forked from bartvdbraak/blender
Cleanup: Shorten texture variables, tex and image was kinda redundant.
Also make prefix consistent, so it starts with either TEX_NUM or TEX_START, followed by texture type and architecture.
This commit is contained in:
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@ -35,10 +35,10 @@ struct Intersection;
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struct VolumeStep;
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typedef struct KernelGlobals {
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texture_image_uchar4 texture_byte4_images[TEX_NUM_BYTE4_IMAGES_CPU];
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texture_image_float4 texture_float4_images[TEX_NUM_FLOAT4_IMAGES_CPU];
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texture_image_float texture_float_images[TEX_NUM_FLOAT_IMAGES_CPU];
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texture_image_uchar texture_byte_images[TEX_NUM_BYTE_IMAGES_CPU];
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texture_image_uchar4 texture_byte4_images[TEX_NUM_BYTE4_CPU];
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texture_image_float4 texture_float4_images[TEX_NUM_FLOAT4_CPU];
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texture_image_float texture_float_images[TEX_NUM_FLOAT_CPU];
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texture_image_uchar texture_byte_images[TEX_NUM_BYTE_CPU];
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# define KERNEL_TEX(type, ttype, name) ttype name;
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# define KERNEL_IMAGE_TEX(type, ttype, name)
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@ -95,7 +95,7 @@ void kernel_tex_copy(KernelGlobals *kg,
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int id = atoi(name + strlen("__tex_image_float4_"));
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int array_index = id;
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if(array_index >= 0 && array_index < TEX_NUM_FLOAT4_IMAGES_CPU) {
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if(array_index >= 0 && array_index < TEX_NUM_FLOAT4_CPU) {
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tex = &kg->texture_float4_images[array_index];
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}
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@ -109,9 +109,9 @@ void kernel_tex_copy(KernelGlobals *kg,
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else if(strstr(name, "__tex_image_float")) {
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texture_image_float *tex = NULL;
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int id = atoi(name + strlen("__tex_image_float_"));
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int array_index = id - TEX_IMAGE_FLOAT_START_CPU;
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int array_index = id - TEX_START_FLOAT_CPU;
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if(array_index >= 0 && array_index < TEX_NUM_FLOAT_IMAGES_CPU) {
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if(array_index >= 0 && array_index < TEX_NUM_FLOAT_CPU) {
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tex = &kg->texture_float_images[array_index];
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}
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@ -125,9 +125,9 @@ void kernel_tex_copy(KernelGlobals *kg,
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else if(strstr(name, "__tex_image_byte4")) {
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texture_image_uchar4 *tex = NULL;
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int id = atoi(name + strlen("__tex_image_byte4_"));
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int array_index = id - TEX_IMAGE_BYTE4_START_CPU;
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int array_index = id - TEX_START_BYTE4_CPU;
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if(array_index >= 0 && array_index < TEX_NUM_BYTE4_IMAGES_CPU) {
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if(array_index >= 0 && array_index < TEX_NUM_BYTE4_CPU) {
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tex = &kg->texture_byte4_images[array_index];
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}
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@ -141,9 +141,9 @@ void kernel_tex_copy(KernelGlobals *kg,
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else if(strstr(name, "__tex_image_byte")) {
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texture_image_uchar *tex = NULL;
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int id = atoi(name + strlen("__tex_image_byte_"));
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int array_index = id - TEX_IMAGE_BYTE_START_CPU;
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int array_index = id - TEX_START_BYTE_CPU;
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if(array_index >= 0 && array_index < TEX_NUM_BYTE_IMAGES_CPU) {
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if(array_index >= 0 && array_index < TEX_NUM_BYTE_CPU) {
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tex = &kg->texture_byte_images[array_index];
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}
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@ -23,24 +23,24 @@ CCL_NAMESPACE_BEGIN
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ccl_device float4 kernel_tex_image_interp_impl(KernelGlobals *kg, int tex, float x, float y)
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{
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if(tex >= TEX_IMAGE_BYTE_START_CPU)
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return kg->texture_byte_images[tex - TEX_IMAGE_BYTE_START_CPU].interp(x, y);
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else if(tex >= TEX_IMAGE_FLOAT_START_CPU)
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return kg->texture_float_images[tex - TEX_IMAGE_FLOAT_START_CPU].interp(x, y);
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else if(tex >= TEX_IMAGE_BYTE4_START_CPU)
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return kg->texture_byte4_images[tex - TEX_IMAGE_BYTE4_START_CPU].interp(x, y);
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if(tex >= TEX_START_BYTE_CPU)
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return kg->texture_byte_images[tex - TEX_START_BYTE_CPU].interp(x, y);
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else if(tex >= TEX_START_FLOAT_CPU)
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return kg->texture_float_images[tex - TEX_START_FLOAT_CPU].interp(x, y);
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else if(tex >= TEX_START_BYTE4_CPU)
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return kg->texture_byte4_images[tex - TEX_START_BYTE4_CPU].interp(x, y);
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else
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return kg->texture_float4_images[tex].interp(x, y);
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}
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ccl_device float4 kernel_tex_image_interp_3d_impl(KernelGlobals *kg, int tex, float x, float y, float z)
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{
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if(tex >= TEX_IMAGE_BYTE_START_CPU)
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return kg->texture_byte_images[tex - TEX_IMAGE_BYTE_START_CPU].interp_3d(x, y, z);
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else if(tex >= TEX_IMAGE_FLOAT_START_CPU)
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return kg->texture_float_images[tex - TEX_IMAGE_FLOAT_START_CPU].interp_3d(x, y, z);
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else if(tex >= TEX_IMAGE_BYTE4_START_CPU)
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return kg->texture_byte4_images[tex - TEX_IMAGE_BYTE4_START_CPU].interp_3d(x, y, z);
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if(tex >= TEX_START_BYTE_CPU)
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return kg->texture_byte_images[tex - TEX_START_BYTE_CPU].interp_3d(x, y, z);
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else if(tex >= TEX_START_FLOAT_CPU)
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return kg->texture_float_images[tex - TEX_START_FLOAT_CPU].interp_3d(x, y, z);
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else if(tex >= TEX_START_BYTE4_CPU)
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return kg->texture_byte4_images[tex - TEX_START_BYTE4_CPU].interp_3d(x, y, z);
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else
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return kg->texture_float4_images[tex].interp_3d(x, y, z);
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@ -48,12 +48,12 @@ ccl_device float4 kernel_tex_image_interp_3d_impl(KernelGlobals *kg, int tex, fl
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ccl_device float4 kernel_tex_image_interp_3d_ex_impl(KernelGlobals *kg, int tex, float x, float y, float z, int interpolation)
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{
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if(tex >= TEX_IMAGE_BYTE_START_CPU)
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return kg->texture_byte_images[tex - TEX_IMAGE_BYTE_START_CPU].interp_3d_ex(x, y, z, interpolation);
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else if(tex >= TEX_IMAGE_FLOAT_START_CPU)
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return kg->texture_float_images[tex - TEX_IMAGE_FLOAT_START_CPU].interp_3d_ex(x, y, z, interpolation);
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else if(tex >= TEX_IMAGE_BYTE4_START_CPU)
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return kg->texture_byte4_images[tex - TEX_IMAGE_BYTE4_START_CPU].interp_3d_ex(x, y, z, interpolation);
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if(tex >= TEX_START_BYTE_CPU)
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return kg->texture_byte_images[tex - TEX_START_BYTE_CPU].interp_3d_ex(x, y, z, interpolation);
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else if(tex >= TEX_START_FLOAT_CPU)
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return kg->texture_float_images[tex - TEX_START_FLOAT_CPU].interp_3d_ex(x, y, z, interpolation);
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else if(tex >= TEX_START_BYTE4_CPU)
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return kg->texture_byte4_images[tex - TEX_START_BYTE4_CPU].interp_3d_ex(x, y, z, interpolation);
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else
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return kg->texture_float4_images[tex].interp_3d_ex(x, y, z, interpolation);
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}
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@ -18,15 +18,15 @@ CCL_NAMESPACE_BEGIN
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/* Float4 textures on various devices. */
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#if defined(__KERNEL_CPU__)
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# define TEX_NUM_FLOAT4_IMAGES TEX_NUM_FLOAT4_IMAGES_CPU
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# define TEX_NUM_FLOAT4_IMAGES TEX_NUM_FLOAT4_CPU
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#elif defined(__KERNEL_CUDA__)
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# if __CUDA_ARCH__ < 300
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# define TEX_NUM_FLOAT4_IMAGES TEX_NUM_FLOAT4_IMAGES_CUDA
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# define TEX_NUM_FLOAT4_IMAGES TEX_NUM_FLOAT4_CUDA
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# else
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# define TEX_NUM_FLOAT4_IMAGES TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER
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# define TEX_NUM_FLOAT4_IMAGES TEX_NUM_FLOAT4_CUDA_KEPLER
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# endif
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#else
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# define TEX_NUM_FLOAT4_IMAGES TEX_NUM_FLOAT4_IMAGES_OPENCL
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# define TEX_NUM_FLOAT4_IMAGES TEX_NUM_FLOAT4_OPENCL
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#endif
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#ifdef __KERNEL_OPENCL__
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@ -51,46 +51,46 @@ ImageManager::ImageManager(const DeviceInfo& info)
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/* CPU */
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if(device_type == DEVICE_CPU) {
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tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_IMAGES_CPU;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_IMAGES_CPU;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_IMAGES_CPU;
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tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_IMAGES_CPU;
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tex_image_byte4_start = TEX_IMAGE_BYTE4_START_CPU;
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tex_image_float_start = TEX_IMAGE_FLOAT_START_CPU;
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tex_image_byte_start = TEX_IMAGE_BYTE_START_CPU;
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tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_CPU;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_CPU;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_CPU;
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tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_CPU;
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tex_image_byte4_start = TEX_START_BYTE4_CPU;
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tex_image_float_start = TEX_START_FLOAT_CPU;
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tex_image_byte_start = TEX_START_BYTE_CPU;
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}
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/* CUDA */
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else if(device_type == DEVICE_CUDA) {
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if(info.has_bindless_textures) {
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/* Kepler and above */
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tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_IMAGES_CUDA_KEPLER;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_IMAGES_CUDA_KEPLER;
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tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_IMAGES_CUDA_KEPLER;
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tex_image_byte4_start = TEX_IMAGE_BYTE4_START_CUDA_KEPLER;
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tex_image_float_start = TEX_IMAGE_FLOAT_START_CUDA_KEPLER;
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tex_image_byte_start = TEX_IMAGE_BYTE_START_CUDA_KEPLER;
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tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_CUDA_KEPLER;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_CUDA_KEPLER;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_CUDA_KEPLER;
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tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_CUDA_KEPLER;
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tex_image_byte4_start = TEX_START_BYTE4_CUDA_KEPLER;
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tex_image_float_start = TEX_START_FLOAT_CUDA_KEPLER;
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tex_image_byte_start = TEX_START_BYTE_CUDA_KEPLER;
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}
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else {
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/* Fermi */
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tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_IMAGES_CUDA;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_IMAGES_CUDA;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_IMAGES_CUDA;
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tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_IMAGES_CUDA;
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tex_image_byte4_start = TEX_IMAGE_BYTE4_START_CUDA;
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tex_image_float_start = TEX_IMAGE_FLOAT_START_CUDA;
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tex_image_byte_start = TEX_IMAGE_BYTE_START_CUDA;
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tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_CUDA;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_CUDA;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_CUDA;
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tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_CUDA;
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tex_image_byte4_start = TEX_START_BYTE4_CUDA;
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tex_image_float_start = TEX_START_FLOAT_CUDA;
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tex_image_byte_start = TEX_START_BYTE_CUDA;
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}
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}
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/* OpenCL */
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else if(device_type == DEVICE_OPENCL) {
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tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_IMAGES_OPENCL;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_IMAGES_OPENCL;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_IMAGES_OPENCL;
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tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_IMAGES_OPENCL;
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tex_image_byte4_start = TEX_IMAGE_BYTE4_START_OPENCL;
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tex_image_float_start = TEX_IMAGE_FLOAT_START_OPENCL;
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tex_image_byte_start = TEX_IMAGE_BYTE_START_OPENCL;
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tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_OPENCL;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_OPENCL;
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tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_OPENCL;
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tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_OPENCL;
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tex_image_byte4_start = TEX_START_BYTE4_OPENCL;
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tex_image_float_start = TEX_START_FLOAT_OPENCL;
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tex_image_byte_start = TEX_START_BYTE_OPENCL;
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}
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/* Should never happen */
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else {
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@ -109,10 +109,10 @@ public:
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device_vector<uint> sobol_directions;
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/* cpu images */
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device_vector<uchar4> tex_byte4_image[TEX_NUM_BYTE4_IMAGES_CPU];
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device_vector<float4> tex_float4_image[TEX_NUM_FLOAT4_IMAGES_CPU];
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device_vector<float> tex_float_image[TEX_NUM_FLOAT_IMAGES_CPU];
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device_vector<uchar> tex_byte_image[TEX_NUM_BYTE_IMAGES_CPU];
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device_vector<uchar4> tex_byte4_image[TEX_NUM_BYTE4_CPU];
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device_vector<float4> tex_float4_image[TEX_NUM_FLOAT4_CPU];
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device_vector<float> tex_float_image[TEX_NUM_FLOAT_CPU];
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device_vector<uchar> tex_byte_image[TEX_NUM_BYTE_CPU];
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/* opencl images */
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device_vector<uchar4> tex_image_byte4_packed;
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@ -19,43 +19,43 @@
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CCL_NAMESPACE_BEGIN
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/* Texture limits on various devices. */
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/* Texture limits on devices. */
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/* CPU */
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#define TEX_NUM_BYTE4_IMAGES_CPU 1024
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#define TEX_NUM_FLOAT4_IMAGES_CPU 1024
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#define TEX_NUM_FLOAT_IMAGES_CPU 1024
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#define TEX_NUM_BYTE_IMAGES_CPU 1024
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#define TEX_IMAGE_BYTE4_START_CPU TEX_NUM_FLOAT4_IMAGES_CPU
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#define TEX_IMAGE_FLOAT_START_CPU (TEX_NUM_FLOAT4_IMAGES_CPU + TEX_NUM_BYTE4_IMAGES_CPU)
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#define TEX_IMAGE_BYTE_START_CPU (TEX_NUM_FLOAT4_IMAGES_CPU + TEX_NUM_BYTE4_IMAGES_CPU + TEX_NUM_BYTE_IMAGES_CPU)
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#define TEX_NUM_FLOAT4_CPU 1024
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#define TEX_NUM_BYTE4_CPU 1024
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#define TEX_NUM_FLOAT_CPU 1024
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#define TEX_NUM_BYTE_CPU 1024
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#define TEX_START_BYTE4_CPU TEX_NUM_FLOAT4_CPU
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#define TEX_START_FLOAT_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU)
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#define TEX_START_BYTE_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_BYTE_CPU)
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/* CUDA (Fermi) */
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#define TEX_NUM_BYTE4_IMAGES_CUDA 88
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#define TEX_NUM_FLOAT4_IMAGES_CUDA 5
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#define TEX_NUM_FLOAT_IMAGES_CUDA 0
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#define TEX_NUM_BYTE_IMAGES_CUDA 0
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#define TEX_IMAGE_BYTE4_START_CUDA TEX_NUM_FLOAT4_IMAGES_CUDA
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#define TEX_IMAGE_FLOAT_START_CUDA (TEX_NUM_FLOAT4_IMAGES_CUDA + TEX_NUM_BYTE4_IMAGES_CUDA)
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#define TEX_IMAGE_BYTE_START_CUDA (TEX_NUM_FLOAT4_IMAGES_CUDA + TEX_NUM_BYTE4_IMAGES_CUDA + TEX_NUM_BYTE_IMAGES_CUDA)
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/* CUDA (Geforce 4xx and 5xx) */
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#define TEX_NUM_FLOAT4_CUDA 5
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#define TEX_NUM_BYTE4_CUDA 88
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#define TEX_NUM_FLOAT_CUDA 0
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#define TEX_NUM_BYTE_CUDA 0
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#define TEX_START_BYTE4_CUDA TEX_NUM_FLOAT4_CUDA
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#define TEX_START_FLOAT_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA)
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#define TEX_START_BYTE_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_BYTE_CUDA)
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/* CUDA (KEPLER and above) */
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#define TEX_NUM_BYTE4_IMAGES_CUDA_KEPLER 1024
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#define TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER 1024
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#define TEX_NUM_FLOAT_IMAGES_CUDA_KEPLER 1024
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#define TEX_NUM_BYTE_IMAGES_CUDA_KEPLER 1024
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#define TEX_IMAGE_BYTE4_START_CUDA_KEPLER TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER
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#define TEX_IMAGE_FLOAT_START_CUDA_KEPLER (TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER + TEX_NUM_BYTE4_IMAGES_CUDA_KEPLER)
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#define TEX_IMAGE_BYTE_START_CUDA_KEPLER (TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER + TEX_NUM_BYTE4_IMAGES_CUDA_KEPLER + TEX_NUM_BYTE_IMAGES_CUDA_KEPLER)
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/* CUDA (Kepler, Geforce 6xx and above) */
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#define TEX_NUM_FLOAT4_CUDA_KEPLER 1024
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#define TEX_NUM_BYTE4_CUDA_KEPLER 1024
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#define TEX_NUM_FLOAT_CUDA_KEPLER 1024
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#define TEX_NUM_BYTE_CUDA_KEPLER 1024
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#define TEX_START_BYTE4_CUDA_KEPLER TEX_NUM_FLOAT4_CUDA_KEPLER
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#define TEX_START_FLOAT_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER)
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#define TEX_START_BYTE_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_BYTE_CUDA_KEPLER)
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/* OpenCL */
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#define TEX_NUM_BYTE4_IMAGES_OPENCL 1024
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#define TEX_NUM_FLOAT4_IMAGES_OPENCL 1024
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#define TEX_NUM_FLOAT_IMAGES_OPENCL 0
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#define TEX_NUM_BYTE_IMAGES_OPENCL 0
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#define TEX_IMAGE_BYTE4_START_OPENCL TEX_NUM_FLOAT4_IMAGES_OPENCL
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#define TEX_IMAGE_FLOAT_START_OPENCL (TEX_NUM_FLOAT4_IMAGES_OPENCL + TEX_NUM_BYTE4_IMAGES_OPENCL)
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#define TEX_IMAGE_BYTE_START_OPENCL (TEX_NUM_FLOAT4_IMAGES_OPENCL + TEX_NUM_BYTE4_IMAGES_OPENCL + TEX_NUM_BYTE_IMAGES_OPENCL)
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#define TEX_NUM_FLOAT4_OPENCL 1024
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#define TEX_NUM_BYTE4_OPENCL 1024
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#define TEX_NUM_FLOAT_OPENCL 0
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#define TEX_NUM_BYTE_OPENCL 0
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#define TEX_START_BYTE4_OPENCL TEX_NUM_FLOAT4_OPENCL
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#define TEX_START_FLOAT_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL)
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#define TEX_START_BYTE_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_BYTE_OPENCL)
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/* Color to use when textures are not found. */
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