Needed to add zbuf_accumulate_vecblur() to the stubs.c for correct

linking of the blenderplayer.
This commit is contained in:
Chris Want 2006-02-07 03:37:35 +00:00
parent f45546a1d3
commit 2c35988fcb

@ -219,3 +219,6 @@ struct Render *RE_GetRender(const char *name) {return (struct Render *)NULL;}
struct RenderResult *RE_GetResult(Render *re) {return (struct RenderResult *)NULL;}
float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype) {return NULL;}
float RE_filter_value(int type, float x) {return 0.0f;}
/* node_composite.c */
void zbuf_accumulate_vecblur(int samples, int maxspeed, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {}