forked from bartvdbraak/blender
Needed to add zbuf_accumulate_vecblur() to the stubs.c for correct
linking of the blenderplayer.
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@ -219,3 +219,6 @@ struct Render *RE_GetRender(const char *name) {return (struct Render *)NULL;}
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struct RenderResult *RE_GetResult(Render *re) {return (struct RenderResult *)NULL;}
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float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype) {return NULL;}
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float RE_filter_value(int type, float x) {return 0.0f;}
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/* node_composite.c */
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void zbuf_accumulate_vecblur(int samples, int maxspeed, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {}
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