forked from bartvdbraak/blender
Committing patch [#26740] Interface improvement for toolbar by Brecht. Thanks!
This patch makes the bool properties inside the toolshelf more compact, only 1 row per item now. :)
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@ -145,16 +145,22 @@ int uiDefAutoButsRNA(uiLayout *layout, PointerRNA *ptr, int (*check_prop)(Proper
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continue;
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if(label_align != '\0') {
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PropertyType type = RNA_property_type(prop);
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int is_boolean = (type == PROP_BOOLEAN && !RNA_property_array_check(ptr, prop));
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name= RNA_property_ui_name(prop);
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if(label_align=='V') {
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col= uiLayoutColumn(layout, 1);
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uiItemL(col, name, ICON_NONE);
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if(!is_boolean)
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uiItemL(col, name, ICON_NONE);
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}
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else if(label_align=='H') {
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split = uiLayoutSplit(layout, 0.5f, 0);
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uiItemL(uiLayoutColumn(split, 0), name, ICON_NONE);
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col= uiLayoutColumn(split, 0);
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uiItemL(col, (is_boolean)? "": name, ICON_NONE);
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col= uiLayoutColumn(split, 0);
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}
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else {
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@ -163,12 +169,9 @@ int uiDefAutoButsRNA(uiLayout *layout, PointerRNA *ptr, int (*check_prop)(Proper
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/* may meed to add more cases here.
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* don't override enum flag names */
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if(flag & PROP_ENUM_FLAG) {
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name= NULL;
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}
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else {
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name= ""; /* name is shown above, empty name for button below */
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}
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/* name is shown above, empty name for button below */
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name= (flag & PROP_ENUM_FLAG || is_boolean)? NULL: "";
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}
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else {
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col= layout;
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