forked from bartvdbraak/blender
Fix Cycles emission node being unnecessarily tagged as spatially varying.
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@ -507,7 +507,6 @@ public:
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SHADER_NODE_CLASS(EmissionNode)
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SHADER_NODE_CLASS(EmissionNode)
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bool has_surface_emission() { return true; }
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bool has_surface_emission() { return true; }
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bool has_spatial_varying() { return true; }
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};
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};
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class BackgroundNode : public ShaderNode {
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class BackgroundNode : public ShaderNode {
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