minor edits to r55134 (recursive outliner select).

- loop over scene bases rather then looping over all objects, then looking up bases.
- shuffle checks so slow ones are last.
- rather then having own behavior for recursive select, do the regular operation,
  then apply the result recursively afterwards.
This commit is contained in:
Campbell Barton 2013-03-09 15:51:36 +00:00
parent 2433404e4b
commit 2ff48c019d
2 changed files with 29 additions and 42 deletions

@ -242,18 +242,18 @@ static int outliner_item_rename(bContext *C, wmOperator *UNUSED(op), wmEvent *ev
SpaceOops *soops = CTX_wm_space_outliner(C); SpaceOops *soops = CTX_wm_space_outliner(C);
TreeElement *te; TreeElement *te;
float fmval[2]; float fmval[2];
int any_renamed = FALSE; bool change = false;
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], fmval, fmval + 1); UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], fmval, fmval + 1);
for (te = soops->tree.first; te; te = te->next) { for (te = soops->tree.first; te; te = te->next) {
if (do_outliner_item_rename(C, ar, soops, te, fmval)) { if (do_outliner_item_rename(C, ar, soops, te, fmval)) {
any_renamed = TRUE; change = true;
break; break;
} }
} }
return any_renamed ? OPERATOR_FINISHED : OPERATOR_PASS_THROUGH; return change ? OPERATOR_FINISHED : OPERATOR_PASS_THROUGH;
} }

@ -142,35 +142,25 @@ static int tree_element_active_renderlayer(bContext *C, TreeElement *te, TreeSto
return 0; return 0;
} }
/* /**
Select object tree: * Select object tree:
CTRL+LMB: Select/Deselect object and all cildren * CTRL+LMB: Select/Deselect object and all cildren
CTRL+SHIFT+LMB: Add/Remove object and all children * CTRL+SHIFT+LMB: Add/Remove object and all children
*/ */
static void set_select_recursive(bContext *C, Scene *scene, Object *ob_parent, bool select, short extend) static void set_select_recursive(Scene *scene, Object *ob_parent, bool select)
{ {
Main *bmain = CTX_data_main(C); Base *base;
Object *ob;
if(!extend) { for (base = FIRSTBASE; base; base = base->next) {
BKE_scene_base_deselect_all(scene); Object *ob = base->object;
} if ((((ob->restrictflag & OB_RESTRICT_VIEW) == 0) && BKE_object_is_child_recursive(ob_parent, ob))) {
for (ob = bmain->object.first; ob; ob = ob->id.next) { ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT);
Base *base = BKE_scene_base_find(scene, ob);
bool is_visible = !(ob->restrictflag & OB_RESTRICT_VIEW);
bool is_child_recursive = BKE_object_is_child_recursive(ob_parent, ob);
if ( (is_visible && is_child_recursive) || ob==ob_parent)
{
if (select) {
ED_base_object_select(base, BA_SELECT);
}
else {
ED_base_object_select(base, BA_DESELECT);
}
} }
} }
} }
static int tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set, int recursive) static int tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops,
TreeElement *te, int set, bool recursive)
{ {
TreeStoreElem *tselem = TREESTORE(te); TreeStoreElem *tselem = TREESTORE(te);
Scene *sce; Scene *sce;
@ -196,16 +186,7 @@ static int tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops
base = BKE_scene_base_find(scene, ob); base = BKE_scene_base_find(scene, ob);
if (base) { if (base) {
if (set == 2) {
if (recursive) {
/* Recursive select/deselect */
set_select_recursive(C,
scene,
ob,
(ob->flag & SELECT) == 0,
set == 2);
}
else if (set == 2) {
/* swap select */ /* swap select */
if (base->flag & SELECT) if (base->flag & SELECT)
ED_base_object_select(base, BA_DESELECT); ED_base_object_select(base, BA_DESELECT);
@ -217,6 +198,12 @@ static int tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops
BKE_scene_base_deselect_all(scene); BKE_scene_base_deselect_all(scene);
ED_base_object_select(base, BA_SELECT); ED_base_object_select(base, BA_SELECT);
} }
if (recursive) {
/* Recursive select/deselect */
set_select_recursive(scene, ob, (ob->flag & SELECT) != 0);
}
if (C) { if (C) {
ED_base_object_activate(C, base); /* adds notifier */ ED_base_object_activate(C, base); /* adds notifier */
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
@ -759,7 +746,7 @@ int tree_element_type_active(bContext *C, Scene *scene, SpaceOops *soops,
/* ================================================ */ /* ================================================ */
static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops,
TreeElement *te, int extend, int recursive, const float mval[2]) TreeElement *te, bool extend, bool recursive, const float mval[2])
{ {
if (mval[1] > te->ys && mval[1] < te->ys + UI_UNIT_Y) { if (mval[1] > te->ys && mval[1] < te->ys + UI_UNIT_Y) {
@ -858,8 +845,8 @@ static int outliner_item_activate(bContext *C, wmOperator *op, wmEvent *event)
SpaceOops *soops = CTX_wm_space_outliner(C); SpaceOops *soops = CTX_wm_space_outliner(C);
TreeElement *te; TreeElement *te;
float fmval[2]; float fmval[2];
int extend = RNA_boolean_get(op->ptr, "extend"); bool extend = RNA_boolean_get(op->ptr, "extend");
int recursive = RNA_boolean_get(op->ptr, "recursive"); bool recursive = RNA_boolean_get(op->ptr, "recursive");
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], fmval, fmval + 1); UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], fmval, fmval + 1);
@ -911,8 +898,8 @@ void OUTLINER_OT_item_activate(wmOperatorType *ot)
ot->poll = ED_operator_outliner_active; ot->poll = ED_operator_outliner_active;
RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection for activation"); RNA_def_boolean(ot->srna, "extend", true, "Extend", "Extend selection for activation");
RNA_def_boolean(ot->srna, "recursive", 1, "Recursive", "Select Objects and their children"); RNA_def_boolean(ot->srna, "recursive", false, "Recursive", "Select Objects and their children");
} }
/* ****************************************************** */ /* ****************************************************** */