forked from bartvdbraak/blender
minor changes, BLI_uvproject_from_view was doing matrix multiply for no reason, quiet float/double warning.
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@ -95,9 +95,7 @@ void BLI_uvproject_from_camera(float target[2], float source[3], ProjCameraInfo
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/* could rv3d->persmat */
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void BLI_uvproject_from_view(float target[2], float source[3], float persmat[4][4], float rotmat[4][4], float winx, float winy)
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{
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float pv[3], pv4[4], x = 0.0, y = 0.0;
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mul_v3_m4v3(pv, rotmat, source);
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float pv4[4], x = 0.0, y = 0.0;
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copy_v3_v3(pv4, source);
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pv4[3] = 1.0;
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@ -67,7 +67,7 @@ void COM_execute(RenderData *rd, bNodeTree *editingtree, int rendering,
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* Don't create previews in advance, this is done when adding preview operations.
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* Reserved preview size is determined by render output for now.
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*/
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float aspect = rd->xsch > 0 ? (float)rd->ysch / (float)rd->xsch : 1.0;
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float aspect = rd->xsch > 0 ? (float)rd->ysch / (float)rd->xsch : 1.0f;
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BKE_node_preview_init_tree(editingtree, COM_PREVIEW_SIZE, (int)(COM_PREVIEW_SIZE * aspect), FALSE);
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/* initialize workscheduler, will check if already done. TODO deinitialize somewhere */
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