forked from bartvdbraak/blender
BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
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@ -2121,8 +2121,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
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//tf.Add(gameobj->GetSGNode());
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//tf.Add(gameobj->GetSGNode());
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gameobj->NodeUpdateGS(0);
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gameobj->NodeUpdateGS(0);
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//move to after finishing everything so that soft body deformer is included
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gameobj->AddMeshUser();
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//gameobj->AddMeshUser();
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}
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}
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else
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else
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@ -2312,8 +2311,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
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//tf.Add(gameobj->GetSGNode());
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//tf.Add(gameobj->GetSGNode());
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gameobj->NodeUpdateGS(0);
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gameobj->NodeUpdateGS(0);
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//move to after finishing everything so that soft body deformer is included
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gameobj->AddMeshUser();
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//gameobj->AddMeshUser();
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}
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}
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else
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else
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{
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{
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@ -2665,7 +2663,6 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
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{
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{
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KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
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KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
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gameobj->ResetState();
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gameobj->ResetState();
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gameobj->AddMeshUser();
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}
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}
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#endif //CONVERT_LOGIC
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#endif //CONVERT_LOGIC
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@ -30,6 +30,8 @@
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#include "BL_DeformableGameObject.h"
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#include "BL_DeformableGameObject.h"
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#include "BL_ShapeDeformer.h"
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#include "BL_ShapeDeformer.h"
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#include "BL_ShapeActionActuator.h"
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#include "BL_ShapeActionActuator.h"
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#include "RAS_MaterialBucket.h"
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#ifdef HAVE_CONFIG_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#include <config.h>
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@ -101,3 +103,14 @@ bool BL_DeformableGameObject::GetShape(vector<float> &shape)
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return !shape.empty();
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return !shape.empty();
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}
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}
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void BL_DeformableGameObject::SetDeformer(class RAS_Deformer* deformer)
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{
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m_pDeformer = deformer;
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SG_QList::iterator<RAS_MeshSlot> mit(m_meshSlots);
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for(mit.begin(); !mit.end(); ++mit)
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{
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(*mit)->SetDeformer(deformer);
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}
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}
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@ -83,10 +83,7 @@ public:
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return (m_pDeformer) ? ((BL_MeshDeformer*)m_pDeformer)->GetMesh()->key : NULL;
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return (m_pDeformer) ? ((BL_MeshDeformer*)m_pDeformer)->GetMesh()->key : NULL;
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}
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}
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virtual void SetDeformer(class RAS_Deformer* deformer)
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virtual void SetDeformer(class RAS_Deformer* deformer);
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{
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m_pDeformer = deformer;
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}
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virtual class RAS_Deformer* GetDeformer()
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virtual class RAS_Deformer* GetDeformer()
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{
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{
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return m_pDeformer;
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return m_pDeformer;
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