forked from bartvdbraak/blender
Cleanup: spelling
Also correct wrapped lines of example code in threads.cc.
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@ -91,7 +91,7 @@ class GHOST_DropTargetX11 {
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/**
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* Fully decode file URL (i.e. converts "file:///a%20b/test" to "/a b/test")
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* \param fileUrl - file path URL to be fully decoded
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* \return decoded file path (resutl should be free-d)
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* \return decoded file path (result should be free-d)
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*/
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char *FileUrlDecode(char *fileUrl);
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@ -1249,7 +1249,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleDraggingEvent(GHOST_TEventType eventType
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[bitmapImage setSize:imgSize];
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/* Convert the image in a RGBA 32bit format */
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/* As Core Graphics does not support contextes with non premutliplied alpha,
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/* As Core Graphics does not support contexts with non premutliplied alpha,
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we need to get alpha key values in a separate batch */
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/* First get RGB values w/o Alpha to avoid pre-multiplication,
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@ -1043,7 +1043,7 @@ void GHOST_SystemX11::processEvent(XEvent *xe)
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* is unmodified (or anyone swapping the keys with xmodmap).
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*
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* - XLookupKeysym seems to always use first defined keymap (see T47228), which generates
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* keycodes unusable by ghost_key_from_keysym for non-latin-compatible keymaps.
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* keycodes unusable by ghost_key_from_keysym for non-Latin-compatible keymaps.
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*
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* To address this, we:
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*
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@ -215,7 +215,7 @@ struct DerivedMesh {
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void *(*getPolyDataArray)(DerivedMesh *dm, int type);
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/** Retrieves the base CustomData structures for
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* verts/edges/tessfaces/loops/facdes*/
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* verts/edges/tessfaces/loops/faces. */
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CustomData *(*getVertDataLayout)(DerivedMesh *dm);
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CustomData *(*getEdgeDataLayout)(DerivedMesh *dm);
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CustomData *(*getTessFaceDataLayout)(DerivedMesh *dm);
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@ -200,7 +200,7 @@ void BKE_object_where_is_calc_time(struct Depsgraph *depsgraph,
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float ctime);
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void BKE_object_where_is_calc_mat4(struct Object *ob, float r_obmat[4][4]);
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/* possibly belong in own moduke? */
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/* Possibly belong in own module? */
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struct BoundBox *BKE_boundbox_alloc_unit(void);
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void BKE_boundbox_init_from_minmax(struct BoundBox *bb, const float min[3], const float max[3]);
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void BKE_boundbox_calc_center_aabb(const struct BoundBox *bb, float r_cent[3]);
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@ -224,7 +224,7 @@ void BLI_listbase_swaplinks(ListBase *listbase, void *vlinka, void *vlinkb)
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/**
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* Swaps \a vlinka and \a vlinkb from their respective lists.
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* Assumes they are both already in their lista!
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* Assumes they are both already in their \a listbasea!
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*/
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void BLI_listbases_swaplinks(ListBase *listbasea, ListBase *listbaseb, void *vlinka, void *vlinkb)
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{
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@ -2425,7 +2425,7 @@ static IMesh gwn_boolean(const IMesh &tm,
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int other_shape = 1 - shape;
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/* The point_is_inside_shape function has to approximate if the other
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* shape is not PWN. For most operations, even a hint of being inside
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* givs good results, but when shape is the cutter in a Difference
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* gives good results, but when shape is the cutter in a Difference
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* operation, we want to be pretty sure that the point is inside other_shape.
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* E.g., T75827.
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*/
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@ -65,21 +65,25 @@ extern pthread_key_t gomp_tls_key;
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static void *thread_tls_data;
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#endif
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/* ********** basic thread control API ************
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/**
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* Basic Thread Control API
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* ========================
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*
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* Many thread cases have an X amount of jobs, and only an Y amount of
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* threads are useful (typically amount of cpus)
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* threads are useful (typically amount of CPU's)
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*
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* This code can be used to start a maximum amount of 'thread slots', which
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* then can be filled in a loop with an idle timer.
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*
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* A sample loop can look like this (pseudo c);
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*
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* \code{.c}
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*
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* ListBase lb;
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* int maxthreads = 2;
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* int max_threads = 2;
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* int cont = 1;
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*
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* BLI_threadpool_init(&lb, do_something_func, maxthreads);
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* BLI_threadpool_init(&lb, do_something_func, max_threads);
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*
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* while (cont) {
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* if (BLI_available_threads(&lb) && !(escape loop event)) {
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@ -89,17 +93,19 @@ static void *thread_tls_data;
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* }
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* else PIL_sleep_ms(50);
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*
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* // find if a job is ready, this the do_something_func() should write in job somewhere
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* // Find if a job is ready, this the do_something_func() should write in job somewhere.
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* cont = 0;
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* for (go over all jobs)
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* if (job is ready) {
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* if (job was not removed) {
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* BLI_threadpool_remove(&lb, job); * }
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* BLI_threadpool_remove(&lb, job);
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* }
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* else cont = 1; * }
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* // conditions to exit loop
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* }
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* else cont = 1;
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* }
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* // Conditions to exit loop.
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* if (if escape loop event) {
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* if (BLI_available_threadslots(&lb) == maxthreads) {
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* if (BLI_available_threadslots(&lb) == max_threads) {
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* break;
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* }
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* }
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@ -107,7 +113,8 @@ static void *thread_tls_data;
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*
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* BLI_threadpool_end(&lb);
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*
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************************************************ */
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* \endcode
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*/
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static pthread_mutex_t _image_lock = PTHREAD_MUTEX_INITIALIZER;
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static pthread_mutex_t _image_draw_lock = PTHREAD_MUTEX_INITIALIZER;
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static pthread_mutex_t _viewer_lock = PTHREAD_MUTEX_INITIALIZER;
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@ -101,7 +101,7 @@ void GPENCIL_render_init(GPENCIL_Data *vedata,
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const bool do_clear_z = !pix_z || do_region;
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const bool do_clear_col = !pix_col || do_region;
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/* FIXME(fclem): we have a precision loss in the depth buffer because of this reupload.
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/* FIXME(fclem): we have a precision loss in the depth buffer because of this re-upload.
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* Find where it comes from! */
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/* In multi view render the textures can be reused. */
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if (txl->render_depth_tx && !do_clear_z) {
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@ -22,7 +22,7 @@
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/**
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* DRW Instance Data Manager
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* This is a special memory manager that keeps memory blocks ready to send as vbo data in one
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* This is a special memory manager that keeps memory blocks ready to send as VBO data in one
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* continuous allocation. This way we avoid feeding #GPUBatch each instance data one by one and
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* unnecessary memcpy. Since we loose which memory block was used each #DRWShadingGroup we need to
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* redistribute them in the same order/size to avoid to realloc each frame. This is why
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@ -1756,7 +1756,7 @@ void DRW_view_update(DRWView *view,
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const float (*culling_winmat)[4])
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{
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/* DO NOT UPDATE THE DEFAULT VIEW.
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* Create subviews instead, or a copy. */
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* Create sub-views instead, or a copy. */
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BLI_assert(view != DST.view_default);
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BLI_assert(view->parent == NULL);
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@ -2735,13 +2735,11 @@ static bool rename_anim_channels(bAnimContext *ac, int channel_index)
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/* ok if we can get name property to edit from this channel */
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if (acf->name_prop(ale, &ptr, &prop)) {
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/* actually showing the rename textfield is done on redraw,
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/* Actually showing the rename text-field is done on redraw,
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* so here we just store the index of this channel in the
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* dopesheet data, which will get utilized when drawing the
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* channel...
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* dope-sheet data, which will get utilized when drawing the channel.
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*
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* +1 factor is for backwards compat issues
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*/
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* +1 factor is for backwards compatibility issues. */
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if (ac->ads) {
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ac->ads->renameIndex = channel_index + 1;
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success = true;
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@ -1484,7 +1484,7 @@ void ED_screen_animation_timer(bContext *C, int redraws, int sync, int enable)
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screen->animtimer = WM_event_add_timer(wm, win, TIMER0, (1.0 / FPS));
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sad->region = CTX_wm_region(C);
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/* if startframe is larger than current frame, we put currentframe on startframe.
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/* If start-frame is larger than current frame, we put current-frame on start-frame.
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* note: first frame then is not drawn! (ton) */
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if (PRVRANGEON) {
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if (scene->r.psfra > scene->r.cfra) {
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@ -123,7 +123,7 @@ GPUTexture **gpu_material_ramp_texture_row_set(GPUMaterial *mat,
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float *pixels,
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float *row)
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{
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/* In order to put all the colorbands into one 1D array texture,
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/* In order to put all the color-bands into one 1D array texture,
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* we need them to be the same size. */
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BLI_assert(size == CM_TABLE + 1);
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UNUSED_VARS_NDEBUG(size);
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@ -403,7 +403,7 @@ static void rna_Object_matrix_local_set(PointerRNA *ptr, const float values[16])
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copy_m4_m4(local_mat, (float(*)[4])values);
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}
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/* Don't use compat so we get predictable rotation, and do not use parenting either,
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/* Don't use compatible so we get predictable rotation, and do not use parenting either,
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* because it's a local matrix! */
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BKE_object_apply_mat4(ob, local_mat, false, false);
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}
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