forked from bartvdbraak/blender
Fix SHIFT finetuning for edgeslide (aftermath from a warning cleanup ;-)
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@ -4481,6 +4481,7 @@ int EdgeSlide(short immediate, float imperc)
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short event, draw=1;
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short mval[2], mvalo[2];
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char str[128];
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float labda = 0.0f;
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view3d_get_object_project_mat(curarea, G.obedit, projectMat, viewMat);
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@ -4787,10 +4788,12 @@ int EdgeSlide(short immediate, float imperc)
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while(draw){
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/* For the % calculation */
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short mval[2];
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float labda=0.0f, rc[2];
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float rc[2];
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float v2[2], v3[2];
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EditVert *centerVert, *upVert, *downVert;
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len = 0.0f;
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getmouseco_areawin(mval);
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if (!immediate && (mval[0] == mvalo[0] && mval[1] == mvalo[1])) {
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