forked from bartvdbraak/blender
Cycles code internals: add support for mesh voxel grid attributes.
These are internally stored as a 3D image textures, but accessible like e.g. UV coordinates though the attribute node and getattribute(). This is convenient for rendering e.g. smoke objects where data like density is really a property of the mesh, and it avoids having to specify the smoke object in a texture node, instead the material will work with any smoke domain.
This commit is contained in:
parent
393216a6df
commit
27043b8e40
@ -119,6 +119,7 @@ set(SRC_GEOM_HEADERS
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geom/geom_object.h
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geom/geom_primitive.h
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geom/geom_triangle.h
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geom/geom_volume.h
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)
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set(SRC_UTIL_HEADERS
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@ -38,6 +38,7 @@
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#include "geom_motion_triangle.h"
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#include "geom_motion_curve.h"
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#include "geom_curve.h"
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#include "geom_volume.h"
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#include "geom_primitive.h"
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#include "geom_bvh.h"
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@ -32,35 +32,29 @@ ccl_device_inline int find_attribute(KernelGlobals *kg, const ShaderData *sd, ui
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if(sd->object == PRIM_NONE)
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return (int)ATTR_STD_NOT_FOUND;
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#ifdef __OSL__
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if (kg->osl) {
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return OSLShader::find_attribute(kg, sd, id, elem);
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}
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else
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#endif
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{
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/* for SVM, find attribute by unique id */
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uint attr_offset = sd->object*kernel_data.bvh.attributes_map_stride;
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/* for SVM, find attribute by unique id */
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uint attr_offset = sd->object*kernel_data.bvh.attributes_map_stride;
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#ifdef __HAIR__
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attr_offset = (sd->type & PRIMITIVE_ALL_CURVE)? attr_offset + ATTR_PRIM_CURVE: attr_offset;
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attr_offset = (sd->type & PRIMITIVE_ALL_CURVE)? attr_offset + ATTR_PRIM_CURVE: attr_offset;
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#endif
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uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
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while(attr_map.x != id) {
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attr_offset += ATTR_PRIM_TYPES;
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attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
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}
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*elem = (AttributeElement)attr_map.y;
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if(sd->prim == PRIM_NONE && (AttributeElement)attr_map.y != ATTR_ELEMENT_MESH)
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return ATTR_STD_NOT_FOUND;
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/* return result */
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return (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z;
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uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
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while(attr_map.x != id) {
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attr_offset += ATTR_PRIM_TYPES;
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attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
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}
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*elem = (AttributeElement)attr_map.y;
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if(sd->prim == PRIM_NONE && (AttributeElement)attr_map.y != ATTR_ELEMENT_MESH)
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return ATTR_STD_NOT_FOUND;
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/* return result */
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return (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z;
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}
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/* Transform matrix attribute on meshes */
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ccl_device Transform primitive_attribute_matrix(KernelGlobals *kg, const ShaderData *sd, int offset)
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{
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Transform tfm;
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@ -25,26 +25,46 @@ CCL_NAMESPACE_BEGIN
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ccl_device float primitive_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy)
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{
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#ifdef __HAIR__
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if(sd->type & PRIMITIVE_ALL_TRIANGLE)
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#endif
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if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
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return triangle_attribute_float(kg, sd, elem, offset, dx, dy);
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}
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#ifdef __HAIR__
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else
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else if(sd->type & PRIMITIVE_ALL_CURVE) {
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return curve_attribute_float(kg, sd, elem, offset, dx, dy);
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}
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#endif
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#ifdef __VOLUME__
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else if(sd->object != OBJECT_NONE && elem == ATTR_ELEMENT_VOXEL) {
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return volume_attribute_float(kg, sd, elem, offset, dx, dy);
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}
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#endif
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else {
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if(dx) *dx = 0.0f;
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if(dy) *dy = 0.0f;
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return 0.0f;
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}
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}
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ccl_device float3 primitive_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy)
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{
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#ifdef __HAIR__
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if(sd->type & PRIMITIVE_ALL_TRIANGLE)
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#endif
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if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
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return triangle_attribute_float3(kg, sd, elem, offset, dx, dy);
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}
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#ifdef __HAIR__
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else
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else if(sd->type & PRIMITIVE_ALL_CURVE) {
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return curve_attribute_float3(kg, sd, elem, offset, dx, dy);
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}
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#endif
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#ifdef __VOLUME__
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else if(sd->object != OBJECT_NONE && elem == ATTR_ELEMENT_VOXEL) {
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return volume_attribute_float3(kg, sd, elem, offset, dx, dy);
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}
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#endif
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else {
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if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
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if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
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return make_float3(0.0f, 0.0f, 0.0f);
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}
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}
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/* Default UV coordinate */
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75
intern/cycles/kernel/geom/geom_volume.h
Normal file
75
intern/cycles/kernel/geom/geom_volume.h
Normal file
@ -0,0 +1,75 @@
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/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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/* Volume Primitive
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*
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* Volumes are just regions inside meshes with the mesh surface as boundaries.
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* There isn't as much data to access as for surfaces, there is only a position
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* to do lookups in 3D voxel or procedural textures.
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*
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* 3D voxel textures can be assigned as attributes per mesh, which means the
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* same shader can be used for volume objects with different densities, etc. */
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CCL_NAMESPACE_BEGIN
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#ifdef __VOLUME__
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/* Return position normalized to 0..1 in mesh bounds */
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ccl_device float3 volume_normalized_position(KernelGlobals *kg, const ShaderData *sd, float3 P)
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{
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/* todo: optimize this so it's just a single matrix multiplication when
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* possible (not motion blur), or perhaps even just translation + scale */
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AttributeElement attr_elem;
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int attr_offset = find_attribute(kg, sd, ATTR_STD_GENERATED_TRANSFORM, &attr_elem);
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object_inverse_position_transform(kg, sd, &P);
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if(attr_offset != ATTR_STD_NOT_FOUND) {
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Transform tfm = primitive_attribute_matrix(kg, sd, attr_offset);
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P = transform_point(&tfm, P);
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}
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return P;
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}
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ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int id, float *dx, float *dy)
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{
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float3 P = volume_normalized_position(kg, sd, sd->P);
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float4 r = kernel_tex_image_interp_3d(id, P.x, P.y, P.z);
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if(dx) *dx = 0.0f;
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if(dx) *dy = 0.0f;
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/* todo: support float textures to lower memory usage for single floats */
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return average(float4_to_float3(r));
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}
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ccl_device float3 volume_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int id, float3 *dx, float3 *dy)
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{
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float3 P = volume_normalized_position(kg, sd, sd->P);
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float4 r = kernel_tex_image_interp_3d(id, P.x, P.y, P.z);
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if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
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if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
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return float4_to_float3(r);
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}
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#endif
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CCL_NAMESPACE_END
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@ -459,7 +459,8 @@ typedef enum AttributeElement {
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ATTR_ELEMENT_CORNER,
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ATTR_ELEMENT_CURVE,
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ATTR_ELEMENT_CURVE_KEY,
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ATTR_ELEMENT_CURVE_KEY_MOTION
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ATTR_ELEMENT_CURVE_KEY_MOTION,
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ATTR_ELEMENT_VOXEL
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} AttributeElement;
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typedef enum AttributeStandard {
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@ -768,9 +768,7 @@ bool OSLRenderServices::get_attribute(void *renderstate, bool derivatives, ustri
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if (attr.elem != ATTR_ELEMENT_OBJECT) {
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/* triangle and vertex attributes */
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if (prim != PRIM_NONE)
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return get_mesh_element_attribute(kg, sd, attr, type, derivatives, val);
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else
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if(!get_mesh_element_attribute(kg, sd, attr, type, derivatives, val))
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return get_mesh_attribute(kg, sd, attr, type, derivatives, val);
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}
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else {
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@ -22,12 +22,12 @@ ccl_device void svm_node_attr_init(KernelGlobals *kg, ShaderData *sd,
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uint4 node, NodeAttributeType *type,
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NodeAttributeType *mesh_type, AttributeElement *elem, int *offset, uint *out_offset)
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{
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if(sd->object != OBJECT_NONE && sd->prim != PRIM_NONE) {
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if(sd->object != OBJECT_NONE) {
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/* find attribute by unique id */
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uint id = node.y;
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uint attr_offset = sd->object*kernel_data.bvh.attributes_map_stride;
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#ifdef __HAIR__
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attr_offset = (sd->type & PRIMITIVE_ALL_TRIANGLE)? attr_offset: attr_offset + ATTR_PRIM_CURVE;
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attr_offset = (sd->type & PRIMITIVE_ALL_CURVE)? attr_offset + ATTR_PRIM_CURVE: attr_offset;
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#endif
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uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
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@ -70,17 +70,10 @@ ccl_device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_f
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case NODE_TEXCO_VOLUME_GENERATED: {
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data = sd->P;
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if(sd->object != OBJECT_NONE) {
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AttributeElement attr_elem;
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int attr_offset = find_attribute(kg, sd, ATTR_STD_GENERATED_TRANSFORM, &attr_elem);
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object_inverse_position_transform(kg, sd, &data);
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if(attr_offset != ATTR_STD_NOT_FOUND) {
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Transform tfm = primitive_attribute_matrix(kg, sd, attr_offset);
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data = transform_point(&tfm, data);
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}
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}
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#ifdef __VOLUME__
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if(sd->object != OBJECT_NONE)
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data = volume_normalized_position(kg, sd, data);
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#endif
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break;
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}
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}
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@ -141,17 +134,10 @@ ccl_device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, in
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case NODE_TEXCO_VOLUME_GENERATED: {
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data = sd->P + sd->dP.dx;
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if(sd->object != OBJECT_NONE) {
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AttributeElement attr_elem;
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int attr_offset = find_attribute(kg, sd, ATTR_STD_GENERATED_TRANSFORM, &attr_elem);
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object_inverse_position_transform(kg, sd, &data);
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if(attr_offset != ATTR_STD_NOT_FOUND) {
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Transform tfm = primitive_attribute_matrix(kg, sd, attr_offset);
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data = transform_point(&tfm, data);
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}
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}
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#ifdef __VOLUME__
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if(sd->object != OBJECT_NONE)
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data = volume_normalized_position(kg, sd, data);
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#endif
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break;
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}
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}
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@ -215,17 +201,10 @@ ccl_device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, in
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case NODE_TEXCO_VOLUME_GENERATED: {
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data = sd->P + sd->dP.dy;
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if(sd->object != OBJECT_NONE) {
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AttributeElement attr_elem;
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int attr_offset = find_attribute(kg, sd, ATTR_STD_GENERATED_TRANSFORM, &attr_elem);
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object_inverse_position_transform(kg, sd, &data);
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if(attr_offset != ATTR_STD_NOT_FOUND) {
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Transform tfm = primitive_attribute_matrix(kg, sd, attr_offset);
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data = transform_point(&tfm, data);
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}
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}
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#ifdef __VOLUME__
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if(sd->object != OBJECT_NONE)
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data = volume_normalized_position(kg, sd, data);
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#endif
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break;
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}
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}
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@ -14,6 +14,7 @@
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* limitations under the License
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*/
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#include "image.h"
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#include "mesh.h"
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#include "attribute.h"
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@ -25,6 +26,17 @@ CCL_NAMESPACE_BEGIN
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/* Attribute */
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Attribute::~Attribute()
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{
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/* for voxel data, we need to remove the image from the image manager */
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if(element == ATTR_ELEMENT_VOXEL) {
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VoxelAttribute *voxel_data = data_voxel();
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if(voxel_data)
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voxel_data->manager->remove_image(voxel_data->slot);
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}
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}
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void Attribute::set(ustring name_, TypeDesc type_, AttributeElement element_)
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{
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name = name_;
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@ -75,9 +87,20 @@ void Attribute::add(const Transform& f)
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buffer.push_back(data[i]);
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}
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void Attribute::add(const VoxelAttribute& f)
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{
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char *data = (char*)&f;
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size_t size = sizeof(f);
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for(size_t i = 0; i < size; i++)
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buffer.push_back(data[i]);
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}
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size_t Attribute::data_sizeof() const
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{
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if(type == TypeDesc::TypeFloat)
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if(element == ATTR_ELEMENT_VOXEL)
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return sizeof(VoxelAttribute);
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else if(type == TypeDesc::TypeFloat)
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return sizeof(float);
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else if(type == TypeDesc::TypeMatrix)
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return sizeof(Transform);
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@ -92,6 +115,7 @@ size_t Attribute::element_size(int numverts, int numtris, int numsteps, int numc
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switch(element) {
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case ATTR_ELEMENT_OBJECT:
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case ATTR_ELEMENT_MESH:
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case ATTR_ELEMENT_VOXEL:
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size = 1;
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break;
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case ATTR_ELEMENT_VERTEX:
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@ -147,40 +171,55 @@ bool Attribute::same_storage(TypeDesc a, TypeDesc b)
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const char *Attribute::standard_name(AttributeStandard std)
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{
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if(std == ATTR_STD_VERTEX_NORMAL)
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return "N";
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else if(std == ATTR_STD_FACE_NORMAL)
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return "Ng";
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else if(std == ATTR_STD_UV)
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return "uv";
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else if(std == ATTR_STD_GENERATED)
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return "generated";
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else if(std == ATTR_STD_UV_TANGENT)
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return "tangent";
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else if(std == ATTR_STD_UV_TANGENT_SIGN)
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return "tangent_sign";
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else if(std == ATTR_STD_POSITION_UNDEFORMED)
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return "undeformed";
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else if(std == ATTR_STD_POSITION_UNDISPLACED)
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return "undisplaced";
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else if(std == ATTR_STD_MOTION_VERTEX_POSITION)
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return "motion_P";
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else if(std == ATTR_STD_MOTION_VERTEX_NORMAL)
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return "motion_N";
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else if(std == ATTR_STD_PARTICLE)
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return "particle";
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else if(std == ATTR_STD_CURVE_INTERCEPT)
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return "curve_intercept";
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else if(std == ATTR_STD_PTEX_FACE_ID)
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return "ptex_face_id";
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else if(std == ATTR_STD_PTEX_UV)
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return "ptex_uv";
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else if(std == ATTR_STD_GENERATED_TRANSFORM)
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return "generated_transform";
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switch(std) {
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case ATTR_STD_VERTEX_NORMAL:
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return "N";
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case ATTR_STD_FACE_NORMAL:
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return "Ng";
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case ATTR_STD_UV:
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return "uv";
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case ATTR_STD_GENERATED:
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return "generated";
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case ATTR_STD_GENERATED_TRANSFORM:
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return "generated_transform";
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case ATTR_STD_UV_TANGENT:
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return "tangent";
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case ATTR_STD_UV_TANGENT_SIGN:
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return "tangent_sign";
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case ATTR_STD_POSITION_UNDEFORMED:
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return "undeformed";
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case ATTR_STD_POSITION_UNDISPLACED:
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return "undisplaced";
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case ATTR_STD_MOTION_VERTEX_POSITION:
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return "motion_P";
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case ATTR_STD_MOTION_VERTEX_NORMAL:
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return "motion_N";
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case ATTR_STD_PARTICLE:
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return "particle";
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case ATTR_STD_CURVE_INTERCEPT:
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return "curve_intercept";
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case ATTR_STD_PTEX_FACE_ID:
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return "ptex_face_id";
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case ATTR_STD_PTEX_UV:
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return "ptex_uv";
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case ATTR_STD_NOT_FOUND:
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case ATTR_STD_NONE:
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case ATTR_STD_NUM:
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return "";
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}
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||||
|
||||
return "";
|
||||
}
|
||||
|
||||
AttributeStandard Attribute::name_standard(const char *name)
|
||||
{
|
||||
for(AttributeStandard std = ATTR_STD_NONE; std < ATTR_STD_NUM; std++)
|
||||
if(strcmp(name, Attribute::standard_name(std)) == 0)
|
||||
return std;
|
||||
|
||||
return ATTR_STD_NONE;
|
||||
}
|
||||
|
||||
/* Attribute Set */
|
||||
|
||||
AttributeSet::AttributeSet()
|
||||
|
@ -27,12 +27,20 @@
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
class Attribute;
|
||||
class AttributeSet;
|
||||
class AttributeRequest;
|
||||
class AttributeRequestSet;
|
||||
class AttributeSet;
|
||||
class ImageManager;
|
||||
class Mesh;
|
||||
struct Transform;
|
||||
|
||||
/* Attributes for voxels are images */
|
||||
|
||||
struct VoxelAttribute {
|
||||
ImageManager *manager;
|
||||
int slot;
|
||||
};
|
||||
|
||||
/* Attribute
|
||||
*
|
||||
* Arbitrary data layers on meshes.
|
||||
@ -48,6 +56,7 @@ public:
|
||||
AttributeElement element;
|
||||
|
||||
Attribute() {}
|
||||
~Attribute();
|
||||
void set(ustring name, TypeDesc type, AttributeElement element);
|
||||
void reserve(int numverts, int numfaces, int numsteps, int numcurves, int numkeys, bool resize);
|
||||
|
||||
@ -60,19 +69,23 @@ public:
|
||||
float4 *data_float4() { return (float4*)data(); }
|
||||
float *data_float() { return (float*)data(); }
|
||||
Transform *data_transform() { return (Transform*)data(); }
|
||||
VoxelAttribute *data_voxel() { return ( VoxelAttribute*)data(); }
|
||||
|
||||
const char *data() const { return (buffer.size())? &buffer[0]: NULL; }
|
||||
const float3 *data_float3() const { return (const float3*)data(); }
|
||||
const float4 *data_float4() const { return (const float4*)data(); }
|
||||
const float *data_float() const { return (const float*)data(); }
|
||||
const Transform *data_transform() const { return (const Transform*)data(); }
|
||||
const VoxelAttribute *data_voxel() const { return (const VoxelAttribute*)data(); }
|
||||
|
||||
void add(const float& f);
|
||||
void add(const float3& f);
|
||||
void add(const Transform& f);
|
||||
void add(const VoxelAttribute& f);
|
||||
|
||||
static bool same_storage(TypeDesc a, TypeDesc b);
|
||||
static const char *standard_name(AttributeStandard std);
|
||||
static AttributeStandard name_standard(const char *name);
|
||||
};
|
||||
|
||||
/* Attribute Set
|
||||
|
@ -756,7 +756,12 @@ static void update_attribute_element_offset(Mesh *mesh, vector<float>& attr_floa
|
||||
mesh->curves.size(),
|
||||
mesh->curve_keys.size());
|
||||
|
||||
if(mattr->type == TypeDesc::TypeFloat) {
|
||||
if(mattr->element == ATTR_ELEMENT_VOXEL) {
|
||||
/* store slot in offset value */
|
||||
VoxelAttribute *voxel_data = mattr->data_voxel();
|
||||
offset = voxel_data->slot;
|
||||
}
|
||||
else if(mattr->type == TypeDesc::TypeFloat) {
|
||||
float *data = mattr->data_float();
|
||||
offset = attr_float.size();
|
||||
|
||||
|
@ -2209,8 +2209,9 @@ void TextureCoordinateNode::attributes(Shader *shader, AttributeRequestSet *attr
|
||||
|
||||
if(shader->has_volume) {
|
||||
if(!from_dupli) {
|
||||
if(!output("Generated")->links.empty())
|
||||
if(!output("Generated")->links.empty()) {
|
||||
attributes->add(ATTR_STD_GENERATED_TRANSFORM);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -2629,7 +2630,7 @@ void HairInfoNode::attributes(Shader *shader, AttributeRequestSet *attributes)
|
||||
if(!intercept_out->links.empty())
|
||||
attributes->add(ATTR_STD_CURVE_INTERCEPT);
|
||||
}
|
||||
|
||||
|
||||
ShaderNode::attributes(shader, attributes);
|
||||
}
|
||||
|
||||
@ -3143,15 +3144,22 @@ AttributeNode::AttributeNode()
|
||||
|
||||
void AttributeNode::attributes(Shader *shader, AttributeRequestSet *attributes)
|
||||
{
|
||||
if(shader->has_surface) {
|
||||
ShaderOutput *color_out = output("Color");
|
||||
ShaderOutput *vector_out = output("Vector");
|
||||
ShaderOutput *fac_out = output("Fac");
|
||||
ShaderOutput *color_out = output("Color");
|
||||
ShaderOutput *vector_out = output("Vector");
|
||||
ShaderOutput *fac_out = output("Fac");
|
||||
|
||||
if(!color_out->links.empty() || !vector_out->links.empty() || !fac_out->links.empty())
|
||||
if(!color_out->links.empty() || !vector_out->links.empty() || !fac_out->links.empty()) {
|
||||
AttributeStandard std = Attribute::name_standard(attribute.c_str());
|
||||
|
||||
if(std != ATTR_STD_NONE)
|
||||
attributes->add(std);
|
||||
else
|
||||
attributes->add(attribute);
|
||||
}
|
||||
|
||||
|
||||
if(shader->has_volume)
|
||||
attributes->add(ATTR_STD_GENERATED_TRANSFORM);
|
||||
|
||||
ShaderNode::attributes(shader, attributes);
|
||||
}
|
||||
|
||||
@ -3161,6 +3169,13 @@ void AttributeNode::compile(SVMCompiler& compiler)
|
||||
ShaderOutput *vector_out = output("Vector");
|
||||
ShaderOutput *fac_out = output("Fac");
|
||||
NodeType attr_node = NODE_ATTR;
|
||||
AttributeStandard std = Attribute::name_standard(attribute.c_str());
|
||||
int attr;
|
||||
|
||||
if(std != ATTR_STD_NONE)
|
||||
attr = compiler.attribute(std);
|
||||
else
|
||||
attr = compiler.attribute(attribute);
|
||||
|
||||
if(bump == SHADER_BUMP_DX)
|
||||
attr_node = NODE_ATTR_BUMP_DX;
|
||||
@ -3168,8 +3183,6 @@ void AttributeNode::compile(SVMCompiler& compiler)
|
||||
attr_node = NODE_ATTR_BUMP_DY;
|
||||
|
||||
if(!color_out->links.empty() || !vector_out->links.empty()) {
|
||||
int attr = compiler.attribute(attribute);
|
||||
|
||||
if(!color_out->links.empty()) {
|
||||
compiler.stack_assign(color_out);
|
||||
compiler.add_node(attr_node, attr, color_out->stack_offset, NODE_ATTR_FLOAT3);
|
||||
@ -3181,8 +3194,6 @@ void AttributeNode::compile(SVMCompiler& compiler)
|
||||
}
|
||||
|
||||
if(!fac_out->links.empty()) {
|
||||
int attr = compiler.attribute(attribute);
|
||||
|
||||
compiler.stack_assign(fac_out);
|
||||
compiler.add_node(attr_node, attr, fac_out->stack_offset, NODE_ATTR_FLOAT);
|
||||
}
|
||||
@ -3196,8 +3207,12 @@ void AttributeNode::compile(OSLCompiler& compiler)
|
||||
compiler.parameter("bump_offset", "dy");
|
||||
else
|
||||
compiler.parameter("bump_offset", "center");
|
||||
|
||||
if(Attribute::name_standard(attribute.c_str()) != ATTR_STD_NONE)
|
||||
compiler.parameter("name", (string("geom:") + attribute.c_str()).c_str());
|
||||
else
|
||||
compiler.parameter("name", attribute.c_str());
|
||||
|
||||
compiler.parameter("name", attribute.c_str());
|
||||
compiler.add(this, "node_attribute");
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user