Depsgraph: Free user code from worry about updates flush

This commit is contained in:
Sergey Sharybin 2019-09-04 16:40:20 +02:00
parent ac060232aa
commit 31c2929496
5 changed files with 2 additions and 17 deletions

@ -1566,8 +1566,6 @@ static void scene_graph_update_tagged(Depsgraph *depsgraph, Main *bmain, bool on
// DEG_debug_graph_relations_validate(depsgraph, bmain, scene);
/* Flush editing data if needed. */
prepare_mesh_for_viewport_render(bmain, view_layer);
/* Flush recalc flags to dependencies. */
DEG_graph_flush_update(bmain, depsgraph);
/* Update all objects: drivers, matrices, displists, etc. flags set
* by depgraph or manual, no layer check here, gets correct flushed.
*/

@ -128,11 +128,6 @@ void DEG_id_type_tag(struct Main *bmain, short id_type);
void DEG_ids_clear_recalc(struct Main *bmain, Depsgraph *depsgraph);
/* Update Flushing ------------------------------- */
/* Flush updates for IDs in a single scene. */
void DEG_graph_flush_update(struct Main *bmain, Depsgraph *depsgraph);
/* Check if something was changed in the database and inform
* editors about this.
*/

@ -49,7 +49,7 @@ extern "C" {
#include "intern/depsgraph.h"
/* Evaluate all nodes tagged for updating. */
void DEG_evaluate_on_refresh(Main * /*bmain*/, Depsgraph *graph)
void DEG_evaluate_on_refresh(Main *bmain, Depsgraph *graph)
{
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
deg_graph->ctime = BKE_scene_frame_get(deg_graph->scene);
@ -60,6 +60,7 @@ void DEG_evaluate_on_refresh(Main * /*bmain*/, Depsgraph *graph)
if (deg_graph->scene_cow) {
BKE_scene_frame_set(deg_graph->scene_cow, deg_graph->ctime);
}
DEG::deg_graph_flush_updates(bmain, deg_graph);
DEG::deg_evaluate_on_refresh(deg_graph);
deg_graph->need_update_time = false;
}

@ -779,14 +779,6 @@ void DEG_id_type_tag(Main *bmain, short id_type)
}
}
void DEG_graph_flush_update(Main *bmain, Depsgraph *depsgraph)
{
if (depsgraph == NULL) {
return;
}
DEG::deg_graph_flush_updates(bmain, (DEG::Depsgraph *)depsgraph);
}
/* Update dependency graph when visible scenes/layers changes. */
void DEG_graph_on_visible_update(Main *bmain, Depsgraph *depsgraph, const bool do_time)
{

@ -210,7 +210,6 @@ static void compo_initjob(void *cjv)
/* NOTE: Don't update animation to preserve unkeyed changes, this means can not use
* evaluate_on_framechange. */
DEG_graph_flush_update(bmain, cj->compositor_depsgraph);
DEG_evaluate_on_refresh(bmain, cj->compositor_depsgraph);
bNodeTree *ntree_eval = (bNodeTree *)DEG_get_evaluated_id(cj->compositor_depsgraph,