Keying Sets: Export to File

This commit adds an operator which saves the active Keying Set in a form which can be used to regenerate the Keying Set again in another file using the Keying Sets API.

This could be made smarter by caching the ID-blocks used, and writing aliases for those, but that can be done later.
This commit is contained in:
Joshua Leung 2010-02-01 01:08:45 +00:00
parent 65af9585b2
commit 2a5d7f929d

@ -102,6 +102,10 @@ class SCENE_PT_keying_sets(SceneButtonsPanel):
col = row.column()
col.prop(ks, "name")
col.prop(ks, "absolute")
subcol = col.column()
subcol.operator_context = 'INVOKE_DEFAULT'
subcol.operator("anim.keying_set_export", text="Export to File")
if wide_ui:
col = row.column()
@ -217,3 +221,84 @@ bpy.types.register(SCENE_PT_physics)
bpy.types.register(SCENE_PT_simplify)
bpy.types.register(SCENE_PT_custom_props)
################################
from bpy.props import *
class ANIM_OT_keying_set_export(bpy.types.Operator):
"Export Keying Set to a python script."
bl_idname = "anim.keying_set_export"
bl_label = "Export Keying Set..."
path = bpy.props.StringProperty(name="File Path", description="File path to write file to.")
filename = bpy.props.StringProperty(name="File Name", description="Name of the file.")
directory = bpy.props.StringProperty(name="Directory", description="Directory of the file.")
filter_folder = bpy.props.BoolProperty(name="Filter folders", description="", default=True, hidden=True)
filter_text = bpy.props.BoolProperty(name="Filter text", description="", default=True, hidden=True)
filter_python = bpy.props.BoolProperty(name="Filter python", description="", default=True, hidden=True)
def execute(self, context):
if not self.properties.path:
raise Exception("File path not set.")
f = open(self.properties.path, "w")
if not f:
raise Exception("Could not open file.")
scene = context.scene
ks = scene.active_keying_set
# TODO:
# - build a table of aliases for the ID's which
# gets utilised to speed up the reloading process
# - add code which sets the keyframing/relative state info
# for the keyingset
f.write('# Keying Set: %s\n' % ks.name)
f.write("import bpy\n\n")
f.write("scene= bpy.data.scenes[0]\n\n")
f.write("ks= scene.add_keying_set(name=\"%s\")\n" % ks.name)
for ksp in ks.paths:
f.write("ks.add_destination(")
# id-block + RNA-path
if ksp.id:
# idtype_list is used to get a path to the ID-datablock using bpy.data.*
# but since this info isn't available, we try to construct it here
# id.bl_rna.name gives a name suitable for UI,
# with a capitalised first letter, but we need
# the plural form that's all lower case
idtype_path = ksp.id.bl_rna.name.lower() + "s"
id_bpy_path = "bpy.data.%s[\"%s\"]" % (idtype_path, ksp.id.name)
else:
id_bpy_path = "None" # XXX...
f.write("%s, '%s'" % (id_bpy_path, ksp.data_path))
# array index settings (if applicable)
if ksp.entire_array is False:
f.write(", entire_array=False, array_index=%d" % ksp.array_index)
# grouping settings (if applicable)
# NOTE: the current default is KEYINGSET, but if this changes, change this code too
if ksp.grouping == 'NAMED':
f.write(", grouping_method='%s', group_name=\"%s\"" % (ksp.grouping, ksp.group))
elif ksp.grouping != 'KEYINGSET':
f.write(", grouping_method='%s'" % ksp.grouping)
# finish off
f.write(")\n")
f.write("\n")
f.close()
return {'FINISHED'}
def invoke(self, context, event):
wm = context.manager
wm.add_fileselect(self)
return {'RUNNING_MODAL'}
bpy.types.register(ANIM_OT_keying_set_export)