forked from bartvdbraak/blender
SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include
This commit is contained in:
parent
1942e4897e
commit
2883110a54
60
SConstruct
60
SConstruct
@ -15,6 +15,8 @@ if sys.platform == 'linux2':
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use_openal = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_fmod = 'false'
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use_quicktime = 'false'
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use_quicktime = 'false'
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use_sumo = 'false'
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use_ode = 'false'
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release_flags = ['-O2']
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release_flags = ['-O2']
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debug_flags = ['-O2', '-g']
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debug_flags = ['-O2', '-g']
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extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
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extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
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@ -35,6 +37,8 @@ if sys.platform == 'linux2':
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sdl_include = sdl_cdict['CPPPATH'][0]
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sdl_include = sdl_cdict['CPPPATH'][0]
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link_env.Append (LIBS=sdl_ldict['LIBS'])
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link_env.Append (LIBS=sdl_ldict['LIBS'])
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link_env.Append (LIBPATH=sdl_ldict['LIBPATH'])
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link_env.Append (LIBPATH=sdl_ldict['LIBPATH'])
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solid_include = '#extern/solid/include'
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ode_include = '#extern/ode/dist/include/ode'
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# Python variables.
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# Python variables.
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python_include = sysconfig.get_python_inc ()
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python_include = sysconfig.get_python_inc ()
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python_libpath = sysconfig.get_python_lib (0, 1) + '/config'
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python_libpath = sysconfig.get_python_lib (0, 1) + '/config'
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@ -55,6 +59,8 @@ elif sys.platform == 'darwin':
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use_fmod = 'false'
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use_fmod = 'false'
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use_quicktime = 'true'
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use_quicktime = 'true'
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use_precomp = 'true'
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use_precomp = 'true'
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use_sumo = 'false'
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use_ode = 'false'
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# TODO: replace darwin-6.8-powerpc with the actual directiory on the
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# TODO: replace darwin-6.8-powerpc with the actual directiory on the
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# build machine
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# build machine
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darwin_precomp = '#../lib/darwin-6.8-powerpc'
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darwin_precomp = '#../lib/darwin-6.8-powerpc'
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@ -97,6 +103,8 @@ elif sys.platform == 'cygwin':
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use_openal = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_fmod = 'false'
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use_quicktime = 'false'
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use_quicktime = 'false'
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use_sumo = 'false'
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use_ode = 'false'
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release_flags = ['-O2']
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release_flags = ['-O2']
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debug_flags = ['-O2', '-g']
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debug_flags = ['-O2', '-g']
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extra_flags = ['-pipe', '-mno-cygwin', '-mwindows', '-funsigned-char']
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extra_flags = ['-pipe', '-mno-cygwin', '-mwindows', '-funsigned-char']
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@ -128,17 +136,19 @@ elif sys.platform == 'cygwin':
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elif sys.platform == 'win32':
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elif sys.platform == 'win32':
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use_international = 'true'
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use_international = 'true'
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use_gameengine = 'false'
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use_gameengine = 'true'
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use_openal = 'true'
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use_openal = 'true'
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use_fmod = 'false'
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use_fmod = 'false'
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use_quicktime = 'true'
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use_quicktime = 'true'
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use_sumo = 'false'
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use_ode = 'true'
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release_flags = ['/G6', '/GF']
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release_flags = ['/G6', '/GF']
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debug_flags = []
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debug_flags = []
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extra_flags = ['/EHsc', '/J', '/W3', '/Gd', '/MT']
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extra_flags = ['/EHsc', '/J', '/W3', '/Gd', '/MT']
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cxxflags = []
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cxxflags = []
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defines = ['WIN32', 'NDEBUG', '_CONSOLE', 'FTGL_STATIC_LIBRARY']
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defines = ['WIN32', 'NDEBUG', '_CONSOLE', 'FTGL_STATIC_LIBRARY']
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defines += ['GAME_BLENDER=0', 'INTERNATIONAL', 'WITH_QUICKTIME']
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defines += ['INTERNATIONAL', 'WITH_QUICKTIME']
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defines += ['_LIB', 'WITH_FREETYPE2']
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defines += ['_LIB', 'WITH_FREETYPE2', 'USE_OPENAL']
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warn_flags = []
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warn_flags = []
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platform_libs = ['SDL', 'freetype2ST', 'ftgl_static_ST', 'gnu_gettext',
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platform_libs = ['SDL', 'freetype2ST', 'ftgl_static_ST', 'gnu_gettext',
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'qtmlClient', 'odelib', 'openal_static', 'soundsystem',
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'qtmlClient', 'odelib', 'openal_static', 'soundsystem',
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@ -188,7 +198,11 @@ elif sys.platform == 'win32':
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extra_includes += ['#../lib/windows/openal/include']
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extra_includes += ['#../lib/windows/openal/include']
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sdl_include = '#../lib/windows/sdl/include'
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sdl_include = '#../lib/windows/sdl/include'
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sdl_cflags = ''
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sdl_cflags = ''
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source_files += ['source/icons/winblender.res']
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link_env.RES(['source/icons/winblender.rc'])
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window_system = 'WIN32'
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window_system = 'WIN32'
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solid_include = '#../lib/windows/solid/include'
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ode_include = '#extern/ode/dist/include/ode'
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# Python lib name
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# Python lib name
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python_include = '#../lib/windows/python/include/python2.2'
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python_include = '#../lib/windows/python/include/python2.2'
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python_libpath = '#../lib/windows/python/lib'
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python_libpath = '#../lib/windows/python/lib'
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@ -204,6 +218,8 @@ elif string.find (sys.platform, 'irix') != -1:
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use_openal = 'false'
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use_openal = 'false'
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use_fmod = 'false'
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use_fmod = 'false'
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use_quicktime = 'false'
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use_quicktime = 'false'
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use_sumo = 'false'
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use_ode = 'false'
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irix_precomp = '#../lib/irix-6.5-mips'
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irix_precomp = '#../lib/irix-6.5-mips'
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extra_flags = ['-n32', '-mips3', '-Xcpluscomm']
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extra_flags = ['-n32', '-mips3', '-Xcpluscomm']
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cxxflags = ['-n32', '-mips3', '-Xcpluscomm', '-LANG:std']
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cxxflags = ['-n32', '-mips3', '-Xcpluscomm', '-LANG:std']
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@ -244,6 +260,22 @@ else:
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#-----------------------------------------------------------------------------
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#-----------------------------------------------------------------------------
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# End of platform specific section
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# End of platform specific section
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#-----------------------------------------------------------------------------
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#-----------------------------------------------------------------------------
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#-----------------------------------------------------------------------------
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# Game Engine settings
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#-----------------------------------------------------------------------------
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if use_gameengine == 'true':
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defines += ['GAMEBLENDER=1']
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if use_sumo == 'true':
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defines += ['USE_SUMO_SOLID']
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if use_ode == 'true':
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defines += ['USE_ODE']
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else:
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defines += ['GAMEBLENDER=0']
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#-----------------------------------------------------------------------------
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# Settings to be exported to other SConscript files
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#-----------------------------------------------------------------------------
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cflags = extra_flags + release_flags + warn_flags
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cflags = extra_flags + release_flags + warn_flags
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Export ('use_international')
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Export ('use_international')
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@ -251,6 +283,8 @@ Export ('use_gameengine')
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Export ('use_openal')
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Export ('use_openal')
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Export ('use_fmod')
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Export ('use_fmod')
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Export ('use_quicktime')
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Export ('use_quicktime')
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Export ('use_ode')
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Export ('use_sumo')
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Export ('python_include')
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Export ('python_include')
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Export ('cflags')
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Export ('cflags')
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Export ('defines')
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Export ('defines')
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@ -258,6 +292,8 @@ Export ('cxxflags')
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Export ('window_system')
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Export ('window_system')
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Export ('sdl_cflags')
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Export ('sdl_cflags')
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Export ('sdl_include')
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Export ('sdl_include')
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Export ('solid_include')
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Export ('ode_include')
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Export ('extra_includes')
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Export ('extra_includes')
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Export ('platform_libs')
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Export ('platform_libs')
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Export ('platform_libpath')
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Export ('platform_libpath')
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@ -309,6 +345,24 @@ if use_international == 'true':
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link_env.Append (LIBS=['blender_FTF'])
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link_env.Append (LIBS=['blender_FTF'])
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if use_quicktime == 'true':
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if use_quicktime == 'true':
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link_env.Append (LIBS=['blender_quicktime'])
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link_env.Append (LIBS=['blender_quicktime'])
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if use_gameengine == 'true':
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link_env.Append (LIBS=['blender_expressions',
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'KX_blenderhook',
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'KX_converter',
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'KX_ketsji',
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'KX_network',
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'NG_loopbacknetwork',
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'NG_network',
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'PHY_Physics',
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'PHY_Dummy',
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'SCA_GameLogic',
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'RAS_rasterizer',
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'RAS_OpenGLRasterizer',
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'SG_SceneGraph'])
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if use_sumo == 'true':
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link_env.Append (LIBS=['PHY_Sumo'])
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if use_ode == 'true':
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link_env.Append (LIBS=['PHY_Ode'])
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link_env.Append (LIBS=python_lib)
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link_env.Append (LIBS=python_lib)
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link_env.Append (LIBPATH=python_libpath)
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link_env.Append (LIBPATH=python_libpath)
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@ -1,2 +1,6 @@
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Import ('use_gameengine')
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SConscript(['blender/SConscript',
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SConscript(['blender/SConscript',
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'kernel/SConscript'])
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'kernel/SConscript'])
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if use_gameengine == 'true':
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SConscript (['gameengine/SConscript'])
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52
source/gameengine/BlenderRoutines/SConscript
Executable file
52
source/gameengine/BlenderRoutines/SConscript
Executable file
@ -0,0 +1,52 @@
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kx_blenderhook_env = Environment()
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# Import the C flags set in the SConstruct file
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Import ('cflags')
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Import ('cxxflags')
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Import ('defines')
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Import ('python_include')
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kx_blenderhook_env.Append (CCFLAGS = cflags)
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kx_blenderhook_env.Append (CXXFLAGS = cxxflags)
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kx_blenderhook_env.Append (CPPDEFINES = defines)
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source_files = ['KX_BlenderSystem.cpp',
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'KX_BlenderRenderTools.cpp',
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'KX_BlenderPolyMaterial.cpp',
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'KX_BlenderMouseDevice.cpp',
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'KX_BlenderKeyboardDevice.cpp',
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'KX_BlenderInputDevice.cpp',
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'KX_BlenderGL.cpp',
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'KX_BlenderCanvas.cpp',
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'BL_KetsjiEmbedStart.cpp']
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kx_blenderhook_env.Append (CPPPATH=['.',
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'#source/kernel/gen_system',
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'#intern/string',
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'#intern/guardedalloc',
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'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
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python_include,
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'#intern/bmfont',
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'#source/gameengine/Converter',
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'#source/blender/imbuf',
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'#intern/moto/include',
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'#source/gameengine/Ketsji',
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'#source/blender/blenlib',
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'#source/blender/blenkernel',
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'#source/blender',
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'#source/blender/include',
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'#source/blender/makesdna',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Expressions',
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'#source/gameengine/Network',
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'#source/gameengine/SceneGraph',
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'#source/gameengine/Physics/Sumo/include',
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'#source/gameengine/Physics/Sumo/Fuzzics/include',
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'#source/gameengine/Network/LoopBackNetwork',
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'#intern/SoundSystem',
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'#source/blender/misc',
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'#source/blender/blenloader',
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'#../lib/windows/solid/include',
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])
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kx_blenderhook_env.Library (target='#/lib/KX_blenderhook', source=source_files)
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69
source/gameengine/Converter/SConscript
Executable file
69
source/gameengine/Converter/SConscript
Executable file
@ -0,0 +1,69 @@
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kx_converter_env = Environment()
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# Import the C flags set in the SConstruct file
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Import ('cflags')
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Import ('cxxflags')
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Import ('defines')
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Import ('solid_include')
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Import ('python_include')
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kx_converter_env.Append (CCFLAGS = cflags)
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kx_converter_env.Append (CXXFLAGS = cxxflags)
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kx_converter_env.Append (CPPDEFINES = defines)
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source_files = ['KX_IpoConvert.cpp',
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'KX_ConvertSensors.cpp',
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'KX_ConvertProperties.cpp',
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'KX_ConvertControllers.cpp',
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'KX_ConvertActuators.cpp',
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'KX_BlenderSceneConverter.cpp',
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'KX_BlenderScalarInterpolator.cpp',
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'BlenderWorldInfo.cpp',
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'BL_SkinMeshObject.cpp',
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'BL_SkinDeformer.cpp',
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'BL_MeshDeformer.cpp',
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'BL_DeformableGameObject.cpp',
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'BL_BlenderDataConversion.cpp',
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'BL_ArmatureObject.cpp',
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'BL_ActionActuator.cpp'
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]
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kx_converter_env.Append (CPPPATH = ['.',
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'#source/kernel/gen_system',
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'#intern/string',
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'#intern/guardedalloc',
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'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
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python_include,
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'#intern/bmfont',
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'#intern/SoundSystem',
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'#intern/SoundSystem/include',
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'#intern/SoundSystem/openal',
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'#intern/SoundSystem/dummy',
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'#intern/SoundSystem/intern',
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'#source/gameengine/Converter',
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'#source/gameengine/BlenderRoutines',
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'#source/blender/imbuf',
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'#intern/moto/include',
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'#source/gameengine/Ketsji',
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'#source/gameengine/Ketsji/KXNetwork',
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'#source/blender/blenlib',
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'#source/blender/blenkernel',
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'#source/blender',
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'#source/blender/include',
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'#source/blender/makesdna',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Expressions',
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'#source/gameengine/Network',
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'#source/gameengine/SceneGraph',
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'#source/gameengine/Physics/common',
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'#source/gameengine/Physics/BlOde',
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'#source/gameengine/Physics/Dummy',
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'#source/gameengine/Physics/Sumo/include',
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'#source/gameengine/Physics/Sumo/Fuzzics/include',
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'#source/gameengine/Network/LoopBackNetwork',
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'#source/blender/misc',
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'#source/blender/blenloader',
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|
solid_include
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|
])
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kx_converter_env.Library (target='#/lib/KX_converter', source=source_files)
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37
source/gameengine/Expressions/SConscript
Executable file
37
source/gameengine/Expressions/SConscript
Executable file
@ -0,0 +1,37 @@
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|
expressions_env = Environment()
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|
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|
# Import the C flags set in the SConstruct file
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|
Import ('cflags')
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|
Import ('cxxflags')
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|
Import ('defines')
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Import ('python_include')
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expressions_env.Append (CCFLAGS = cflags)
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expressions_env.Append (CXXFLAGS = cxxflags)
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|
expressions_env.Append (CPPDEFINES = defines)
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|
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source_files = ['BoolValue.cpp',
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'ConstExpr.cpp',
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'EmptyValue.cpp',
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'ErrorValue.cpp',
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|
'EXP_C-Api.cpp',
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'Expression.cpp',
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'FloatValue.cpp',
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'IdentifierExpr.cpp',
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'IfExpr.cpp',
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'InputParser.cpp',
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'IntValue.cpp',
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'KX_HashedPtr.cpp',
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'ListValue.cpp',
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'Operator1Expr.cpp',
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'Operator2Expr.cpp',
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'PyObjectPlus.cpp',
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'StringValue.cpp',
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'Value.cpp',
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||||||
|
'VectorValue.cpp']
|
||||||
|
|
||||||
|
expressions_env.Append (CPPPATH = ['.',
|
||||||
|
'#source/kernel/gen_system',
|
||||||
|
'#intern/string',
|
||||||
|
python_include])
|
||||||
|
|
||||||
|
expressions_env.Library (target='#/lib/blender_expressions', source=source_files)
|
48
source/gameengine/GameLogic/SConscript
Executable file
48
source/gameengine/GameLogic/SConscript
Executable file
@ -0,0 +1,48 @@
|
|||||||
|
sca_gamelogic_env = Environment()
|
||||||
|
|
||||||
|
# Import the C flags set in the SConstruct file
|
||||||
|
Import ('cflags')
|
||||||
|
Import ('cxxflags')
|
||||||
|
Import ('defines')
|
||||||
|
Import ('python_include')
|
||||||
|
sca_gamelogic_env.Append (CCFLAGS = cflags)
|
||||||
|
sca_gamelogic_env.Append (CXXFLAGS = cxxflags)
|
||||||
|
sca_gamelogic_env.Append (CPPDEFINES = defines)
|
||||||
|
|
||||||
|
source_files = ['SCA_ANDController.cpp',
|
||||||
|
'SCA_AlwaysEventManager.cpp',
|
||||||
|
'SCA_AlwaysSensor.cpp',
|
||||||
|
'SCA_EventManager.cpp',
|
||||||
|
'SCA_ExpressionController.cpp',
|
||||||
|
'SCA_IActuator.cpp',
|
||||||
|
'SCA_IController.cpp',
|
||||||
|
'SCA_IInputDevice.cpp',
|
||||||
|
'SCA_ILogicBrick.cpp',
|
||||||
|
'SCA_IObject.cpp',
|
||||||
|
'SCA_IScene.cpp',
|
||||||
|
'SCA_ISensor.cpp',
|
||||||
|
'SCA_KeyboardManager.cpp',
|
||||||
|
'SCA_KeyboardSensor.cpp',
|
||||||
|
'SCA_LogicManager.cpp',
|
||||||
|
'SCA_MouseManager.cpp',
|
||||||
|
'SCA_MouseSensor.cpp',
|
||||||
|
'SCA_ORController.cpp',
|
||||||
|
'SCA_PropertyActuator.cpp',
|
||||||
|
'SCA_PropertyEventManager.cpp',
|
||||||
|
'SCA_PropertySensor.cpp',
|
||||||
|
'SCA_PythonController.cpp',
|
||||||
|
'SCA_RandomActuator.cpp',
|
||||||
|
'SCA_RandomEventManager.cpp',
|
||||||
|
'SCA_RandomNumberGenerator.cpp',
|
||||||
|
'SCA_RandomSensor.cpp',
|
||||||
|
'SCA_TimeEventManager.cpp']
|
||||||
|
|
||||||
|
sca_gamelogic_env.Append (CPPPATH=['.',
|
||||||
|
'#/source/kernel/gen_system',
|
||||||
|
'#/intern/string',
|
||||||
|
'#/source/gameengine/Expressions',
|
||||||
|
'#/intern/moto/include',
|
||||||
|
python_include,
|
||||||
|
])
|
||||||
|
|
||||||
|
sca_gamelogic_env.Library (target='#/lib/SCA_GameLogic', source=source_files)
|
29
source/gameengine/Ketsji/KXNetwork/SConscript
Executable file
29
source/gameengine/Ketsji/KXNetwork/SConscript
Executable file
@ -0,0 +1,29 @@
|
|||||||
|
kx_network_env = Environment()
|
||||||
|
|
||||||
|
# Import the C flags set in the SConstruct file
|
||||||
|
Import ('cflags')
|
||||||
|
Import ('cxxflags')
|
||||||
|
Import ('defines')
|
||||||
|
Import ('python_include')
|
||||||
|
kx_network_env.Append (CCFLAGS = cflags)
|
||||||
|
kx_network_env.Append (CXXFLAGS = cxxflags)
|
||||||
|
kx_network_env.Append (CPPDEFINES = defines)
|
||||||
|
|
||||||
|
source_files = ['KX_NetworkEventManager.cpp',
|
||||||
|
'KX_NetworkMessageActuator.cpp',
|
||||||
|
'KX_NetworkMessageSensor.cpp',
|
||||||
|
'KX_NetworkObjectActuator.cpp',
|
||||||
|
'KX_NetworkObjectSensor.cpp'
|
||||||
|
]
|
||||||
|
|
||||||
|
kx_network_env.Append (CPPPATH = ['.',
|
||||||
|
'#source/kernel/gen_system',
|
||||||
|
'#intern/string',
|
||||||
|
python_include,
|
||||||
|
'#source/gameengine/Ketsji',
|
||||||
|
'#source/gameengine/GameLogic',
|
||||||
|
'#source/gameengine/Expressions',
|
||||||
|
'#source/gameengine/Network',
|
||||||
|
])
|
||||||
|
|
||||||
|
kx_network_env.Library (target='#/lib/KX_network', source=source_files)
|
111
source/gameengine/Ketsji/SConscript
Normal file
111
source/gameengine/Ketsji/SConscript
Normal file
@ -0,0 +1,111 @@
|
|||||||
|
ketsji_env = Environment()
|
||||||
|
|
||||||
|
# Import the C flags set in the SConstruct file
|
||||||
|
Import ('cflags')
|
||||||
|
Import ('cxxflags')
|
||||||
|
Import ('defines')
|
||||||
|
Import ('use_sumo')
|
||||||
|
Import ('use_ode')
|
||||||
|
Import ('python_include')
|
||||||
|
Import ('solid_include')
|
||||||
|
ketsji_env.Append (CCFLAGS = cflags)
|
||||||
|
ketsji_env.Append (CXXFLAGS = cxxflags)
|
||||||
|
ketsji_env.Append (CPPDEFINES = defines)
|
||||||
|
|
||||||
|
source_files = ['KX_WorldIpoController.cpp',
|
||||||
|
'KX_WorldInfo.cpp',
|
||||||
|
'KX_VisibilityActuator.cpp',
|
||||||
|
'KX_VertexProxy.cpp',
|
||||||
|
'KX_TrackToActuator.cpp',
|
||||||
|
'KX_TouchSensor.cpp',
|
||||||
|
'KX_TouchEventManager.cpp',
|
||||||
|
'KX_TimeLogger.cpp',
|
||||||
|
'KX_TimeCategoryLogger.cpp',
|
||||||
|
'KX_SoundActuator.cpp',
|
||||||
|
'KX_SG_NodeRelationships.cpp',
|
||||||
|
'KX_SceneActuator.cpp',
|
||||||
|
'KX_Scene.cpp',
|
||||||
|
'KX_ScalingInterpolator.cpp',
|
||||||
|
'KX_ScalarInterpolator.cpp',
|
||||||
|
'KX_SCA_ReplaceMeshActuator.cpp',
|
||||||
|
'KX_SCA_EndObjectActuator.cpp',
|
||||||
|
'KX_SCA_AddObjectActuator.cpp',
|
||||||
|
'KX_RaySensor.cpp',
|
||||||
|
'KX_RayEventManager.cpp',
|
||||||
|
'KX_RadarSensor.cpp',
|
||||||
|
'KX_PythonInit.cpp',
|
||||||
|
'KX_PyConstraintBinding.cpp',
|
||||||
|
'KX_PositionInterpolator.cpp',
|
||||||
|
'KX_PhysicsObjectWrapper.cpp',
|
||||||
|
'KX_OrientationInterpolator.cpp',
|
||||||
|
'KX_ObjectActuator.cpp',
|
||||||
|
'KX_ObColorIpoSGController.cpp',
|
||||||
|
'KX_NearSensor.cpp',
|
||||||
|
'KX_MouseFocusSensor.cpp',
|
||||||
|
'KX_MotionState.cpp',
|
||||||
|
'KX_MeshProxy.cpp',
|
||||||
|
'KX_LightIpoSGController.cpp',
|
||||||
|
'KX_Light.cpp',
|
||||||
|
'KX_KetsjiEngine.cpp',
|
||||||
|
'KX_IpoActuator.cpp',
|
||||||
|
'KX_IPO_SGController.cpp',
|
||||||
|
'KX_IPhysicsController.cpp',
|
||||||
|
'KX_GameObject.cpp',
|
||||||
|
'KX_GameActuator.cpp',
|
||||||
|
'KX_EmptyObject.cpp',
|
||||||
|
'KX_ConvertPhysicsObjects.cpp',
|
||||||
|
'KX_ConstraintWrapper.cpp',
|
||||||
|
'KX_ConstraintActuator.cpp',
|
||||||
|
'KX_CDActuator.cpp',
|
||||||
|
'KX_CameraIpoSGController.cpp',
|
||||||
|
'KX_CameraActuator.cpp',
|
||||||
|
'KX_Camera.cpp'
|
||||||
|
]
|
||||||
|
|
||||||
|
if use_sumo == 'true':
|
||||||
|
source_files += ['KX_SumoPhysicsController.cpp']
|
||||||
|
ketsji_env.Append (CPPPATH = [solid_include])
|
||||||
|
|
||||||
|
if use_ode == 'true':
|
||||||
|
source_files += ['KX_OdePhysicsController.cpp']
|
||||||
|
|
||||||
|
ketsji_env.Append (CPPPATH = ['.',
|
||||||
|
'#source/kernel/gen_system',
|
||||||
|
'#intern/string',
|
||||||
|
'#intern/guardedalloc',
|
||||||
|
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
|
||||||
|
'#intern/bmfont',
|
||||||
|
'#intern/SoundSystem',
|
||||||
|
'#intern/SoundSystem/include',
|
||||||
|
'#intern/SoundSystem/openal',
|
||||||
|
'#intern/SoundSystem/dummy',
|
||||||
|
'#intern/SoundSystem/intern',
|
||||||
|
'#source/gameengine/Converter',
|
||||||
|
'#source/gameengine/BlenderRoutines',
|
||||||
|
'#source/blender/imbuf',
|
||||||
|
'#intern/moto/include',
|
||||||
|
'#source/gameengine/Ketsji',
|
||||||
|
'#source/gameengine/Ketsji/KXNetwork',
|
||||||
|
'#source/blender/blenlib',
|
||||||
|
'#source/blender/blenkernel',
|
||||||
|
'#source/blender',
|
||||||
|
'#source/blender/include',
|
||||||
|
'#source/blender/makesdna',
|
||||||
|
'#source/gameengine/Rasterizer',
|
||||||
|
'#source/gameengine/GameLogic',
|
||||||
|
'#source/gameengine/Expressions',
|
||||||
|
'#source/gameengine/Network',
|
||||||
|
'#source/gameengine/SceneGraph',
|
||||||
|
'#source/gameengine/Physics/common',
|
||||||
|
'#source/gameengine/Physics/BlOde',
|
||||||
|
'#source/gameengine/Physics/Dummy',
|
||||||
|
'#source/gameengine/Physics/Sumo/',
|
||||||
|
'#source/gameengine/Physics/Sumo/include',
|
||||||
|
'#source/gameengine/Physics/Sumo/Fuzzics/include',
|
||||||
|
'#source/gameengine/Network/LoopBackNetwork',
|
||||||
|
'#source/blender/misc',
|
||||||
|
'#source/blender/blenloader',
|
||||||
|
python_include
|
||||||
|
])
|
||||||
|
|
||||||
|
ketsji_env.Library (target='#/lib/KX_ketsji', source=source_files)
|
19
source/gameengine/Network/LoopBackNetwork/SConscript
Executable file
19
source/gameengine/Network/LoopBackNetwork/SConscript
Executable file
@ -0,0 +1,19 @@
|
|||||||
|
ng_loopbacknetwork_env = Environment()
|
||||||
|
|
||||||
|
# Import the C flags set in the SConstruct file
|
||||||
|
Import ('cflags')
|
||||||
|
Import ('cxxflags')
|
||||||
|
Import ('defines')
|
||||||
|
ng_loopbacknetwork_env.Append (CCFLAGS = cflags)
|
||||||
|
ng_loopbacknetwork_env.Append (CXXFLAGS = cxxflags)
|
||||||
|
ng_loopbacknetwork_env.Append (CPPDEFINES = defines)
|
||||||
|
|
||||||
|
source_files = ['NG_LoopBackNetworkDeviceInterface.cpp']
|
||||||
|
|
||||||
|
ng_loopbacknetwork_env.Append (CPPPATH=['.',
|
||||||
|
'#source/kernel/gen_system',
|
||||||
|
'#intern/string',
|
||||||
|
'#source/gameengine/Network',
|
||||||
|
])
|
||||||
|
|
||||||
|
ng_loopbacknetwork_env.Library (target='#/lib/NG_loopbacknetwork', source=source_files)
|
20
source/gameengine/Network/SConscript
Executable file
20
source/gameengine/Network/SConscript
Executable file
@ -0,0 +1,20 @@
|
|||||||
|
ng_network_env = Environment()
|
||||||
|
|
||||||
|
# Import the C flags set in the SConstruct file
|
||||||
|
Import ('cflags')
|
||||||
|
Import ('cxxflags')
|
||||||
|
Import ('defines')
|
||||||
|
ng_network_env.Append (CCFLAGS = cflags)
|
||||||
|
ng_network_env.Append (CXXFLAGS = cxxflags)
|
||||||
|
ng_network_env.Append (CPPDEFINES = defines)
|
||||||
|
|
||||||
|
source_files = ['NG_NetworkMessage.cpp',
|
||||||
|
'NG_NetworkObject.cpp',
|
||||||
|
'NG_NetworkScene.cpp']
|
||||||
|
|
||||||
|
ng_network_env.Append (CPPPATH=['.',
|
||||||
|
'#source/kernel/gen_system',
|
||||||
|
'#intern/string'
|
||||||
|
])
|
||||||
|
|
||||||
|
ng_network_env.Library (target='#/lib/NG_network', source=source_files)
|
20
source/gameengine/Physics/BlOde/SConscript
Executable file
20
source/gameengine/Physics/BlOde/SConscript
Executable file
@ -0,0 +1,20 @@
|
|||||||
|
phy_ode_env = Environment()
|
||||||
|
|
||||||
|
# Import the C flags set in the SConstruct file
|
||||||
|
Import ('cflags')
|
||||||
|
Import ('cxxflags')
|
||||||
|
Import ('defines')
|
||||||
|
Import ('ode_include')
|
||||||
|
phy_ode_env.Append (CCFLAGS = cflags)
|
||||||
|
phy_ode_env.Append (CXXFLAGS = cxxflags)
|
||||||
|
phy_ode_env.Append (CPPDEFINES = defines)
|
||||||
|
|
||||||
|
source_files = ['OdePhysicsController.cpp',
|
||||||
|
'OdePhysicsEnvironment.cpp']
|
||||||
|
|
||||||
|
phy_ode_env.Append (CPPPATH=['.',
|
||||||
|
'../common',
|
||||||
|
ode_include
|
||||||
|
])
|
||||||
|
|
||||||
|
phy_ode_env.Library (target='#/lib/PHY_Ode', source=source_files)
|
17
source/gameengine/Physics/Dummy/SConscript
Executable file
17
source/gameengine/Physics/Dummy/SConscript
Executable file
@ -0,0 +1,17 @@
|
|||||||
|
phy_dummy_env = Environment()
|
||||||
|
|
||||||
|
# Import the C flags set in the SConstruct file
|
||||||
|
Import ('cflags')
|
||||||
|
Import ('cxxflags')
|
||||||
|
Import ('defines')
|
||||||
|
phy_dummy_env.Append (CCFLAGS = cflags)
|
||||||
|
phy_dummy_env.Append (CXXFLAGS = cxxflags)
|
||||||
|
phy_dummy_env.Append (CPPDEFINES = defines)
|
||||||
|
|
||||||
|
source_files = ['DummyPhysicsEnvironment.cpp']
|
||||||
|
|
||||||
|
phy_dummy_env.Append (CPPPATH = ['.',
|
||||||
|
'../common'
|
||||||
|
])
|
||||||
|
|
||||||
|
phy_dummy_env.Library (target='#/lib/PHY_Dummy', source=source_files)
|
25
source/gameengine/Physics/Sumo/SConscript
Executable file
25
source/gameengine/Physics/Sumo/SConscript
Executable file
@ -0,0 +1,25 @@
|
|||||||
|
phy_sumo_env = Environment()
|
||||||
|
|
||||||
|
# Import the C flags set in the SConstruct file
|
||||||
|
Import ('cflags')
|
||||||
|
Import ('cxxflags')
|
||||||
|
Import ('defines')
|
||||||
|
Import ('solid_include')
|
||||||
|
phy_sumo_env.Append (CCFLAGS = cflags)
|
||||||
|
phy_sumo_env.Append (CXXFLAGS = cxxflags)
|
||||||
|
phy_sumo_env.Append (CPPDEFINES = defines)
|
||||||
|
|
||||||
|
source_files = ['SumoPhysicsController.cpp',
|
||||||
|
'SumoPhysicsEnvironment.cpp',
|
||||||
|
'Fuzzics/src/SM_FhObject.cpp',
|
||||||
|
'Fuzzics/src/SM_Object.cpp',
|
||||||
|
'Fuzzics/src/SM_Scene.cpp']
|
||||||
|
|
||||||
|
phy_sumo_env.Append (CPPPATH = ['.',
|
||||||
|
'../common',
|
||||||
|
'Fuzzics/include',
|
||||||
|
solid_include,
|
||||||
|
'#/intern/moto/include'
|
||||||
|
])
|
||||||
|
|
||||||
|
phy_sumo_env.Library (target='#/lib/PHY_Sumo', source=source_files)
|
19
source/gameengine/Physics/common/SConscript
Executable file
19
source/gameengine/Physics/common/SConscript
Executable file
@ -0,0 +1,19 @@
|
|||||||
|
phy_physics_env = Environment()
|
||||||
|
|
||||||
|
# Import the C flags set in the SConstruct file
|
||||||
|
Import ('cflags')
|
||||||
|
Import ('cxxflags')
|
||||||
|
Import ('defines')
|
||||||
|
phy_physics_env.Append (CCFLAGS = cflags)
|
||||||
|
phy_physics_env.Append (CXXFLAGS = cxxflags)
|
||||||
|
phy_physics_env.Append (CPPDEFINES = defines)
|
||||||
|
|
||||||
|
source_files = ['PHY_IMotionState.cpp',
|
||||||
|
'PHY_IPhysicsController.cpp',
|
||||||
|
'PHY_IPhysicsEnvironment.cpp']
|
||||||
|
|
||||||
|
phy_physics_env.Append (CPPPATH = ['.',
|
||||||
|
'../Dummy'
|
||||||
|
])
|
||||||
|
|
||||||
|
phy_physics_env.Library (target='#/lib/PHY_Physics', source=source_files)
|
22
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
Executable file
22
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
Executable file
@ -0,0 +1,22 @@
|
|||||||
|
ras_openglrasterizer_env = Environment()
|
||||||
|
|
||||||
|
# Import the C flags set in the SConstruct file
|
||||||
|
Import ('cflags')
|
||||||
|
Import ('cxxflags')
|
||||||
|
Import ('defines')
|
||||||
|
ras_openglrasterizer_env.Append (CCFLAGS = cflags)
|
||||||
|
ras_openglrasterizer_env.Append (CXXFLAGS = cxxflags)
|
||||||
|
ras_openglrasterizer_env.Append (CPPDEFINES = defines)
|
||||||
|
|
||||||
|
source_files = ['RAS_CheckVertexArrays.cpp',
|
||||||
|
'RAS_OpenGLRasterizer.cpp',
|
||||||
|
'RAS_VAOpenGLRasterizer.cpp']
|
||||||
|
|
||||||
|
ras_openglrasterizer_env.Append (CPPPATH=['.',
|
||||||
|
'#source/kernel/gen_system',
|
||||||
|
'#intern/string',
|
||||||
|
'#intern/moto/include',
|
||||||
|
'#source/gameengine/Rasterizer'
|
||||||
|
])
|
||||||
|
|
||||||
|
ras_openglrasterizer_env.Library (target='#/lib/RAS_OpenGLRasterizer', source=source_files)
|
27
source/gameengine/Rasterizer/SConscript
Executable file
27
source/gameengine/Rasterizer/SConscript
Executable file
@ -0,0 +1,27 @@
|
|||||||
|
ras_rasterizer_env = Environment()
|
||||||
|
|
||||||
|
# Import the C flags set in the SConstruct file
|
||||||
|
Import ('cflags')
|
||||||
|
Import ('cxxflags')
|
||||||
|
Import ('defines')
|
||||||
|
ras_rasterizer_env.Append (CCFLAGS = cflags)
|
||||||
|
ras_rasterizer_env.Append (CXXFLAGS = cxxflags)
|
||||||
|
ras_rasterizer_env.Append (CPPDEFINES = defines)
|
||||||
|
|
||||||
|
source_files = ['RAS_BucketManager.cpp',
|
||||||
|
'RAS_FramingManager.cpp',
|
||||||
|
'RAS_IPolygonMaterial.cpp',
|
||||||
|
'RAS_IRenderTools.cpp',
|
||||||
|
'RAS_MaterialBucket.cpp',
|
||||||
|
'RAS_MeshObject.cpp',
|
||||||
|
'RAS_Polygon.cpp',
|
||||||
|
'RAS_TexVert.cpp',
|
||||||
|
'RAS_texmatrix.cpp']
|
||||||
|
|
||||||
|
ras_rasterizer_env.Append (CPPPATH=['.',
|
||||||
|
'#source/kernel/gen_system',
|
||||||
|
'#intern/string',
|
||||||
|
'#intern/moto/include'
|
||||||
|
])
|
||||||
|
|
||||||
|
ras_rasterizer_env.Library (target='#/lib/RAS_rasterizer', source=source_files)
|
22
source/gameengine/SConscript
Normal file
22
source/gameengine/SConscript
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
Import ('use_ode')
|
||||||
|
Import ('use_sumo')
|
||||||
|
|
||||||
|
SConscript(['Ketsji/SConscript',
|
||||||
|
'Ketsji/KXNetwork/SConscript',
|
||||||
|
'Expressions/SConscript',
|
||||||
|
'BlenderRoutines/SConscript',
|
||||||
|
'Converter/SConscript',
|
||||||
|
'Network/SConscript',
|
||||||
|
'Network/LoopBackNetwork/SConscript',
|
||||||
|
'GameLogic/SConscript',
|
||||||
|
'Physics/common/SConscript',
|
||||||
|
'Physics/Dummy/SConscript',
|
||||||
|
'Rasterizer/SConscript',
|
||||||
|
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
|
||||||
|
'SceneGraph/SConscript'])
|
||||||
|
|
||||||
|
if use_sumo == 'true':
|
||||||
|
SConscript(['Physics/Sumo/SConscript'])
|
||||||
|
|
||||||
|
if use_ode == 'true':
|
||||||
|
SConscript(['Physics/BlOde/SConscript'])
|
20
source/gameengine/SceneGraph/SConscript
Executable file
20
source/gameengine/SceneGraph/SConscript
Executable file
@ -0,0 +1,20 @@
|
|||||||
|
sg_scenegraph_env = Environment()
|
||||||
|
|
||||||
|
# Import the C flags set in the SConstruct file
|
||||||
|
Import ('cflags')
|
||||||
|
Import ('cxxflags')
|
||||||
|
Import ('defines')
|
||||||
|
sg_scenegraph_env.Append (CCFLAGS = cflags)
|
||||||
|
sg_scenegraph_env.Append (CXXFLAGS = cxxflags)
|
||||||
|
sg_scenegraph_env.Append (CPPDEFINES = defines)
|
||||||
|
|
||||||
|
source_files = ['SG_Controller.cpp',
|
||||||
|
'SG_IObject.cpp',
|
||||||
|
'SG_Node.cpp',
|
||||||
|
'SG_Spatial.cpp']
|
||||||
|
|
||||||
|
sg_scenegraph_env.Append (CPPPATH=['.',
|
||||||
|
'#intern/moto/include'
|
||||||
|
])
|
||||||
|
|
||||||
|
sg_scenegraph_env.Library (target='#/lib/SG_SceneGraph', source=source_files)
|
Loading…
Reference in New Issue
Block a user