TODO
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