forked from bartvdbraak/blender
Cleanup: spelling/style
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83e16a4a87
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2672ee77a0
@ -1606,7 +1606,7 @@ protected:
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* mega kernel is not getting feature-based optimizations.
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*
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* Ideally we need always compile kernel with as less features
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* enabed as possible to keep performance at it's max.
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* enabled as possible to keep performance at it's max.
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*/
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return "";
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}
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@ -1036,7 +1036,7 @@ enum QueueNumber {
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* contribution for AO are enqueued here.
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*/
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QUEUE_SHADOW_RAY_CAST_DL_RAYS = 3, /* All rays for which a shadow ray should be cast to determine radiance
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* contributuin for direct lighting are enqueued here.
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* contributing for direct lighting are enqueued here.
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*/
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};
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@ -31,7 +31,7 @@
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* Un-initialized Ray --------------| |--- Initialized Ray
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* Un-initialized PathState --------| |--- Initialized PathState
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* Un-initialized QueueData --------| |--- Initialized QueueData (to QUEUE_EMPTY_SLOT)
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* Un-initilaized QueueIndex -------| |--- Initialized QueueIndex (to 0)
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* Un-initialized QueueIndex -------| |--- Initialized QueueIndex (to 0)
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* Un-initialized use_queues_flag---| |--- Initialized use_queues_flag (to false)
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* Un-initialized ray_state --------| |--- Initialized ray_state
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* parallel_samples --------------- | |--- Initialized per_sample_output_buffers
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@ -383,7 +383,7 @@ ccl_device void kernel_data_init(
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&Ray_coop[ray_index]);
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if(Ray_coop[ray_index].t != 0.0f) {
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/* Initialize throuput, L_transparent, Ray, PathState;
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/* Initialize throughput, L_transparent, Ray, PathState;
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* These rays proceed with path-iteration.
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*/
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throughput_coop[ray_index] = make_float3(1.0f, 1.0f, 1.0f);
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@ -46,7 +46,7 @@ CCL_NAMESPACE_BEGIN
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#define NODE_FEATURE_HAIR (1 << 1)
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#define NODE_FEATURE_BUMP (1 << 2)
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/* TODO(sergey): Consider using something like ((uint)(-1)).
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* Need to ceck carefully operand types around usage of this
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* Need to check carefully operand types around usage of this
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* define first.
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*/
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#define NODE_FEATURE_ALL (NODE_FEATURE_VOLUME|NODE_FEATURE_HAIR|NODE_FEATURE_BUMP)
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@ -250,7 +250,7 @@ struct CCGSubSurf {
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/* Limit evaluator, used to evaluate CCG. */
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struct OpenSubdiv_EvaluatorDescr *osd_evaluator;
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/* Next PTex face index, used while CCG synchroization
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/* Next PTex face index, used while CCG synchronization
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* to fill in PTex index of CCGFace.
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*/
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int osd_next_face_ptex_index;
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@ -480,7 +480,7 @@ static int new_material_exec(bContext *C, wmOperator *UNUSED(op))
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if (prop) {
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/* when creating new ID blocks, use is already 1, but RNA
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* pointer se also increases user, so this compensates it */
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* pointer use also increases user, so this compensates it */
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ma->id.us--;
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RNA_id_pointer_create(&ma->id, &idptr);
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@ -655,11 +655,10 @@ void file_draw_list(const bContext *C, ARegion *ar)
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sx += (int)layout->column_widths[COLUMN_SIZE] + column_space;
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}
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else if (params->display == FILE_LONGDISPLAY) {
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if (!(file->typeflag & FILE_TYPE_BLENDERLIB) && !FILENAME_IS_CURRPAR(file->relpath))
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{
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if (!(file->typeflag & FILE_TYPE_BLENDERLIB) && !FILENAME_IS_CURRPAR(file->relpath)) {
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if ((file->entry->date_str[0] == '\0') || update_stat_strings) {
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BLI_filelist_entry_datetime_to_string(
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NULL, file->entry->time, small_size, file->entry->time_str, file->entry->date_str);
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NULL, file->entry->time, small_size, file->entry->time_str, file->entry->date_str);
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}
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file_draw_string(
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sx, sy, file->entry->date_str, layout->column_widths[COLUMN_DATE], layout->tile_h, align);
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@ -369,7 +369,7 @@ bool WM_stereo3d_enabled(wmWindow *win, bool skip_stereo3d_check)
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{
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bScreen *screen = win->screen;
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/* some 3d methods change the window arrangment, thus they shouldn't
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/* some 3d methods change the window arrangement, thus they shouldn't
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* toggle on/off just because there is no 3d elements being drawn */
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if (wm_stereo3d_is_fullscreen_required(win->stereo3d_format->display_mode)) {
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return GHOST_GetWindowState(win->ghostwin) == GHOST_kWindowStateFullScreen;
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@ -379,7 +379,7 @@ bool WM_stereo3d_enabled(wmWindow *win, bool skip_stereo3d_check)
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return false;
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}
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/* some 3d methods change the window arrangment, thus they shouldn't
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/* some 3d methods change the window arrangement, thus they shouldn't
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* toggle on/off just because there is no 3d elements being drawn */
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if (wm_stereo3d_is_fullscreen_required(win->stereo3d_format->display_mode)) {
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return GHOST_GetWindowState(win->ghostwin) == GHOST_kWindowStateFullScreen;
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