forked from bartvdbraak/blender
Pack UI:
Oops! So there was an Unpack button, hidden in the Nkey properties of Image window. This was drawn next to greyed-out buttons, didn't notice it well. I also now found the unpack() menu in editors/util, and there's an Image unpack op. Also the RNA api has an unpack! Will remove the generic unpack op, and add a sound and vfont unpack instead.
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6cadd2bee3
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@ -146,9 +146,7 @@ class IMAGE_MT_image(Menu):
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if not show_render:
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if not show_render:
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layout.separator()
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layout.separator()
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if ima.packed_file:
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if not ima.packed_file:
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layout.operator("image.unpack")
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else:
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layout.operator("image.pack")
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layout.operator("image.pack")
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# only for dirty && specific image types, perhaps
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# only for dirty && specific image types, perhaps
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@ -541,7 +541,7 @@ static void template_ID(bContext *C, uiLayout *layout, TemplateID *template, Str
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Only for images, sound and fonts */
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Only for images, sound and fonts */
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if (id && BKE_pack_check(id)) {
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if (id && BKE_pack_check(id)) {
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but = uiDefIconButO(block, BUT, "FILE_OT_unpack_item", WM_OP_INVOKE_REGION_WIN, ICON_UGLYPACKAGE, 0, 0, UI_UNIT_X, UI_UNIT_Y, "Packed File");
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but = uiDefIconButO(block, BUT, "FILE_OT_unpack_item", WM_OP_INVOKE_REGION_WIN, ICON_PACKAGE, 0, 0, UI_UNIT_X, UI_UNIT_Y, "Packed File");
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uiButGetOperatorPtrRNA(but);
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uiButGetOperatorPtrRNA(but);
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RNA_string_set(but->opptr, "id_name", id->name+2);
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RNA_string_set(but->opptr, "id_name", id->name+2);
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