forked from bartvdbraak/blender
Cleanup: API docs (whitespace/line length)
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@ -12,53 +12,53 @@ This module holds key constants for the SCA_KeyboardSensor.
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.. code-block:: python
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# Set a connected keyboard sensor to accept F1
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import bge
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# Set a connected keyboard sensor to accept F1
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import bge
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co = bge.logic.getCurrentController()
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# 'Keyboard' is a keyboard sensor
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sensor = co.sensors["Keyboard"]
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sensor.key = bge.events.F1KEY
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co = bge.logic.getCurrentController()
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# 'Keyboard' is a keyboard sensor
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sensor = co.sensors["Keyboard"]
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sensor.key = bge.events.F1KEY
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.. code-block:: python
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code-block:: python
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# Do the all keys thing
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import bge
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# Do the all keys thing
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import bge
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co = bge.logic.getCurrentController()
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# 'Keyboard' is a keyboard sensor
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sensor = co.sensors["Keyboard"]
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co = bge.logic.getCurrentController()
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# 'Keyboard' is a keyboard sensor
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sensor = co.sensors["Keyboard"]
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for key,status in sensor.events:
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# key[0] == bge.events.keycode, key[1] = status
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if status == bge.logic.KX_INPUT_JUST_ACTIVATED:
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if key == bge.events.WKEY:
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# Activate Forward!
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if key == bge.events.SKEY:
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# Activate Backward!
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if key == bge.events.AKEY:
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# Activate Left!
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if key == bge.events.DKEY:
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# Activate Right!
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for key,status in sensor.events:
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# key[0] == bge.events.keycode, key[1] = status
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if status == bge.logic.KX_INPUT_JUST_ACTIVATED:
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if key == bge.events.WKEY:
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# Activate Forward!
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if key == bge.events.SKEY:
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# Activate Backward!
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if key == bge.events.AKEY:
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# Activate Left!
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if key == bge.events.DKEY:
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# Activate Right!
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.. code-block:: python
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code-block:: python
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# The all keys thing without a keyboard sensor (but you will
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# need an always sensor with pulse mode on)
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import bge
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# The all keys thing without a keyboard sensor (but you will
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# need an always sensor with pulse mode on)
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import bge
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# Just shortening names here
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keyboard = bge.logic.keyboard
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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# Just shortening names here
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keyboard = bge.logic.keyboard
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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if keyboard.events[bge.events.WKEY] == JUST_ACTIVATED:
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print("Activate Forward!")
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if keyboard.events[bge.events.SKEY] == JUST_ACTIVATED:
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print("Activate Backward!")
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if keyboard.events[bge.events.AKEY] == JUST_ACTIVATED:
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print("Activate Left!")
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if keyboard.events[bge.events.DKEY] == JUST_ACTIVATED:
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print("Activate Right!")
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if keyboard.events[bge.events.WKEY] == JUST_ACTIVATED:
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print("Activate Forward!")
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if keyboard.events[bge.events.SKEY] == JUST_ACTIVATED:
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print("Activate Backward!")
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if keyboard.events[bge.events.AKEY] == JUST_ACTIVATED:
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print("Activate Left!")
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if keyboard.events[bge.events.DKEY] == JUST_ACTIVATED:
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print("Activate Right!")
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*********
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@ -8,13 +8,16 @@ Introduction
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The bge.texture module allows you to manipulate textures during the game.
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Several sources for texture are possible: video files, image files, video capture, memory buffer, camera render or a mix of that.
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Several sources for texture are possible: video files, image files, video capture, memory buffer,
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camera render or a mix of that.
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The video and image files can be loaded from the internet using an URL instead of a file name.
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In addition, you can apply filters on the images before sending them to the GPU, allowing video effect: blue screen, color band, gray, normal map.
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In addition, you can apply filters on the images before sending them to the GPU, allowing video effect:
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blue screen, color band, gray, normal map.
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bge.texture uses FFmpeg to load images and videos. All the formats and codecs that FFmpeg supports are supported by this module, including but not limited to:
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bge.texture uses FFmpeg to load images and videos.
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All the formats and codecs that FFmpeg supports are supported by this module, including but not limited to:
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* AVI
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* Ogg
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@ -39,14 +42,14 @@ When the texture object is deleted, the new texture is deleted and the old textu
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.. include:: ../examples/bge.texture.py
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:start-line: 1
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:end-line: 5
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.. literalinclude:: ../examples/bge.texture.py
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:lines: 7-
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.. include:: ../examples/bge.texture.1.py
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:start-line: 1
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:end-line: 6
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.. literalinclude:: ../examples/bge.texture.1.py
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:lines: 8-
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@ -58,6 +61,7 @@ When the texture object is deleted, the new texture is deleted and the old textu
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.. literalinclude:: ../examples/bge.texture.2.py
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:lines: 8-
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*************
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Video classes
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*************
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@ -65,7 +69,7 @@ Video classes
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.. class:: VideoFFmpeg(file, capture=-1, rate=25.0, width=0, height=0)
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FFmpeg video source.
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:arg file: Path to the video to load; if capture >= 0 on Windows, this parameter will not be used.
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:type file: str
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:arg capture: Capture device number; if >= 0, the corresponding webcam will be used. (optional)
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@ -80,14 +84,14 @@ Video classes
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.. attribute:: status
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Video status. (readonly)
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:type: int
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:value: see `FFmpeg Video and Image Status`_.
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.. attribute:: range
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Replay range.
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:type: sequence of two floats
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.. attribute:: repeat
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@ -111,33 +115,33 @@ Video classes
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.. attribute:: image
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Image data. (readonly)
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:type: :class:`~bgl.Buffer` or None
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.. attribute:: size
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Image size. (readonly)
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:type: tuple of two ints
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.. attribute:: scale
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Fast scale of image (near neighbour).
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:type: bool
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.. attribute:: flip
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Flip image vertically.
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:type: bool
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.. attribute:: filter
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Pixel filter.
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:type: one of...
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* :class:`FilterBGR24`
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* :class:`FilterBlueScreen`
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* :class:`FilterColor`
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@ -162,21 +166,21 @@ Video classes
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.. method:: play()
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Play (restart) video.
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:return: Whether the video was ready or stopped.
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:rtype: bool
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.. method:: pause()
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Pause video.
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:return: Whether the video was playing.
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:rtype: bool
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.. method:: stop()
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Stop video (play will replay it from start).
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:return: Whether the video was playing.
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:rtype: bool
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@ -196,6 +200,7 @@ Video classes
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:return: see `FFmpeg Video and Image Status`_.
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:rtype: int
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*************
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Image classes
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*************
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@ -203,14 +208,14 @@ Image classes
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.. class:: ImageFFmpeg(file)
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FFmpeg image source.
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:arg file: Path to the image to load.
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:type file: str
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.. attribute:: status
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Image status. (readonly)
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:type: int
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:value: see `FFmpeg Video and Image Status`_.
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@ -223,33 +228,33 @@ Image classes
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.. attribute:: image
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Image data. (readonly)
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:type: :class:`~bgl.Buffer` or None
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.. attribute:: size
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Image size. (readonly)
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:type: tuple of two ints
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.. attribute:: scale
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Fast scale of image (near neighbour).
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:type: bool
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.. attribute:: flip
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Flip image vertically.
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:type: bool
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.. attribute:: filter
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Pixel filter.
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:type: one of...
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* :class:`FilterBGR24`
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* :class:`FilterBlueScreen`
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* :class:`FilterColor`
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@ -275,14 +280,14 @@ Image classes
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.. method:: reload(newname=None)
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Reload image, i.e. reopen it.
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:arg newname: Path to a new image. (optional)
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:type newname: str
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.. class:: ImageBuff(width, height, color=0, scale=False)
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Image source from image buffer.
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:arg width: Width of the image.
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:type width: int
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:arg height: Height of the image.
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@ -296,9 +301,9 @@ Image classes
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.. attribute:: filter
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Pixel filter.
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:type: one of...
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* :class:`FilterBGR24`
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* :class:`FilterBlueScreen`
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* :class:`FilterColor`
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@ -311,19 +316,19 @@ Image classes
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.. attribute:: flip
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Flip image vertically.
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:type: bool
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.. attribute:: image
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Image data. (readonly)
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:type: :class:`~bgl.Buffer` or None
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.. method:: load(imageBuffer, width, height)
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Load image from buffer.
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:arg imageBuffer: Buffer to load the image from.
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:type imageBuffer: :class:`~bgl.Buffer` or Python object implementing the buffer protocol (f.ex. bytes)
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:arg width: Width of the image to load.
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@ -334,9 +339,10 @@ Image classes
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.. method:: plot(imageBuffer, width, height, positionX, positionY, mode=IMB_BLEND_COPY)
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Update image buffer.
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:arg imageBuffer: Buffer to load the new data from.
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:type imageBuffer: :class:`~bgl.Buffer`, :class:`ImageBuff` or Python object implementing the buffer protocol (f.ex. bytes)
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:type imageBuffer: :class:`~bgl.Buffer`, :class:`ImageBuff`
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or Python object implementing the buffer protocol (f.ex. bytes)
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:arg width: Width of the data to load.
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:type width: int
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:arg height: Height of the data to load.
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@ -347,18 +353,18 @@ Image classes
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:type positionY: int
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:arg mode: Drawing mode, see `Image Blending Modes`_.
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:type mode: int
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.. attribute:: scale
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Fast scale of image (near neighbour).
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:type: bool
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.. attribute:: size
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Image size. (readonly)
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:type: tuple of two ints
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.. attribute:: valid
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@ -370,10 +376,11 @@ Image classes
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.. class:: ImageMirror(scene, observer, mirror, material=0)
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Image source from mirror.
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:arg scene: Scene in which the image has to be taken.
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:type scene: :class:`~bge.types.KX_Scene`
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:arg observer: Reference object for the mirror (the object from which the mirror has to be looked at, for example a camera).
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:arg observer: Reference object for the mirror
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(the object from which the mirror has to be looked at, for example a camera).
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:type observer: :class:`~bge.types.KX_GameObject`
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:arg mirror: Object holding the mirror.
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:type mirror: :class:`~bge.types.KX_GameObject`
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@ -383,33 +390,33 @@ Image classes
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.. attribute:: alpha
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Use alpha in texture.
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:type: bool
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.. attribute:: background
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Background color.
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:type: int or float list [r, g, b, a] in [0.0, 255.0]
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.. attribute:: capsize
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Size of render area.
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:type: sequence of two ints
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.. attribute:: clip
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Clipping distance.
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:type: float in [0.01, 5000.0]
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.. attribute:: filter
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Pixel filter.
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:type: one of...
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* :class:`FilterBGR24`
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* :class:`FilterBlueScreen`
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* :class:`FilterColor`
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@ -422,13 +429,13 @@ Image classes
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.. attribute:: flip
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Flip image vertically.
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:type: bool
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.. attribute:: image
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Image data. (readonly)
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:type: :class:`~bgl.Buffer` or None
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.. method:: refresh(buffer=None, format="RGBA")
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@ -447,13 +454,13 @@ Image classes
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.. attribute:: scale
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Fast scale of image (near neighbour).
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:type: bool
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.. attribute:: size
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Image size (readonly).
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:type: tuple of two ints
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.. attribute:: valid
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@ -465,7 +472,7 @@ Image classes
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.. attribute:: whole
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Use whole viewport to render.
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:type: bool
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.. class:: ImageMix
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@ -475,9 +482,9 @@ Image classes
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.. attribute:: filter
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Pixel filter.
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:type: one of...
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* :class:`FilterBGR24`
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* :class:`FilterBlueScreen`
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* :class:`FilterColor`
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@ -490,19 +497,19 @@ Image classes
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.. attribute:: flip
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Flip image vertically.
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:type: bool
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.. method:: getSource(id)
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Get image source.
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:arg id: Identifier of the source to get.
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:type id: str
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:return: Image source.
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:rtype: one of...
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* :class:`VideoFFmpeg`
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* :class:`ImageFFmpeg`
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* :class:`ImageBuff`
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@ -514,22 +521,23 @@ Image classes
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.. method:: getWeight(id)
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Get image source weight.
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:arg id: Identifier of the source.
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:type id: str
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:return: Weight of the source.
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:rtype: int
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.. attribute:: image
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Image data. (readonly)
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:type: :class:`~bgl.Buffer` or None
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.. method:: refresh(buffer=None, format="RGBA")
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Refresh image - calculate and copy the image to an external buffer (optional) then invalidate its current content.
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Refresh image - calculate and copy the image to an external buffer (optional)
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then invalidate its current content.
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:arg buffer: An optional object that implements the buffer protocol.
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If specified, the image is calculated and copied to the buffer,
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@ -542,23 +550,23 @@ Image classes
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.. attribute:: scale
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Fast scale of image (near neighbour).
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:type: bool
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.. attribute:: size
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Image size. (readonly)
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:type: tuple of two ints
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.. method:: setSource(id, image)
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Set image source - all sources must have the same size.
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:arg id: Identifier of the source to set.
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:type id: str
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:arg image: Image source of type...
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* :class:`VideoFFmpeg`
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* :class:`ImageFFmpeg`
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* :class:`ImageBuff`
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@ -570,7 +578,7 @@ Image classes
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.. method:: setWeight(id, weight)
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Set image source weight - the sum of the weights should be 256 to get full color intensity in the output.
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:arg id: Identifier of the source.
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:type id: str
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:arg weight: Weight of the source.
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@ -598,27 +606,27 @@ Image classes
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.. attribute:: alpha
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Use alpha in texture.
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:type: bool
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.. attribute:: background
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Background color.
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|
||||
:type: int or float list [r, g, b, a] in [0.0, 255.0]
|
||||
|
||||
.. attribute:: capsize
|
||||
|
||||
Size of render area.
|
||||
|
||||
|
||||
:type: sequence of two ints
|
||||
|
||||
.. attribute:: filter
|
||||
|
||||
Pixel filter.
|
||||
|
||||
|
||||
:type: one of...
|
||||
|
||||
|
||||
* :class:`FilterBGR24`
|
||||
* :class:`FilterBlueScreen`
|
||||
* :class:`FilterColor`
|
||||
@ -631,7 +639,7 @@ Image classes
|
||||
.. attribute:: flip
|
||||
|
||||
Flip image vertically.
|
||||
|
||||
|
||||
:type: bool
|
||||
|
||||
.. attribute:: image
|
||||
@ -643,13 +651,13 @@ Image classes
|
||||
.. attribute:: scale
|
||||
|
||||
Fast scale of image (near neighbour).
|
||||
|
||||
|
||||
:type: bool
|
||||
|
||||
.. attribute:: size
|
||||
|
||||
Image size. (readonly)
|
||||
|
||||
|
||||
:type: tuple of two ints
|
||||
|
||||
.. attribute:: valid
|
||||
@ -661,20 +669,20 @@ Image classes
|
||||
.. attribute:: whole
|
||||
|
||||
Use whole viewport to render.
|
||||
|
||||
|
||||
:type: bool
|
||||
|
||||
.. attribute:: depth
|
||||
|
||||
Use depth component of render as array of float - not suitable for texture source,
|
||||
should only be used with bge.texture.imageToArray(mode='F').
|
||||
|
||||
|
||||
:type: bool
|
||||
|
||||
.. attribute:: zbuff
|
||||
|
||||
Use depth component of render as grey scale color - suitable for texture source.
|
||||
|
||||
|
||||
:type: bool
|
||||
|
||||
.. method:: render()
|
||||
@ -720,21 +728,21 @@ Image classes
|
||||
.. attribute:: alpha
|
||||
|
||||
Use alpha in texture.
|
||||
|
||||
|
||||
:type: bool
|
||||
|
||||
.. attribute:: capsize
|
||||
|
||||
Size of viewport area being captured.
|
||||
|
||||
|
||||
:type: sequence of two ints
|
||||
|
||||
.. attribute:: filter
|
||||
|
||||
Pixel filter.
|
||||
|
||||
|
||||
:type: one of...
|
||||
|
||||
|
||||
* :class:`FilterBGR24`
|
||||
* :class:`FilterBlueScreen`
|
||||
* :class:`FilterColor`
|
||||
@ -747,19 +755,19 @@ Image classes
|
||||
.. attribute:: flip
|
||||
|
||||
Flip image vertically.
|
||||
|
||||
|
||||
:type: bool
|
||||
|
||||
.. attribute:: image
|
||||
|
||||
Image data. (readonly)
|
||||
|
||||
|
||||
:type: :class:`~bgl.Buffer` or None
|
||||
|
||||
.. attribute:: position
|
||||
|
||||
Upper left corner of the captured area.
|
||||
|
||||
|
||||
:type: sequence of two ints
|
||||
|
||||
.. method:: refresh(buffer=None, format="RGBA")
|
||||
@ -779,13 +787,13 @@ Image classes
|
||||
.. attribute:: scale
|
||||
|
||||
Fast scale of image (near neighbour).
|
||||
|
||||
|
||||
:type: bool
|
||||
|
||||
.. attribute:: size
|
||||
|
||||
Image size. (readonly)
|
||||
|
||||
|
||||
:type: tuple of two ints
|
||||
|
||||
.. attribute:: valid
|
||||
@ -797,20 +805,20 @@ Image classes
|
||||
.. attribute:: whole
|
||||
|
||||
Use whole viewport to capture.
|
||||
|
||||
|
||||
:type: bool
|
||||
|
||||
.. attribute:: depth
|
||||
|
||||
Use depth component of viewport as array of float - not suitable for texture source,
|
||||
should only be used with bge.texture.imageToArray(mode='F').
|
||||
|
||||
should only be used with ``bge.texture.imageToArray(mode='F')``.
|
||||
|
||||
:type: bool
|
||||
|
||||
.. attribute:: zbuff
|
||||
|
||||
Use depth component of viewport as grey scale color - suitable for texture source.
|
||||
|
||||
Use depth component of viewport as grey scale color - suitable for texture source.
|
||||
|
||||
:type: bool
|
||||
|
||||
.. class:: VideoDeckLink(format, capture=0)
|
||||
@ -991,6 +999,7 @@ Image classes
|
||||
:return: True if the capture could be stopped, False otherwise.
|
||||
:rtype: bool
|
||||
|
||||
|
||||
***************
|
||||
Texture classes
|
||||
***************
|
||||
@ -998,7 +1007,7 @@ Texture classes
|
||||
.. class:: Texture(gameObj, materialID=0, textureID=0, textureObj=None)
|
||||
|
||||
Texture object.
|
||||
|
||||
|
||||
:arg gameObj: Game object to be created a video texture on.
|
||||
:type gameObj: :class:`~bge.types.KX_GameObject`
|
||||
:arg materialID: Material ID. (optional)
|
||||
@ -1011,7 +1020,7 @@ Texture classes
|
||||
.. attribute:: bindId
|
||||
|
||||
OpenGL Bind Name. (readonly)
|
||||
|
||||
|
||||
:type: int
|
||||
|
||||
.. method:: close()
|
||||
@ -1021,26 +1030,26 @@ Texture classes
|
||||
.. attribute:: mipmap
|
||||
|
||||
Mipmap texture.
|
||||
|
||||
|
||||
:type: bool
|
||||
|
||||
.. method:: refresh(refresh_source=True, ts=-1.0)
|
||||
.. method:: refresh(refresh_source=True, timestamp=-1.0)
|
||||
|
||||
Refresh texture from source.
|
||||
|
||||
|
||||
:arg refresh_source: Whether to also refresh the image source of the texture.
|
||||
:type refresh_source: bool
|
||||
:arg ts: If the texture controls a VideoFFmpeg object:
|
||||
timestamp (in seconds from the start of the movie) of the frame to be loaded; this can be
|
||||
used for video-sound synchonization by passing :attr:`~bge.types.KX_SoundActuator.time` to it. (optional)
|
||||
:type ts: float
|
||||
:arg timestamp: If the texture controls a VideoFFmpeg object:
|
||||
timestamp (in seconds from the start of the movie) of the frame to be loaded; this can be
|
||||
used for video-sound synchonization by passing :attr:`~bge.types.KX_SoundActuator.time` to it. (optional)
|
||||
:type timestamp: float
|
||||
|
||||
.. attribute:: source
|
||||
|
||||
Source of texture.
|
||||
|
||||
|
||||
:type: one of...
|
||||
|
||||
|
||||
* :class:`VideoFFmpeg`
|
||||
* :class:`VideoDeckLink`
|
||||
* :class:`ImageFFmpeg`
|
||||
@ -1177,42 +1186,41 @@ Texture classes
|
||||
Filter classes
|
||||
**************
|
||||
|
||||
|
||||
.. class:: FilterBGR24
|
||||
|
||||
Source filter BGR24.
|
||||
|
||||
.. class:: FilterBlueScreen
|
||||
|
||||
Filter for Blue Screen. The RGB channels of the color are left unchanged, while the output alpha is obtained as follows:
|
||||
|
||||
* if the square of the euclidian distance between the RGB color and the filter's reference color is smaller than the filter's lower limit,
|
||||
Filter for Blue Screen.
|
||||
The RGB channels of the color are left unchanged, while the output alpha is obtained as follows:
|
||||
|
||||
- if the square of the euclidian distance between the RGB color
|
||||
and the filter's reference color is smaller than the filter's lower limit,
|
||||
the output alpha is set to 0;
|
||||
|
||||
* if that square is bigger than the filter's upper limit, the output alpha is set to 255;
|
||||
|
||||
* otherwise the output alpha is linarly extrapoled between 0 and 255 in the interval of the limits.
|
||||
- if that square is bigger than the filter's upper limit, the output alpha is set to 255;
|
||||
- otherwise the output alpha is linarly extrapoled between 0 and 255 in the interval of the limits.
|
||||
|
||||
.. attribute:: color
|
||||
|
||||
Reference color.
|
||||
|
||||
|
||||
:type: sequence of three ints
|
||||
:default: (0, 0, 255)
|
||||
|
||||
.. attribute:: limits
|
||||
|
||||
Reference color limits.
|
||||
|
||||
|
||||
:type: sequence of two ints
|
||||
:default: (64, 64)
|
||||
|
||||
.. attribute:: previous
|
||||
|
||||
Previous pixel filter.
|
||||
|
||||
|
||||
:type: one of...
|
||||
|
||||
|
||||
* :class:`FilterBGR24`
|
||||
* :class:`FilterBlueScreen`
|
||||
* :class:`FilterColor`
|
||||
@ -1224,22 +1232,23 @@ Filter classes
|
||||
|
||||
.. class:: FilterColor
|
||||
|
||||
Filter for color calculations. The output color is obtained by multiplying the reduced 4x4 matrix with the input color
|
||||
Filter for color calculations.
|
||||
The output color is obtained by multiplying the reduced 4x4 matrix with the input color
|
||||
and adding the remaining column to the result.
|
||||
|
||||
.. attribute:: matrix
|
||||
|
||||
Matrix [4][5] for color calculation.
|
||||
|
||||
|
||||
:type: sequence of four sequences of five ints
|
||||
:default: ((256, 0, 0, 0, 0), (0, 256, 0, 0, 0), (0, 0, 256, 0, 0), (0, 0, 0, 256, 0))
|
||||
|
||||
.. attribute:: previous
|
||||
|
||||
Previous pixel filter.
|
||||
|
||||
|
||||
:type: one of...
|
||||
|
||||
|
||||
* :class:`FilterBGR24`
|
||||
* :class:`FilterBlueScreen`
|
||||
* :class:`FilterColor`
|
||||
@ -1251,14 +1260,15 @@ Filter classes
|
||||
|
||||
.. class:: FilterGray
|
||||
|
||||
Filter for gray scale effect. Proportions of R, G and B contributions in the output gray scale are 28:151:77.
|
||||
Filter for gray scale effect.
|
||||
Proportions of R, G and B contributions in the output gray scale are 28:151:77.
|
||||
|
||||
.. attribute:: previous
|
||||
|
||||
Previous pixel filter.
|
||||
|
||||
|
||||
:type: one of...
|
||||
|
||||
|
||||
* :class:`FilterBGR24`
|
||||
* :class:`FilterBlueScreen`
|
||||
* :class:`FilterColor`
|
||||
@ -1271,26 +1281,26 @@ Filter classes
|
||||
.. class:: FilterLevel
|
||||
|
||||
Filter for levels calculations. Each output color component is obtained as follows:
|
||||
|
||||
|
||||
* if it is smaller than its corresponding min value, it is set to 0;
|
||||
|
||||
|
||||
* if it is bigger than its corresponding max value, it is set to 255;
|
||||
|
||||
|
||||
* Otherwise it is linearly extrapoled between 0 and 255 in the (min, max) interval.
|
||||
|
||||
.. attribute:: levels
|
||||
|
||||
Levels matrix [4] (min, max).
|
||||
|
||||
|
||||
:type: sequence of four sequences of two ints
|
||||
:default: ((0, 255), (0, 255), (0, 255), (0, 255))
|
||||
|
||||
.. attribute:: previous
|
||||
|
||||
Previous pixel filter.
|
||||
|
||||
|
||||
:type: one of...
|
||||
|
||||
|
||||
* :class:`FilterBGR24`
|
||||
* :class:`FilterBlueScreen`
|
||||
* :class:`FilterColor`
|
||||
@ -1307,23 +1317,23 @@ Filter classes
|
||||
.. attribute:: colorIdx
|
||||
|
||||
Index of color used to calculate normal (0 - red, 1 - green, 2 - blue, 3 - alpha).
|
||||
|
||||
|
||||
:type: int in [0, 3]
|
||||
:default: 0
|
||||
|
||||
.. attribute:: depth
|
||||
|
||||
Depth of relief.
|
||||
|
||||
|
||||
:type: float
|
||||
:default: 4.0
|
||||
|
||||
.. attribute:: previous
|
||||
|
||||
Previous pixel filter.
|
||||
|
||||
|
||||
:type: one of...
|
||||
|
||||
|
||||
* :class:`FilterBGR24`
|
||||
* :class:`FilterBlueScreen`
|
||||
* :class:`FilterColor`
|
||||
@ -1367,25 +1377,29 @@ Functions
|
||||
* :class:`ImageMix`
|
||||
* :class:`ImageRender`
|
||||
* :class:`ImageViewport`
|
||||
|
||||
|
||||
:arg mode: Optional argument representing the pixel format.
|
||||
|
||||
* You can use the characters R, G, B for the 3 color channels, A for the alpha channel,
|
||||
|
||||
- You can use the characters R, G, B for the 3 color channels, A for the alpha channel,
|
||||
0 to force a fixed 0 color channel and 1 to force a fixed 255 color channel.
|
||||
|
||||
|
||||
Examples:
|
||||
* "BGR" will return 3 bytes per pixel with the Blue, Green and Red channels in that order.
|
||||
* "RGB1" will return 4 bytes per pixel with the Red, Green, Blue channels in that order and the alpha channel forced to 255.
|
||||
|
||||
* A special mode "F" allows to return the image as an array of float. This mode should only be used to retrieve
|
||||
the depth buffer of the class:`ImageViewport` and :class:`ImageRender` objects.
|
||||
|
||||
- "BGR" will return 3 bytes per pixel with the
|
||||
Blue, Green and Red channels in that order.
|
||||
- "RGB1" will return 4 bytes per pixel with the
|
||||
Red, Green, Blue channels in that order and the alpha channel forced to 255.
|
||||
|
||||
- A special mode "F" allows to return the image as an array of float.
|
||||
This mode should only be used to retrieve the depth buffer of the
|
||||
class:`ImageViewport` and :class:`ImageRender` objects.
|
||||
The default mode is "RGBA".
|
||||
|
||||
|
||||
:type mode: str
|
||||
|
||||
|
||||
:return: An object representing the image as one dimensional array of bytes of size (pixel_size*width*height),
|
||||
line by line starting from the bottom of the image. The pixel size and format is determined by the mode
|
||||
parameter. For mode 'F', the array is a one dimensional array of float of size (width*height).
|
||||
line by line starting from the bottom of the image. The pixel size and format is determined by the mode
|
||||
parameter. For mode 'F', the array is a one dimensional array of float of size (width*height).
|
||||
:rtype: :class:`~bgl.Buffer`
|
||||
|
||||
.. function:: materialID(object, name)
|
||||
@ -1400,7 +1414,8 @@ Functions
|
||||
the texture by material. In that case the material must have a texture channel in first
|
||||
position.
|
||||
|
||||
If the object has no material that matches name, it generates a runtime error. Use try/except to catch the exception.
|
||||
If the object has no material that matches name, it generates a runtime error.
|
||||
Use try/except to catch the exception.
|
||||
|
||||
Ex: ``bge.texture.materialID(obj, 'IMvideo.png')``
|
||||
|
||||
@ -1408,7 +1423,7 @@ Functions
|
||||
:type object: :class:`~bge.types.KX_GameObject`
|
||||
:arg name: Name of the texture/material you want to make dynamic.
|
||||
:type name: str
|
||||
|
||||
|
||||
:return: The internal material number.
|
||||
:rtype: int
|
||||
|
||||
@ -1420,11 +1435,11 @@ Functions
|
||||
|
||||
:arg filename: Name of the error log file.
|
||||
:type filename: str
|
||||
|
||||
|
||||
:return: -1 if the parameter name is invalid (not of type string), else 0.
|
||||
:rtype: int
|
||||
|
||||
|
||||
|
||||
*********
|
||||
Constants
|
||||
*********
|
||||
|
@ -12,13 +12,13 @@ base class --- :class:`PyObjectPlus`
|
||||
.. attribute:: name
|
||||
|
||||
The name assigned to the joystick by the operating system. (read-only)
|
||||
|
||||
|
||||
:type: string
|
||||
|
||||
.. attribute:: activeButtons
|
||||
|
||||
A list of active button values. (read-only)
|
||||
|
||||
|
||||
:type: list
|
||||
|
||||
.. attribute:: axisValues
|
||||
@ -27,8 +27,10 @@ base class --- :class:`PyObjectPlus`
|
||||
|
||||
:type: list of ints.
|
||||
|
||||
Each specifying the value of an axis between -1.0 and 1.0 depending on how far the axis is pushed, 0 for nothing.
|
||||
The first 2 values are used by most joysticks and gamepads for directional control. 3rd and 4th values are only on some joysticks and can be used for arbitary controls.
|
||||
Each specifying the value of an axis between -1.0 and 1.0
|
||||
depending on how far the axis is pushed, 0 for nothing.
|
||||
The first 2 values are used by most joysticks and gamepads for directional control.
|
||||
3rd and 4th values are only on some joysticks and can be used for arbitary controls.
|
||||
|
||||
* left:[-1.0, 0.0, ...]
|
||||
* right:[1.0, 0.0, ...]
|
||||
|
@ -1,7 +1,8 @@
|
||||
..
|
||||
This document is appended to the auto generated bmesh api doc to avoid clogging up the C files with details.
|
||||
to test this run:
|
||||
./blender.bin -b -noaudio -P doc/python_api/sphinx_doc_gen.py -- --partial bmesh* ; cd doc/python_api ; sphinx-build sphinx-in sphinx-out ; cd ../../
|
||||
./blender.bin -b -noaudio -P doc/python_api/sphinx_doc_gen.py -- \
|
||||
--partial bmesh* ; cd doc/python_api ; sphinx-build sphinx-in sphinx-out ; cd ../../
|
||||
|
||||
|
||||
Submodules:
|
||||
@ -59,9 +60,9 @@ There are 2 ways to access BMesh data, you can create a new BMesh by converting
|
||||
:class:`bpy.types.BlendData.meshes` or by accessing the current edit mode mesh.
|
||||
see: :class:`bmesh.types.BMesh.from_mesh` and :mod:`bmesh.from_edit_mesh` respectively.
|
||||
|
||||
When explicitly converting from mesh data python **owns** the data, that is to say - that the mesh only exists while
|
||||
python holds a reference to it, and the script is responsible for putting it back into a mesh data-block when the edits
|
||||
are done.
|
||||
When explicitly converting from mesh data python **owns** the data, that is to say -
|
||||
that the mesh only exists while python holds a reference to it,
|
||||
and the script is responsible for putting it back into a mesh data-block when the edits are done.
|
||||
|
||||
Note that unlike :mod:`bpy`, a BMesh does not necessarily correspond to data in the currently open blend file,
|
||||
a BMesh can be created, edited and freed without the user ever seeing or having access to it.
|
||||
|
@ -151,7 +151,7 @@ Data Creation/Removal
|
||||
^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Those of you familiar with other Python API's may be surprised that
|
||||
new datablocks in the bpy API can't be created by calling the class:
|
||||
new data-blocks in the bpy API can't be created by calling the class:
|
||||
|
||||
>>> bpy.types.Mesh()
|
||||
Traceback (most recent call last):
|
||||
@ -393,11 +393,11 @@ so these are accessed as normal Python types.
|
||||
Internal Types
|
||||
--------------
|
||||
|
||||
Used for Blender datablocks and collections: :class:`bpy.types.bpy_struct`
|
||||
Used for Blender data-blocks and collections: :class:`bpy.types.bpy_struct`
|
||||
|
||||
For data that contains its own attributes groups/meshes/bones/scenes... etc.
|
||||
|
||||
There are 2 main types that wrap Blenders data, one for datablocks
|
||||
There are 2 main types that wrap Blenders data, one for data-blocks
|
||||
(known internally as ``bpy_struct``), another for properties.
|
||||
|
||||
>>> bpy.context.object
|
||||
|
Loading…
Reference in New Issue
Block a user