fix [#30705] Playing animation in reverse prevents further forward playback

This commit is contained in:
Campbell Barton 2012-03-28 22:43:26 +00:00
parent 5591d03f21
commit 24b4d5569a

@ -3072,6 +3072,8 @@ static int screen_animation_play_exec(bContext *C, wmOperator *op)
static void SCREEN_OT_animation_play(wmOperatorType *ot) static void SCREEN_OT_animation_play(wmOperatorType *ot)
{ {
PropertyRNA *prop;
/* identifiers */ /* identifiers */
ot->name = "Play Animation"; ot->name = "Play Animation";
ot->description = "Play animation"; ot->description = "Play animation";
@ -3082,8 +3084,10 @@ static void SCREEN_OT_animation_play(wmOperatorType *ot)
ot->poll = ED_operator_screenactive_norender; ot->poll = ED_operator_screenactive_norender;
RNA_def_boolean(ot->srna, "reverse", 0, "Play in Reverse", "Animation is played backwards"); prop = RNA_def_boolean(ot->srna, "reverse", 0, "Play in Reverse", "Animation is played backwards");
RNA_def_boolean(ot->srna, "sync", 0, "Sync", "Drop frames to maintain framerate"); RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "sync", 0, "Sync", "Drop frames to maintain framerate");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
} }
static int screen_animation_cancel_exec(bContext *C, wmOperator *op) static int screen_animation_cancel_exec(bContext *C, wmOperator *op)