forked from bartvdbraak/blender
UI:
* Started moving buttons out of the C 3dview header template and into the python UI script
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@ -31,6 +31,7 @@ class VIEW3D_HT_header(bpy.types.Header):
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mode_string = context.mode
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edit_object = context.edit_object
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object = context.active_object
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toolsettings = context.scene.tool_settings
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row = layout.row(align=True)
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row.template_header()
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@ -55,6 +56,41 @@ class VIEW3D_HT_header(bpy.types.Header):
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layout.template_header_3D()
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# Proportional editing
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if object.mode in ('OBJECT', 'EDIT'):
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row = layout.row(align=True)
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row.prop(toolsettings, "proportional_editing", text="", icon_only=True)
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if toolsettings.proportional_editing != 'DISABLED':
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row.prop(toolsettings, "proportional_editing_falloff", text="", icon_only=True)
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# Snap
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row = layout.row(align=True)
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row.prop(toolsettings, "snap", text="")
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row.prop(toolsettings, "snap_element", text="", icon_only=True)
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if toolsettings.snap_element != 'INCREMENT':
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row.prop(toolsettings, "snap_target", text="", icon_only=True)
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if object.mode == 'OBJECT':
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row.prop(toolsettings, "snap_align_rotation", text="")
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if toolsettings.snap_element == 'VOLUME':
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row.prop(toolsettings, "snap_peel_object", text="")
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elif toolsettings.snap_element == 'FACE':
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row.prop(toolsettings, "snap_project", text="")
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# OpenGL render
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row = layout.row(align=True)
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row.operator("screen.opengl_render", text="", icon='ICON_RENDER_STILL')
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props = row.operator("screen.opengl_render", text="", icon='ICON_RENDER_ANIMATION')
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props.animation = True
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# Pose
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if object.mode == 'POSE':
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row = layout.row(align=True)
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row.operator("pose.copy", text="", icon='ICON_COPYDOWN')
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row.operator("pose.paste", text="", icon='ICON_PASTEDOWN')
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props = row.operator("pose.paste", text="", icon='ICON_PASTEFLIPDOWN')
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props.flipped = 1
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# ********** Menu **********
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# ********** Utilities **********
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@ -2058,39 +2058,4 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
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/* Occlude geometry */
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if(v3d->drawtype > OB_WIRE && ((ob && ob->mode & OB_MODE_PARTICLE_EDIT) || (obedit && (obedit->type == OB_MESH))))
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uiItemR(layout, "", 0, &v3dptr, "occlude_geometry", UI_ITEM_R_ICON_ONLY);
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/* Proportional editing */
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if((obedit == NULL || (obedit->type == OB_MESH || obedit->type == OB_CURVE || obedit->type == OB_SURF || obedit->type == OB_LATTICE)) || (ob && ob->mode & OB_MODE_PARTICLE_EDIT)) {
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row= uiLayoutRow(layout, 1);
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uiItemR(row, "", 0, &toolsptr, "proportional_editing", UI_ITEM_R_ICON_ONLY);
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if(ts->proportional)
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uiItemR(row, "", 0, &toolsptr, "proportional_editing_falloff", UI_ITEM_R_ICON_ONLY);
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}
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/* Snap */
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row= uiLayoutRow(layout, 1);
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uiItemR(row, "", 0, &toolsptr, "snap", UI_ITEM_R_ICON_ONLY);
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uiItemR(row, "", 0, &toolsptr, "snap_element", UI_ITEM_R_ICON_ONLY);
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if(ts->snap_mode != SCE_SNAP_MODE_INCREMENT) {
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uiItemR(row, "", 0, &toolsptr, "snap_target", UI_ITEM_R_ICON_ONLY);
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if(v3d->modeselect == OB_MODE_OBJECT)
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uiItemR(row, "", 0, &toolsptr, "snap_align_rotation", UI_ITEM_R_ICON_ONLY);
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}
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if(ts->snap_mode == SCE_SNAP_MODE_VOLUME)
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uiItemR(row, "", 0, &toolsptr, "snap_peel_object", UI_ITEM_R_ICON_ONLY);
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else if(ts->snap_mode == SCE_SNAP_MODE_FACE)
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uiItemR(row, "", 0, &toolsptr, "snap_project", UI_ITEM_R_ICON_ONLY);
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/* OpenGL Render */
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row= uiLayoutRow(layout, 1);
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uiItemO(row, "", ICON_RENDER_STILL, "SCREEN_OT_opengl_render");
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uiItemBooleanO(row, "", ICON_RENDER_ANIMATION, "SCREEN_OT_opengl_render", "animation", 1);
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if(ob && (ob->mode & OB_MODE_POSE)) {
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row= uiLayoutRow(layout, 1);
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uiItemO(row, "", ICON_COPYDOWN, "POSE_OT_copy");
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uiItemO(row, "", ICON_PASTEDOWN, "POSE_OT_paste");
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uiItemBooleanO(row, "", ICON_PASTEFLIPDOWN, "POSE_OT_paste", "flipped", 1);
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}
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}
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