Bugfix: deep shadow buffer commit made mixed solid/ztransp rendering

not work correct without OSA.
This commit is contained in:
Brecht Van Lommel 2009-10-15 09:56:10 +00:00
parent a28b9512fe
commit 29e738f60c

@ -3181,15 +3181,19 @@ static void copyto_abufz(RenderPart *pa, int *arectz, int *rectmask, int sample)
int x, y, *rza, *rma;
intptr_t *rd;
if((R.osa==0 && !pa->rectz) || !pa->rectdaps) {
fillrect(arectz, pa->rectx, pa->recty, 0x7FFFFFFE);
return;
}
if(R.osa==0) {
memcpy(arectz, pa->rectz, sizeof(int)*pa->rectx*pa->recty);
if(!pa->rectz)
fillrect(arectz, pa->rectx, pa->recty, 0x7FFFFFFE);
else
memcpy(arectz, pa->rectz, sizeof(int)*pa->rectx*pa->recty);
if(rectmask && pa->rectmask)
memcpy(rectmask, pa->rectmask, sizeof(int)*pa->rectx*pa->recty);
return;
}
else if(!pa->rectdaps) {
fillrect(arectz, pa->rectx, pa->recty, 0x7FFFFFFE);
return;
}