forked from bartvdbraak/blender
2.5 UI scripts:
* Small cleanup of code and descriptions.
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@ -118,11 +118,8 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
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def BEVEL(self, layout, ob, md):
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split = layout.split()
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col = split.column()
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col.prop(md, "width")
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col = split.column()
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col.prop(md, "use_only_vertices")
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split.prop(md, "width")
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split.prop(md, "use_only_vertices")
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layout.label(text="Limit Method:")
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layout.row().prop(md, "limit_method", expand=True)
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@ -186,10 +183,10 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
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col.prop(md, "use_transform")
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def CLOTH(self, layout, ob, md):
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layout.label(text="See Cloth panel.")
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layout.label(text="Settings can be found inside the Physics context")
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def COLLISION(self, layout, ob, md):
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layout.label(text="See Collision panel.")
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layout.label(text="Settings can be found inside the Physics context")
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def CURVE(self, layout, ob, md):
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split = layout.split()
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@ -265,7 +262,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
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layout.operator("object.explode_refresh", text="Refresh")
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def FLUID_SIMULATION(self, layout, ob, md):
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layout.label(text="See Fluid panel.")
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layout.label(text="Settings can be found inside the Physics context")
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def HOOK(self, layout, ob, md):
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split = layout.split()
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@ -444,7 +441,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
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col.prop(md, "random_position", text="Random", slider=True)
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def PARTICLE_SYSTEM(self, layout, ob, md):
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layout.label(text="See Particle panel.")
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layout.label(text="Settings can be found inside the Particle context")
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def SCREW(self, layout, ob, md):
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split = layout.split()
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@ -541,7 +538,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
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col.prop(md, "lock_y")
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def SMOKE(self, layout, ob, md):
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layout.label(text="See Smoke panel.")
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layout.label(text="Settings can be found inside the Physics context")
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def SMOOTH(self, layout, ob, md):
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split = layout.split(percentage=0.25)
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@ -559,10 +556,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
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col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
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def SOFT_BODY(self, layout, ob, md):
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layout.label(text="See Soft Body panel.")
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layout.label(text="Settings can be found inside the Physics context")
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def SOLIDIFY(self, layout, ob, md):
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split = layout.split()
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col = split.column()
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@ -578,22 +574,21 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
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col = split.column()
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col.prop(md, "offset")
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colsub = col.column()
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colsub.active = bool(md.vertex_group)
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colsub.prop(md, "invert_vertex_group", text="Invert")
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sub = col.column()
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sub.active = bool(md.vertex_group)
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sub.prop(md, "invert_vertex_group", text="Invert")
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col.prop(md, "use_even_offset")
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col.prop(md, "use_quality_normals")
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col.prop(md, "use_rim")
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colsub = col.column()
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colsub.label()
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rowsub = colsub.split(align=True, percentage=0.4)
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rowsub.prop(md, "material_offset", text="")
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colsub = rowsub.row()
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colsub.active = md.use_rim
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colsub.prop(md, "material_offset_rim", text="Rim")
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sub = col.column()
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sub.label()
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row = sub.split(align=True, percentage=0.4)
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row.prop(md, "material_offset", text="")
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row = row.row()
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row.active = md.use_rim
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row.prop(md, "material_offset_rim", text="Rim")
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def SUBSURF(self, layout, ob, md):
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layout.row().prop(md, "subdivision_type", expand=True)
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@ -610,7 +605,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
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col.prop(md, "show_only_control_edges")
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def SURFACE(self, layout, ob, md):
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layout.label(text="See Fields panel.")
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layout.label(text="Settings can be found inside the Physics context")
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def UV_PROJECT(self, layout, ob, md):
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if ob.type == 'MESH':
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