[#17679] BGE print statement when start and when finish

from Dalai Felinto (dfelinto) 

would useually not encourage prints in these cases, except its often useful to know if an error happened since you last pressed Pkey and without this you end up needing to manually clear the terminal.
This commit is contained in:
Campbell Barton 2008-09-25 17:43:06 +00:00
parent bc28feb997
commit 27098d3aa0

@ -359,6 +359,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
ketsjiengine->SetAnimFrameRate( (((double) blscene->r.frs_sec) / blscene->r.frs_sec_base) ); ketsjiengine->SetAnimFrameRate( (((double) blscene->r.frs_sec) / blscene->r.frs_sec_base) );
// the mainloop // the mainloop
printf("\nBlender Game Engine Started\n\n");
while (!exitrequested) while (!exitrequested)
{ {
// first check if we want to exit // first check if we want to exit
@ -394,6 +395,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
mousedevice->ConvertBlenderEvent(event,val); mousedevice->ConvertBlenderEvent(event,val);
} }
} }
printf("\nBlender Game Engine Finished\n\n");
exitstring = ketsjiengine->GetExitString(); exitstring = ketsjiengine->GetExitString();
// when exiting the mainloop // when exiting the mainloop