forked from bartvdbraak/blender
BGE: Adding bge.physics as another alias for the PhysicsConstraints module.
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@ -2122,6 +2122,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene *startscene, Main *
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"'render':__import__('Rasterizer'), "
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"'events':__import__('GameKeys'), "
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"'constraints':__import__('PhysicsConstraints'), "
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"'physics':__import__('PhysicsConstraints'),"
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"'types':__import__('GameTypes'), "
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"'texture':__import__('VideoTexture')});"
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/* so we can do 'import bge.foo as bar' */
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@ -2130,6 +2131,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene *startscene, Main *
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"'bge.render':bge.render, "
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"'bge.events':bge.events, "
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"'bge.constraints':bge.constraints, "
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"'bge.physics':bge.physics,"
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"'bge.types':bge.types, "
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"'bge.texture':bge.texture})"
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);
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