Minor code cleanup: move some duplicated texpaint code into function

Reviewers: psy-fi

Reviewed By: psy-fi

Differential Revision: https://developer.blender.org/D1098
This commit is contained in:
Nicholas Bishop 2015-02-11 13:33:47 +01:00
parent 2d1e072686
commit 259d47a15e

@ -4343,6 +4343,15 @@ static void do_projectpaint_mask_f(ProjPaintState *ps, ProjPixel *projPixel, flo
}
}
static void image_paint_partial_redraw_expand(ImagePaintPartialRedraw *cell,
const ProjPixel *projPixel)
{
cell->x1 = min_ii(cell->x1, (int)projPixel->x_px);
cell->y1 = min_ii(cell->y1, (int)projPixel->y_px);
cell->x2 = max_ii(cell->x2, (int)projPixel->x_px + 1);
cell->y2 = max_ii(cell->y2, (int)projPixel->y_px + 1);
}
/* run this for single and multithreaded painting */
static void *do_projectpaint_thread(void *ph_v)
@ -4496,11 +4505,7 @@ static void *do_projectpaint_thread(void *ph_v)
}
last_partial_redraw_cell = last_projIma->partRedrawRect + projPixel->bb_cell_index;
last_partial_redraw_cell->x1 = min_ii(last_partial_redraw_cell->x1, (int)projPixel->x_px);
last_partial_redraw_cell->y1 = min_ii(last_partial_redraw_cell->y1, (int)projPixel->y_px);
last_partial_redraw_cell->x2 = max_ii(last_partial_redraw_cell->x2, (int)projPixel->x_px + 1);
last_partial_redraw_cell->y2 = max_ii(last_partial_redraw_cell->y2, (int)projPixel->y_px + 1);
image_paint_partial_redraw_expand(last_partial_redraw_cell, projPixel);
}
else {
if (is_floatbuf) {
@ -4634,11 +4639,7 @@ static void *do_projectpaint_thread(void *ph_v)
*projPixel->valid = true;
last_partial_redraw_cell = last_projIma->partRedrawRect + projPixel->bb_cell_index;
last_partial_redraw_cell->x1 = min_ii(last_partial_redraw_cell->x1, (int)projPixel->x_px);
last_partial_redraw_cell->y1 = min_ii(last_partial_redraw_cell->y1, (int)projPixel->y_px);
last_partial_redraw_cell->x2 = max_ii(last_partial_redraw_cell->x2, (int)projPixel->x_px + 1);
last_partial_redraw_cell->y2 = max_ii(last_partial_redraw_cell->y2, (int)projPixel->y_px + 1);
image_paint_partial_redraw_expand(last_partial_redraw_cell, projPixel);
/* texrgb is not used for clone, smear or soften */
switch (tool) {