forked from bartvdbraak/blender
fix [#30705] Playing animation in reverse prevents further forward playback
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5591d03f21
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@ -3072,6 +3072,8 @@ static int screen_animation_play_exec(bContext *C, wmOperator *op)
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static void SCREEN_OT_animation_play(wmOperatorType *ot)
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static void SCREEN_OT_animation_play(wmOperatorType *ot)
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{
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{
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PropertyRNA *prop;
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/* identifiers */
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/* identifiers */
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ot->name = "Play Animation";
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ot->name = "Play Animation";
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ot->description = "Play animation";
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ot->description = "Play animation";
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@ -3082,8 +3084,10 @@ static void SCREEN_OT_animation_play(wmOperatorType *ot)
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ot->poll = ED_operator_screenactive_norender;
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ot->poll = ED_operator_screenactive_norender;
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RNA_def_boolean(ot->srna, "reverse", 0, "Play in Reverse", "Animation is played backwards");
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prop = RNA_def_boolean(ot->srna, "reverse", 0, "Play in Reverse", "Animation is played backwards");
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RNA_def_boolean(ot->srna, "sync", 0, "Sync", "Drop frames to maintain framerate");
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RNA_def_property_flag(prop, PROP_SKIP_SAVE);
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prop = RNA_def_boolean(ot->srna, "sync", 0, "Sync", "Drop frames to maintain framerate");
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RNA_def_property_flag(prop, PROP_SKIP_SAVE);
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}
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}
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static int screen_animation_cancel_exec(bContext *C, wmOperator *op)
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static int screen_animation_cancel_exec(bContext *C, wmOperator *op)
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