forked from bartvdbraak/blender
Add floating-point exception handler trap for Windows (MSVC). Now you can set breakpoint on fpe_handler on Windows too when debugging floating-point funkyness.
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@ -142,8 +142,8 @@ char blender_path[FILE_MAXDIR+FILE_MAXFILE] = BLENDERPATH;
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/* Initialise callbacks for the modules that need them */
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static void setCallbacks(void);
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/* on linux set breakpoints here when running in debug mode, useful to catch floating point errors */
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#if defined(__sgi) || defined(__linux__) || OSX_SSE_FPE
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/* set breakpoints here when running in debug mode, useful to catch floating point errors */
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#if defined(__sgi) || defined(__linux__) || defined(_WIN32) || OSX_SSE_FPE
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static void fpe_handler(int sig)
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{
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// printf("SIGFPE trapped\n");
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@ -362,21 +362,24 @@ static int debug_mode(int argc, char **argv, void *data)
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static int set_fpe(int argc, char **argv, void *data)
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{
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#if defined(__sgi) || defined(__linux__) || OSX_SSE_FPE
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#if defined(__sgi) || defined(__linux__) || defined(_WIN32) || OSX_SSE_FPE
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/* zealous but makes float issues a heck of a lot easier to find!
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* set breakpoints on fpe_handler */
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signal(SIGFPE, fpe_handler);
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#if defined(__linux__) && defined(__GNUC__)
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# if defined(__linux__) && defined(__GNUC__)
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feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW );
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#else
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#if OSX_SSE_FPE
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# endif /* defined(__linux__) && defined(__GNUC__) */
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# if OSX_SSE_FPE
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/* OSX uses SSE for floating point by default, so here
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* use SSE instructions to throw floating point exceptions */
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_MM_SET_EXCEPTION_MASK(_MM_MASK_MASK &~
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(_MM_MASK_OVERFLOW|_MM_MASK_INVALID|_MM_MASK_DIV_ZERO));
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#endif /* OSX_SSE_FPE */
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#endif /* defined(__linux__) && defined(__GNUC__) */
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# endif /* OSX_SSE_FPE */
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# if defined(_WIN32) && defined(_MSC_VER)
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_controlfp_s(NULL, 0, _MCW_EM); /* enables all fp exceptions */
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_controlfp_s(NULL, _EM_DENORMAL | _EM_UNDERFLOW | _EM_INEXACT, _MCW_EM); /* hide the ones we don't care about */
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# endif /* _WIN32 && _MSC_VER */
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#endif
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return 0;
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