forked from bartvdbraak/blender
Full screen mode did not remember the follow mode of previous screen.
Also make follow mode do something similar in reverse play.
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de85d6cdbf
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26d7ac5077
@ -1885,6 +1885,7 @@ ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const s
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BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name + 2, "nonnormal");
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sc = ED_screen_add(win, oldscreen->scene, newname);
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sc->state = state;
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sc->redraws_flag = oldscreen->redraws_flag;
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/* timer */
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sc->animtimer = oldscreen->animtimer;
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@ -3486,7 +3486,11 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
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(sa->spacetype == SPACE_CLIP && ar->regiontype == RGN_TYPE_PREVIEW))
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{
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float w = BLI_rctf_size_x(&ar->v2d.cur);
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if (scene->r.cfra < ar->v2d.cur.xmin || scene->r.cfra > (ar->v2d.cur.xmax)) {
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if (scene->r.cfra < ar->v2d.cur.xmin) {
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ar->v2d.cur.xmax = scene->r.cfra;
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ar->v2d.cur.xmin = ar->v2d.cur.xmin - w;
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}
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else if (scene->r.cfra > ar->v2d.cur.xmax) {
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ar->v2d.cur.xmin = scene->r.cfra;
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ar->v2d.cur.xmax = ar->v2d.cur.xmin + w;
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}
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