forked from bartvdbraak/blender
Makefile support for solid -- assumes solid and qhull are in the lib
dir, i.e., ../lib/your_platform/{solid|qhull}.
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@ -106,9 +106,11 @@ ifneq ($(NAN_NO_KETSJI),true)
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COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a
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COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a
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COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(NAN_ODE)/lib/libode.a
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COMLIB += $(NAN_SOLID)/lib/libsolid.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/fuzzics/$(DEBUG_DIR)libfuzzics.a
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COMLIB += $(NAN_QHULL)/lib/libqhull.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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@ -38,7 +38,9 @@ CPPFLAGS ?= $(NAN_CPPFLAGS)
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# common parts ---------------------------------------------------
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# common parts ---------------------------------------------------
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# Uncomment next line to enable integrated game engine
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# Uncomment next line to enable integrated game engine
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#CFLAGS += -DGAMEBLENDER=1
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CFLAGS += -DGAMEBLENDER=1
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CFLAGS += -DUSE_SUMO_SOLID
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CCFLAGS += -DUSE_SUMO_SOLID
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ifdef NAN_DEBUG
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ifdef NAN_DEBUG
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CFLAGS += $(NAN_DEBUG)
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CFLAGS += $(NAN_DEBUG)
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@ -58,7 +58,13 @@ all debug::
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# Object Config_Guess DIRectory
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# Object Config_Guess DIRectory
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export OCGDIR = $(NAN_OBJDIR)/$(CONFIG_GUESS)
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export OCGDIR = $(NAN_OBJDIR)/$(CONFIG_GUESS)
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export NAN_MOTO ?= $(LCGDIR)/moto
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export NAN_MOTO ?= $(LCGDIR)/moto
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export NAN_SOLID ?= $(SRCHOME)/sumo/SOLID-3.0
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ifeq ($(FREE_WINDOWS), true)
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export NAN_SOLID ?= $(LCGDIR)/gcc/solid
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export NAN_QHULL ?= $(LCGDIR)/gcc/qhull
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else
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export NAN_SOLID ?= $(LCGDIR)/solid
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export NAN_QHULL ?= $(LCGDIR)/qhull
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endif
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export NAN_SUMO ?= $(SRCHOME)/gameengine/Physics/Sumo
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export NAN_SUMO ?= $(SRCHOME)/gameengine/Physics/Sumo
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export NAN_FUZZICS ?= $(SRCHOME)/gameengine/Physics/Sumo/Fuzzics
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export NAN_FUZZICS ?= $(SRCHOME)/gameengine/Physics/Sumo/Fuzzics
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export NAN_BLENKEY ?= $(LCGDIR)/blenkey
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export NAN_BLENKEY ?= $(LCGDIR)/blenkey
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