forked from bartvdbraak/blender
[#17679] BGE print statement when start and when finish
from Dalai Felinto (dfelinto) would useually not encourage prints in these cases, except its often useful to know if an error happened since you last pressed Pkey and without this you end up needing to manually clear the terminal.
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@ -359,6 +359,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
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ketsjiengine->SetAnimFrameRate( (((double) blscene->r.frs_sec) / blscene->r.frs_sec_base) );
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// the mainloop
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printf("\nBlender Game Engine Started\n\n");
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while (!exitrequested)
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{
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// first check if we want to exit
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@ -394,6 +395,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
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mousedevice->ConvertBlenderEvent(event,val);
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}
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}
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printf("\nBlender Game Engine Finished\n\n");
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exitstring = ketsjiengine->GetExitString();
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// when exiting the mainloop
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