forked from bartvdbraak/blender
Fix T52661: mesh light shader using backfacing not working, after new sampling.
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@ -891,7 +891,7 @@ ccl_device_forceinline void triangle_light_sample(KernelGlobals *kg, int prim, i
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/* flip normal if necessary */
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const int object_flag = kernel_tex_fetch(__object_flag, object);
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if(!(object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED)) {
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if(object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
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ls->Ng = -ls->Ng;
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}
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ls->eval_fac = 1.0f;
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