UI: move bone constraints panel to bone tab again.

This commit is contained in:
Brecht Van Lommel 2009-06-27 14:07:17 +00:00
parent 1d135cb955
commit 2b8c574182

@ -529,20 +529,20 @@ class OBJECT_PT_constraints(ConstraintButtonsPanel):
class BONE_PT_constraints(ConstraintButtonsPanel):
__idname__ = "BONE_PT_constraints"
__label__ = "Bone Constraints"
__context__ = "constraint"
__context__ = "bone"
def poll(self, context):
ob = context.object
return (ob and ob.type == "ARMATURE")
return (ob and ob.type == "ARMATURE" and context.bone)
def draw(self, context):
ob = context.object
pchan = ob.pose.pose_channels[0] # XXX
pchan = ob.pose.pose_channels[context.bone.name]
layout = self.layout
#row = layout.row()
#row.item_menu_enumO("BONE_OT_constraint_add", "type")
#row.itemL();
row = layout.row()
row.item_menu_enumO("OBJECT_OT_constraint_add", "type")
row.itemL();
for con in pchan.constraints:
self.draw_constraint(con)