forked from bartvdbraak/blender
Possible fix for [#23334] Particle Mode - Weight editing crashes if large number of particles OR you have added in Particle Mode
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@ -3172,7 +3172,7 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
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/* at the moment this is only used for weight painting.
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* will need to move out of this check if its used elsewhere. */
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t2 = birthtime + ((float)(k+1)/(float)steps) * (dietime - birthtime);
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t2 = birthtime + ((float)k/(float)steps) * (dietime - birthtime);
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while (pind.hkey[1]->time < t2) pind.hkey[1]++;
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pind.hkey[0] = pind.hkey[1] - 1;
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