Fix Cycles debug build assert on some platforms, tighten checks to avoid this in the future.

This commit is contained in:
Brecht Van Lommel 2016-06-12 17:12:25 +02:00
parent 055001111e
commit 24d53f79b2
13 changed files with 49 additions and 21 deletions

@ -343,11 +343,11 @@ static void xml_read_shader_graph(XMLReadState& state, Shader *shader, pugi::xml
if(node_name == "image_texture") {
ImageTextureNode *img = (ImageTextureNode*) snode;
img->filename = path_join(state.base, img->filename);
img->filename = path_join(state.base, img->filename.string());
}
else if(node_name == "environment_texture") {
EnvironmentTextureNode *env = (EnvironmentTextureNode*) snode;
env->filename = path_join(state.base, env->filename);
env->filename = path_join(state.base, env->filename.string());
}
if(snode) {

@ -619,7 +619,7 @@ static ShaderNode *add_node(Scene *scene,
/* TODO(sergey): Does not work properly when we change builtin type. */
if(b_image.is_updated()) {
scene->image_manager->tag_reload_image(
image->filename,
image->filename.string(),
image->builtin_data,
get_image_interpolation(b_image_node),
get_image_extension(b_image_node));
@ -665,7 +665,7 @@ static ShaderNode *add_node(Scene *scene,
/* TODO(sergey): Does not work properly when we change builtin type. */
if(b_image.is_updated()) {
scene->image_manager->tag_reload_image(
env->filename,
env->filename.string(),
env->builtin_data,
get_image_interpolation(b_env_node),
EXTENSION_REPEAT);

@ -82,6 +82,12 @@ void Node::set(const SocketType& input, int value)
get_socket_value<int>(this, input) = value;
}
void Node::set(const SocketType& input, uint value)
{
assert(input.type == SocketType::UINT);
get_socket_value<uint>(this, input) = value;
}
void Node::set(const SocketType& input, float value)
{
assert(input.type == SocketType::FLOAT);
@ -198,6 +204,12 @@ int Node::get_int(const SocketType& input) const
return get_socket_value<int>(this, input);
}
uint Node::get_uint(const SocketType& input) const
{
assert(input.type == SocketType::UINT);
return get_socket_value<uint>(this, input);
}
float Node::get_float(const SocketType& input) const
{
assert(input.type == SocketType::FLOAT);

@ -38,6 +38,7 @@ struct Node
/* set values */
void set(const SocketType& input, bool value);
void set(const SocketType& input, int value);
void set(const SocketType& input, uint value);
void set(const SocketType& input, float value);
void set(const SocketType& input, float2 value);
void set(const SocketType& input, float3 value);
@ -60,6 +61,7 @@ struct Node
/* get values */
bool get_bool(const SocketType& input) const;
int get_int(const SocketType& input) const;
uint get_uint(const SocketType& input) const;
float get_float(const SocketType& input) const;
float2 get_float2(const SocketType& input) const;
float3 get_float3(const SocketType& input) const;

@ -41,6 +41,7 @@ size_t SocketType::size(Type type)
case BOOLEAN: return sizeof(bool);
case FLOAT: return sizeof(float);
case INT: return sizeof(int);
case UINT: return sizeof(uint);
case COLOR: return sizeof(float3);
case VECTOR: return sizeof(float3);
case POINT: return sizeof(float3);

@ -39,6 +39,7 @@ struct SocketType
BOOLEAN,
FLOAT,
INT,
UINT,
COLOR,
VECTOR,
POINT,
@ -154,7 +155,7 @@ const NodeType *structname::register_type()
#define SOCKET_DEFINE(name, ui_name, default_value, datatype, TYPE, flags, ...) \
{ \
static datatype defval = default_value; \
assert(SOCKET_SIZEOF(T, name) == sizeof(datatype)); \
CHECK_TYPE_PAIR(((T *)1)->name, datatype); \
type->register_input(ustring(#name), ustring(ui_name), TYPE, SOCKET_OFFSETOF(T, name), &defval, NULL, NULL, flags, ##__VA_ARGS__); \
}
@ -162,6 +163,8 @@ const NodeType *structname::register_type()
SOCKET_DEFINE(name, ui_name, default_value, bool, SocketType::BOOLEAN, 0, ##__VA_ARGS__)
#define SOCKET_INT(name, ui_name, default_value, ...) \
SOCKET_DEFINE(name, ui_name, default_value, int, SocketType::INT, 0, ##__VA_ARGS__)
#define SOCKET_UINT(name, ui_name, default_value, ...) \
SOCKET_DEFINE(name, ui_name, default_value, uint, SocketType::UINT, 0, ##__VA_ARGS__)
#define SOCKET_FLOAT(name, ui_name, default_value, ...) \
SOCKET_DEFINE(name, ui_name, default_value, float, SocketType::FLOAT, 0, ##__VA_ARGS__)
#define SOCKET_COLOR(name, ui_name, default_value, ...) \

@ -108,6 +108,11 @@ void xml_read_node(XMLReader& reader, Node *node, pugi::xml_node xml_node)
node->set(socket, (int)atoi(attr.value()));
break;
}
case SocketType::UINT:
{
node->set(socket, (uint)atoi(attr.value()));
break;
}
case SocketType::INT_ARRAY:
{
vector<string> tokens;
@ -310,6 +315,11 @@ pugi::xml_node xml_write_node(Node *node, pugi::xml_node xml_root)
attr = node->get_int(socket);
break;
}
case SocketType::UINT:
{
attr = node->get_uint(socket);
break;
}
case SocketType::INT_ARRAY:
{
std::stringstream ss;

@ -32,12 +32,12 @@ NODE_DEFINE(Background)
{
NodeType* type = NodeType::add("background", create);
SOCKET_INT(ao_factor, "AO Factor", 0.0f);
SOCKET_FLOAT(ao_factor, "AO Factor", 0.0f);
SOCKET_FLOAT(ao_distance, "AO Distance", FLT_MAX);
SOCKET_BOOLEAN(use_shader, "Use Shader", true);
SOCKET_BOOLEAN(use_ao, "Use AO", false);
SOCKET_INT(visibility, "Visibility", PATH_RAY_ALL_VISIBILITY);
SOCKET_UINT(visibility, "Visibility", PATH_RAY_ALL_VISIBILITY);
SOCKET_BOOLEAN(transparent, "Transparent", false);
SOCKET_NODE(shader, "Shader", &Shader::node_type);

@ -68,7 +68,7 @@ NODE_DEFINE(Camera)
SOCKET_FLOAT(aperturesize, "Aperture Size", 0.0f);
SOCKET_FLOAT(focaldistance, "Focal Distance", 10.0f);
SOCKET_INT(blades, "Blades", 0);
SOCKET_UINT(blades, "Blades", 0);
SOCKET_FLOAT(bladesrotation, "Blades Rotation", 0.0f);
SOCKET_TRANSFORM(matrix, "Matrix", transform_identity());

@ -85,7 +85,7 @@ NODE_DEFINE(Mesh)
displacement_method_enum.insert("both", DISPLACE_BOTH);
SOCKET_ENUM(displacement_method, "Displacement Method", displacement_method_enum, DISPLACE_BUMP);
SOCKET_INT(motion_steps, "Motion Steps", 3);
SOCKET_UINT(motion_steps, "Motion Steps", 3);
SOCKET_BOOLEAN(use_motion_blur, "Use Motion Blur", false);
SOCKET_INT_ARRAY(triangles, "Triangles", array<int>());

@ -257,7 +257,7 @@ ImageTextureNode::ImageTextureNode()
ImageTextureNode::~ImageTextureNode()
{
if(image_manager) {
image_manager->remove_image(filename,
image_manager->remove_image(filename.string(),
builtin_data,
interpolation,
extension);
@ -298,7 +298,7 @@ void ImageTextureNode::compile(SVMCompiler& compiler)
image_manager = compiler.image_manager;
if(is_float == -1) {
bool is_float_bool;
slot = image_manager->add_image(filename,
slot = image_manager->add_image(filename.string(),
builtin_data,
animated,
0,
@ -360,13 +360,13 @@ void ImageTextureNode::compile(OSLCompiler& compiler)
if(is_float == -1) {
if(builtin_data == NULL) {
ImageManager::ImageDataType type;
type = image_manager->get_image_metadata(filename, NULL, is_linear);
type = image_manager->get_image_metadata(filename.string(), NULL, is_linear);
if(type == ImageManager::IMAGE_DATA_TYPE_FLOAT || type == ImageManager::IMAGE_DATA_TYPE_FLOAT4)
is_float = 1;
}
else {
bool is_float_bool;
slot = image_manager->add_image(filename,
slot = image_manager->add_image(filename.string(),
builtin_data,
animated,
0,
@ -456,7 +456,7 @@ EnvironmentTextureNode::EnvironmentTextureNode()
EnvironmentTextureNode::~EnvironmentTextureNode()
{
if(image_manager) {
image_manager->remove_image(filename,
image_manager->remove_image(filename.string(),
builtin_data,
interpolation,
EXTENSION_REPEAT);
@ -495,7 +495,7 @@ void EnvironmentTextureNode::compile(SVMCompiler& compiler)
image_manager = compiler.image_manager;
if(slot == -1) {
bool is_float_bool;
slot = image_manager->add_image(filename,
slot = image_manager->add_image(filename.string(),
builtin_data,
animated,
0,
@ -548,13 +548,13 @@ void EnvironmentTextureNode::compile(OSLCompiler& compiler)
if(is_float == -1) {
if(builtin_data == NULL) {
ImageManager::ImageDataType type;
type = image_manager->get_image_metadata(filename, NULL, is_linear);
type = image_manager->get_image_metadata(filename.string(), NULL, is_linear);
if(type == ImageManager::IMAGE_DATA_TYPE_FLOAT || type == ImageManager::IMAGE_DATA_TYPE_FLOAT4)
is_float = 1;
}
else {
bool is_float_bool;
slot = image_manager->add_image(filename,
slot = image_manager->add_image(filename.string(),
builtin_data,
animated,
0,

@ -87,7 +87,7 @@ public:
int is_float;
bool is_linear;
bool use_alpha;
string filename;
ustring filename;
void *builtin_data;
NodeImageColorSpace color_space;
NodeImageProjection projection;
@ -118,7 +118,7 @@ public:
int is_float;
bool is_linear;
bool use_alpha;
string filename;
ustring filename;
void *builtin_data;
NodeImageColorSpace color_space;
NodeEnvironmentProjection projection;

@ -39,8 +39,8 @@ NODE_DEFINE(Object)
SOCKET_NODE(mesh, "Mesh", &Mesh::node_type);
SOCKET_TRANSFORM(tfm, "Transform", transform_identity());
SOCKET_INT(visibility, "Visibility", ~0);
SOCKET_INT(random_id, "Random ID", 0);
SOCKET_UINT(visibility, "Visibility", ~0);
SOCKET_UINT(random_id, "Random ID", 0);
SOCKET_INT(pass_id, "Pass ID", 0);
SOCKET_BOOLEAN(use_holdout, "Use Holdout", false);
SOCKET_POINT(dupli_generated, "Dupli Generated", make_float3(0.0f, 0.0f, 0.0f));