style cleanup: pep8 & unfinished comment from own commit.

This commit is contained in:
Campbell Barton 2012-08-14 18:43:15 +00:00
parent 8b941a80c9
commit 27a8487070
2 changed files with 11 additions and 9 deletions

@ -36,6 +36,7 @@ node_type_items_dict = {}
node_type_prefix = 'NODE_' node_type_prefix = 'NODE_'
node_group_prefix = 'GROUP_' node_group_prefix = 'GROUP_'
# Generate a list of enum items for a given node class # Generate a list of enum items for a given node class
# Copy existing type enum, adding a prefix to distinguish from node groups # Copy existing type enum, adding a prefix to distinguish from node groups
# Skip the base node group type, node groups will be added below for all existing group trees # Skip the base node group type, node groups will be added below for all existing group trees
@ -43,6 +44,7 @@ def node_type_items(node_class):
return [(node_type_prefix + item.identifier, item.name, item.description) return [(node_type_prefix + item.identifier, item.name, item.description)
for item in node_class.bl_rna.properties['type'].enum_items if item.identifier != 'GROUP'] for item in node_class.bl_rna.properties['type'].enum_items if item.identifier != 'GROUP']
# Generate items for node group types # Generate items for node group types
# Filter by the given tree_type # Filter by the given tree_type
# Node group trees don't have a description property yet (could add this as a custom property though) # Node group trees don't have a description property yet (could add this as a custom property though)
@ -50,6 +52,7 @@ def node_group_items(tree_type):
return [(node_group_prefix + group.name, group.name, '') return [(node_group_prefix + group.name, group.name, '')
for group in bpy.data.node_groups if group.type == tree_type] for group in bpy.data.node_groups if group.type == tree_type]
# Returns the enum item list for the edited tree in the context # Returns the enum item list for the edited tree in the context
def node_type_items_cb(self, context): def node_type_items_cb(self, context):
snode = context.space_data snode = context.space_data
@ -119,7 +122,7 @@ class NODE_OT_add_search(Operator):
def poll(cls, context): def poll(cls, context):
space = context.space_data space = context.space_data
# needs active node editor and a tree to add nodes to # needs active node editor and a tree to add nodes to
return space.type == 'NODE_EDITOR' and space.edit_tree return (space.type == 'NODE_EDITOR' and space.edit_tree)
def execute(self, context): def execute(self, context):
self.create_node(context) self.create_node(context)
@ -146,7 +149,7 @@ class NODE_OT_collapse_hide_unused_toggle(Operator):
def poll(cls, context): def poll(cls, context):
space = context.space_data space = context.space_data
# needs active node editor and a tree # needs active node editor and a tree
return space.type == 'NODE_EDITOR' and space.edit_tree return (space.type == 'NODE_EDITOR' and space.edit_tree)
def execute(self, context): def execute(self, context):
space = context.space_data space = context.space_data
@ -154,7 +157,7 @@ class NODE_OT_collapse_hide_unused_toggle(Operator):
for node in tree.nodes: for node in tree.nodes:
if node.select: if node.select:
hide = not node.hide hide = (not node.hide)
node.hide = hide node.hide = hide
# Note: connected sockets are ignored internally # Note: connected sockets are ignored internally
@ -164,4 +167,3 @@ class NODE_OT_collapse_hide_unused_toggle(Operator):
socket.hide = hide socket.hide = hide
return {'FINISHED'} return {'FINISHED'}

@ -175,7 +175,7 @@ static void displaceModifier_do(
int defgrp_index; int defgrp_index;
float (*tex_co)[3]; float (*tex_co)[3];
float weight = 1.0f; /* init value unused but some compilers may complain */ float weight = 1.0f; /* init value unused but some compilers may complain */
const float delta_fixed = 1.0f - dmd->midlevel; /* when no texture is used, we*/ const float delta_fixed = 1.0f - dmd->midlevel; /* when no texture is used, we fallback to white */
if (!dmd->texture && dmd->direction == MOD_DISP_DIR_RGB_XYZ) return; if (!dmd->texture && dmd->direction == MOD_DISP_DIR_RGB_XYZ) return;
if (dmd->strength == 0.0f) return; if (dmd->strength == 0.0f) return;