forked from bartvdbraak/blender
use icons for rgb colors
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f058a3dd42
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27da686aec
@ -2954,13 +2954,15 @@ void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode, int color_manage)
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if (snode->flag & (SNODE_SHOW_R | SNODE_SHOW_G | SNODE_SHOW_B)) {
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int ofs;
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#ifdef __BIG_ENDIAN__
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if (snode->flag & SNODE_SHOW_R) ofs = 2;
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else if (snode->flag & SNODE_SHOW_G) ofs = 1;
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else ofs = 0;
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#else
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if (snode->flag & SNODE_SHOW_R) ofs = 1;
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else if (snode->flag & SNODE_SHOW_G) ofs = 2;
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else ofs = 3;
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if (ENDIAN_ORDER == B_ENDIAN) {
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ofs = 3 - ofs;
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}
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#endif
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glPixelZoom(snode->zoom, snode->zoom);
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/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
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@ -2972,12 +2974,14 @@ void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode, int color_manage)
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else if (snode->flag & SNODE_SHOW_ALPHA) {
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glPixelZoom(snode->zoom, snode->zoom);
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/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
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if (ENDIAN_ORDER == B_ENDIAN)
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glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
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#ifdef __BIG_ENDIAN__
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glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
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#endif
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glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_LUMINANCE, GL_UNSIGNED_INT, ibuf->rect);
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#ifdef __BIG_ENDIAN__
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glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
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#endif
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glPixelZoom(1.0f, 1.0f);
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}
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else if (snode->flag & SNODE_USE_ALPHA) {
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@ -2852,9 +2852,10 @@ static void rna_def_space_node(BlenderRNA *brna)
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{SNODE_USE_ALPHA, "COLOR_ALPHA", ICON_IMAGE_RGB_ALPHA, "Color and Alpha",
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"Draw image with RGB colors and alpha transparency"},
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{SNODE_SHOW_ALPHA, "ALPHA", ICON_IMAGE_ALPHA, "Alpha", "Draw alpha transparency channel"},
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{SNODE_SHOW_R, "RED", 0, "Red", ""},
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{SNODE_SHOW_G, "GREEN", 0, "Green", ""},
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{SNODE_SHOW_B, "BLUE", 0, "Blue", ""},
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/* XXX, we could use better icons here */
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{SNODE_SHOW_R, "RED", ICON_COLOR, "Red", ""},
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{SNODE_SHOW_G, "GREEN", ICON_COLOR, "Green", ""},
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{SNODE_SHOW_B, "BLUE", ICON_COLOR, "Blue", ""},
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{0, NULL, 0, NULL, NULL}
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};
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