add_mesh_torus now passes the pep8 test

This commit is contained in:
Campbell Barton 2009-11-01 18:07:35 +00:00
parent 29aea786cb
commit 2cf22b53bc
3 changed files with 113 additions and 89 deletions

@ -16,100 +16,124 @@
#
# ##### END GPL LICENSE BLOCK #####
import bpy, Mathutils
from math import cos, sin, pi, radians
# <pep8-80 compliant>
import bpy
import Mathutils
from math import cos, sin, pi
def add_torus(PREF_MAJOR_RAD, PREF_MINOR_RAD, PREF_MAJOR_SEG, PREF_MINOR_SEG):
Vector = Mathutils.Vector
Quaternion = Mathutils.Quaternion
def add_torus(major_rad, minor_rad, major_seg, minor_seg):
Vector = Mathutils.Vector
Quaternion = Mathutils.Quaternion
PI_2= pi*2
Z_AXIS = 0,0,1
PI_2 = pi * 2
z_axis = (0, 0, 1)
verts = []
faces = []
i1 = 0
tot_verts = PREF_MAJOR_SEG * PREF_MINOR_SEG
for major_index in range(PREF_MAJOR_SEG):
verts_tmp = []
quat = Quaternion( Z_AXIS, (major_index/PREF_MAJOR_SEG)*PI_2)
verts = []
faces = []
i1 = 0
tot_verts = major_seg * minor_seg
for major_index in range(major_seg):
quat = Quaternion(z_axis, (major_index / major_seg) * PI_2)
for minor_index in range(PREF_MINOR_SEG):
angle = 2*pi*minor_index/PREF_MINOR_SEG
for minor_index in range(minor_seg):
angle = 2 * pi * minor_index / minor_seg
vec = Vector(PREF_MAJOR_RAD+(cos(angle)*PREF_MINOR_RAD), 0, (sin(angle)*PREF_MINOR_RAD)) * quat
verts.extend([vec.x, vec.y, vec.z])
vec = Vector(major_rad + (cos(angle) * minor_rad), 0.0,
(sin(angle) * minor_rad)) * quat
if minor_index+1==PREF_MINOR_SEG:
i2 = (major_index)*PREF_MINOR_SEG
i3 = i1 + PREF_MINOR_SEG
i4 = i2 + PREF_MINOR_SEG
verts.extend([vec.x, vec.y, vec.z])
else:
i2 = i1 + 1
i3 = i1 + PREF_MINOR_SEG
i4 = i3 + 1
if minor_index + 1 == minor_seg:
i2 = (major_index) * minor_seg
i3 = i1 + minor_seg
i4 = i2 + minor_seg
if i2>=tot_verts: i2 = i2-tot_verts
if i3>=tot_verts: i3 = i3-tot_verts
if i4>=tot_verts: i4 = i4-tot_verts
else:
i2 = i1 + 1
i3 = i1 + minor_seg
i4 = i3 + 1
# stupid eekadoodle
if i2: faces.extend( [i1,i3,i4,i2] )
else: faces.extend( [i2,i1,i3,i4] )
if i2 >= tot_verts:
i2 = i2 - tot_verts
if i3 >= tot_verts:
i3 = i3 - tot_verts
if i4 >= tot_verts:
i4 = i4 - tot_verts
i1+=1
# stupid eekadoodle
if i2:
faces.extend([i1, i3, i4, i2])
else:
faces.extend([i2, i1, i3, i4])
return verts, faces
i1 += 1
return verts, faces
from bpy.props import *
class MESH_OT_primitive_torus_add(bpy.types.Operator):
'''Add a torus mesh.'''
bl_idname = "mesh.primitive_torus_add"
bl_label = "Add Torus"
bl_register = True
bl_undo = True
major_radius = FloatProperty(name="Major Radius", description="Number of segments for the main ring of the torus", default= 1.0, min= 0.01, max= 100.0)
minor_radius = FloatProperty(name="Minor Radius", description="Number of segments for the minor ring of the torus", default= 0.25, min= 0.01, max= 100.0)
major_segments = IntProperty(name="Major Segments", description="Number of segments for the main ring of the torus", default= 48, min= 3, max= 256)
minor_segments = IntProperty(name="Minor Segments", description="Number of segments for the minor ring of the torus", default= 16, min= 3, max= 256)
class AddTorusPrimitive(bpy.types.Operator):
'''Add a torus mesh.'''
bl_idname = "mesh.primitive_torus_add"
bl_label = "Add Torus"
bl_register = True
bl_undo = True
def execute(self, context):
verts_loc, faces = add_torus(self.major_radius, self.minor_radius, self.major_segments, self.minor_segments)
major_radius = FloatProperty(name="Major Radius",
description="Number of segments for the main ring of the torus",
default=1.0, min=0.01, max=100.0)
minor_radius = FloatProperty(name="Minor Radius",
description="Number of segments for the minor ring of the torus",
default=0.25, min=0.01, max=100.0)
major_segments = IntProperty(name="Major Segments",
description="Number of segments for the main ring of the torus",
default=48, min=3, max=256)
minor_segments = IntProperty(name="Minor Segments",
description="Number of segments for the minor ring of the torus",
default=16, min=3, max=256)
me= bpy.data.add_mesh("Torus")
def execute(self, context):
me.add_geometry(int(len(verts_loc)/3), 0, int(len(faces)/4))
me.verts.foreach_set("co", verts_loc)
me.faces.foreach_set("verts_raw", faces)
verts_loc, faces = add_torus(self.major_radius,
self.minor_radius,
self.major_segments,
self.minor_segments)
sce = context.scene
mesh = bpy.data.add_mesh("Torus")
# ugh
for ob in sce.objects:
ob.selected = False
mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4))
mesh.verts.foreach_set("co", verts_loc)
mesh.faces.foreach_set("verts_raw", faces)
me.update()
ob= bpy.data.add_object('MESH', "Torus")
ob.data= me
context.scene.add_object(ob)
context.scene.active_object = ob
ob.selected = True
scene = context.scene
ob.location = tuple(context.scene.cursor_location)
# ugh
for ob in scene.objects:
ob.selected = False
return ('FINISHED',)
mesh.update()
ob_new = bpy.data.add_object('MESH', "Torus")
ob_new.data = mesh
scene.add_object(ob_new)
scene.active_object = ob_new
ob_new.selected = True
ob_new.location = tuple(context.scene.cursor_location)
return ('FINISHED',)
# Register the operator
bpy.ops.add(MESH_OT_primitive_torus_add)
bpy.ops.add(AddTorusPrimitive)
# Add to a menu
import dynamic_menu
import space_info
menu_item = dynamic_menu.add(bpy.types.INFO_MT_mesh_add, (lambda self, context: self.layout.itemO("mesh.primitive_torus_add", text="Torus", icon='ICON_MESH_DONUT')) )
menu_func = (lambda self, context: self.layout.itemO("mesh.primitive_torus_add",
text="Torus", icon='ICON_MESH_DONUT'))
menu_item = dynamic_menu.add(bpy.types.INFO_MT_mesh_add, menu_func)
if __name__ == "__main__":
bpy.ops.mesh.primitive_torus_add()
bpy.ops.mesh.primitive_torus_add()