Always use ob->bb when drawing the curve types

It used to be a check for ob->bb ? ob->bb : cu->bb but
in fact it doesn't make sense and only makes code more
crappy.

Making displist for mballs and curves/surfaces/fonts
already ensures object has walid bounding box.

--
svn merge -r57938:57939 ^/branches/soc-2013-depsgraph_mt
This commit is contained in:
Sergey Sharybin 2013-08-19 09:07:09 +00:00
parent beffaa293e
commit 2acf0a1354

@ -6323,7 +6323,6 @@ static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
glDepthMask(0);
if (ELEM3(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
Curve *cu = ob->data;
DerivedMesh *dm = ob->derivedFinal;
bool has_faces = false;
@ -6334,7 +6333,7 @@ static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
has_faces = BKE_displist_has_faces(&ob->disp);
}
if (has_faces && ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
if (has_faces && ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb)) {
draw_index_wire = false;
if (dm) {
draw_mesh_object_outline(v3d, ob, dm);
@ -6375,8 +6374,7 @@ static void draw_wire_extra(Scene *scene, RegionView3D *rv3d, Object *ob, unsign
glDepthMask(0); /* disable write in zbuffer, selected edge wires show better */
if (ELEM3(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
Curve *cu = ob->data;
if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb)) {
if (ob->type == OB_CURVE)
draw_index_wire = false;
@ -6807,7 +6805,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
draw_bounding_volume(scene, ob, ob->boundtype);
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
else if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb)) {
empty_object = drawDispList(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
@ -6825,7 +6823,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
draw_bounding_volume(scene, ob, ob->boundtype);
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
else if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb)) {
empty_object = drawDispList(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
//XXX old animsys if (cu->path)