Adding a 'solid wire' script.

http://members.optusnet.com.au/cjbarton/teapot.jpg
This commit is contained in:
Campbell Barton 2007-04-08 09:35:05 +00:00
parent 76420c2fec
commit 244c925421
4 changed files with 258 additions and 40 deletions

@ -1152,16 +1152,26 @@ def pointInsideMesh(ob, pt):
def faceAngles(f): def faceAngles(f):
Ang= Blender.Mathutils.AngleBetweenVecs '''
Returns the angle between all corners in a tri or a quad
'''
AngleBetweenVecs = Blender.Mathutils.AngleBetweenVecs
def Ang(a1,a2):
try: return AngleBetweenVecs(a1,a2)
except: return 180
if len(f) == 3: if len(f) == 3:
v1,v2,v3 = [v.co for v in f] if type(f) in (tuple, list): v1,v2,v3 = f
else: v1,v2,v3 = [v.co for v in f]
a1= Ang(v2-v1,v3-v1) a1= Ang(v2-v1,v3-v1)
a2= Ang(v1-v2,v3-v2) a2= Ang(v1-v2,v3-v2)
a3 = 180 - (a1+a2) # a3= Mathutils.AngleBetweenVecs(v2-v3,v1-v3) a3 = 180 - (a1+a2) # a3= Mathutils.AngleBetweenVecs(v2-v3,v1-v3)
return a1,a2,a3 return a1,a2,a3
else: else:
v1,v2,v3,v4 = [v.co for v in f] if type(f) in (tuple, list): v1,v2,v3,v4 = f
else: v1,v2,v3,v4 = [v.co for v in f]
a1= Ang(v2-v1,v4-v1) a1= Ang(v2-v1,v4-v1)
a2= Ang(v1-v2,v3-v2) a2= Ang(v1-v2,v3-v2)
a3= Ang(v2-v3,v4-v3) a3= Ang(v2-v3,v4-v3)

@ -15,6 +15,27 @@ This script makes a skin from the selected faces.
Optionaly you can skin between the original and new faces to make a watertight solid object Optionaly you can skin between the original and new faces to make a watertight solid object
""" """
# --------------------------------------------------------------------------
# Solidify Selection 1.0 by Campbell Barton (AKA Ideasman42)
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
from Blender import * from Blender import *
import bpy import bpy
@ -76,44 +97,9 @@ def copy_facedata_multilayer(me, from_faces, to_faces):
Ang= Mathutils.AngleBetweenVecs Ang= Mathutils.AngleBetweenVecs
SMALL_NUM=0.00001 SMALL_NUM=0.00001
def main(): def solidify(me, PREF_THICK, PREF_SKIN_SIDES=True, PREF_REM_ORIG=False):
scn = bpy.scenes.active
ob = scn.objects.active
if not ob or ob.type != 'Mesh':
BPyMessages.Error_NoMeshActive()
return
me = ob.getData(mesh=1)
if me.multires:
BPyMessages.Error_NoMeshMultiresEdit()
return
# Create the variables.
PREF_THICK = Draw.Create(-0.1)
PREF_SKIN_SIDES= Draw.Create(1)
PREF_REM_ORIG= Draw.Create(0)
pup_block = [\
('Thick:', PREF_THICK, -10, 10, 'Skin thickness in mesh space.'),\
('Skin Sides', PREF_SKIN_SIDES, 'Skin between the original and new faces.'),\
('Remove Original', PREF_REM_ORIG, 'Remove the selected faces after skinning.'),\
]
if not Draw.PupBlock('Solid Skin Selection', pup_block):
return
PREF_THICK= PREF_THICK.val
PREF_SKIN_SIDES= PREF_SKIN_SIDES.val
PREF_REM_ORIG= PREF_REM_ORIG.val
Window.WaitCursor(1)
is_editmode = Window.EditMode()
if is_editmode: Window.EditMode(0)
# Main code function # Main code function
me = ob.getData(mesh=1)
me_faces = me.faces me_faces = me.faces
faces_sel= [f for f in me_faces if f.sel] faces_sel= [f for f in me_faces if f.sel]
@ -291,6 +277,44 @@ def main():
me_faces.delete(0, faces_sel) me_faces.delete(0, faces_sel)
def main():
scn = bpy.scenes.active
ob = scn.objects.active
if not ob or ob.type != 'Mesh':
BPyMessages.Error_NoMeshActive()
return
me = ob.getData(mesh=1)
if me.multires:
BPyMessages.Error_NoMeshMultiresEdit()
return
# Create the variables.
PREF_THICK = Draw.Create(-0.1)
PREF_SKIN_SIDES= Draw.Create(1)
PREF_REM_ORIG= Draw.Create(0)
pup_block = [\
('Thick:', PREF_THICK, -10, 10, 'Skin thickness in mesh space.'),\
('Skin Sides', PREF_SKIN_SIDES, 'Skin between the original and new faces.'),\
('Remove Original', PREF_REM_ORIG, 'Remove the selected faces after skinning.'),\
]
if not Draw.PupBlock('Solid Skin Selection', pup_block):
return
is_editmode = Window.EditMode()
if is_editmode: Window.EditMode(0)
Window.WaitCursor(1)
me = ob.getData(mesh=1)
solidify(me, PREF_THICK.val, PREF_SKIN_SIDES.val, PREF_REM_ORIG.val)
Window.WaitCursor(0) Window.WaitCursor(0)
if is_editmode: Window.EditMode(1) if is_editmode: Window.EditMode(1)

@ -0,0 +1,182 @@
#!BPY
"""
Name: 'Solid Wireframe'
Blender: 243
Group: 'Mesh'
Tooltip: 'Make a solid wireframe copy of this mesh'
"""
# --------------------------------------------------------------------------
# Solid Wireframe1.0 by Campbell Barton (AKA Ideasman42)
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import Blender
from Blender import Scene, Mesh, Window, sys
from Blender.Mathutils import AngleBetweenVecs
#from BPyMesh import faceAngles # get angles for face cornders
import BPyMesh
reload(BPyMesh)
faceAngles = BPyMesh.faceAngles
# works out the distanbce to inset the corners based on angles
from BPyMathutils import angleToLength
#import BPyMathutils
#reload(BPyMathutils)
#angleToLength = BPyMathutils.angleToLength
import mesh_solidify
import BPyMessages
import bpy
def solid_wire(ob_orig, me_orig, sce, PREF_THICKNESS):
# This function runs out of editmode with a mesh
# error cases are alredy checked for
inset_half = PREF_THICKNESS / 2
del PREF_THICKNESS
ob = ob_orig.copy()
me = me_orig.copy()
ob.link(me)
sce.objects.selected = []
sce.objects.link(ob)
ob.sel = True
# Modify the object
# each face needs its own verts
# orig_vert_count =len(me.verts)
new_vert_count = len(me.faces) * 4
for f in me.faces:
if len(f) == 3:
new_vert_count -= 1
new_verts = []
new_faces = []
vert_index = len(me.verts)
for f in me.faces:
f_v_co = [v.co for v in f]
angles = faceAngles(f_v_co)
f_v_idx = [v.index for v in f]
def new_vert(fi):
co = f_v_co[fi]
a = angles[fi]
if a > 180:
vert_inset = 1 * inset_half
else:
vert_inset = inset_half * angleToLength( abs((180-a) / 2) )
# Calculate the inset direction
co1 = f_v_co[fi-1]
co2 = fi+1 # Wrap this index back to the start
if co2 == len(f_v_co): co2 = 0
co2 = f_v_co[co2]
co1 = co1 - co
co2 = co2 - co
co1.normalize()
co2.normalize()
d = co1+co2
# Done with inset direction
d.length = vert_inset
return co+d
# return co+((cent-co)*inset)
new_verts.extend([new_vert(i) for i in xrange(len(f_v_co))])
if len(f_v_idx) == 4:
new_faces.extend([\
(f_v_idx[1], f_v_idx[0], vert_index, vert_index+1),\
(f_v_idx[2], f_v_idx[1], vert_index+1, vert_index+2),\
(f_v_idx[3], f_v_idx[2], vert_index+2, vert_index+3),\
(f_v_idx[0], f_v_idx[3], vert_index+3, vert_index),\
])
if len(f_v_idx) == 3:
new_faces.extend([\
(f_v_idx[1], f_v_idx[0], vert_index, vert_index+1),\
(f_v_idx[2], f_v_idx[1], vert_index+1, vert_index+2),\
(f_v_idx[0], f_v_idx[2], vert_index+2, vert_index),\
])
vert_index += len(f_v_co)
me.faces.delete(1, range(len(me.faces)))
me.verts.extend(new_verts)
me.faces.extend(new_faces)
# External function, solidify
me.sel = True
mesh_solidify.solidify(me, -inset_half*2)
def main():
# Gets the current scene, there can be many scenes in 1 blend file.
sce = bpy.scenes.active
# Get the active object, there can only ever be 1
# and the active object is always the editmode object.
ob_act = sce.objects.active
if not ob_act or ob_act.type != 'Mesh':
BPyMessages.Error_NoMeshActive()
return
# Create the variables.
PREF_THICK = Blender.Draw.Create(0.1)
pup_block = [\
('Thick:', PREF_THICK, 0.0001, 2.0, 'Skin thickness in mesh space.'),\
]
if not Blender.Draw.PupBlock('Solid Wireframe', pup_block):
return
# Saves the editmode state and go's out of
# editmode if its enabled, we cant make
# changes to the mesh data while in editmode.
is_editmode = Window.EditMode()
Window.WaitCursor(1)
me = ob_act.getData(mesh=1) # old NMesh api is default
t = sys.time()
# Run the mesh editing function
solid_wire(ob_act, me, sce, PREF_THICK.val)
# Timing the script is a good way to be aware on any speed hits when scripting
print 'Solid Wireframe finished in %.2f seconds' % (sys.time()-t)
Window.WaitCursor(0)
if is_editmode: Window.EditMode(1)
# This lets you can import the script without running it
if __name__ == '__main__':
main()

@ -70,7 +70,6 @@ def main():
# editmode if its enabled, we cant make # editmode if its enabled, we cant make
# changes to the mesh data while in editmode. # changes to the mesh data while in editmode.
is_editmode = Window.EditMode() is_editmode = Window.EditMode()
if is_editmode: Window.EditMode(1)
Window.WaitCursor(1) Window.WaitCursor(1)
me = ob_act.getData(mesh=1) # old NMesh api is default me = ob_act.getData(mesh=1) # old NMesh api is default
@ -79,6 +78,9 @@ def main():
# Run the mesh editing function # Run the mesh editing function
my_mesh_util(me) my_mesh_util(me)
# Restore editmode if it was enabled
if is_editmode: Window.EditMode(1)
# Timing the script is a good way to be aware on any speed hits when scripting # Timing the script is a good way to be aware on any speed hits when scripting
print 'My Script finished in %.2f seconds' % (sys.time()-t) print 'My Script finished in %.2f seconds' % (sys.time()-t)
Window.WaitCursor(0) Window.WaitCursor(0)